So I am optimizing all my texture/mesh mods as the DDSopt guide says. I extract all the contents, then process the textures and meshes into an "optimized" folder and re7zip the whole thing back with the esp and fomod folders and all that other stuff I can't DDSopt. However I noticed that every time (with a single exception) I process, my optimized folder is very slightly bigger than the originals. An example would be 83willows bugs mod, which got bigger after optimization. Does this mean that she had a file compressed too small that needed to be using a bigger compression? Thanks for your time.
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Zerocloud411
So I am optimizing all my texture/mesh mods as the DDSopt guide says. I extract all the contents, then process the textures and meshes into an "optimized" folder and re7zip the whole thing back with the esp and fomod folders and all that other stuff I can't DDSopt. However I noticed that every time (with a single exception) I process, my optimized folder is very slightly bigger than the originals. An example would be 83willows bugs mod, which got bigger after optimization. Does this mean that she had a file compressed too small that needed to be using a bigger compression? Thanks for your time.
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