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Nervous About DDSopt - General info Request


DOHstep2013

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I have come to the point that - even with a fast system - I'm seeing some symptoms of overload.

 

I'd like to DDSopt the whole thing, but reading the comments here it seems that this is fraught with peril, and that I can make a real problem using it if I'm not careful.

 

Is there a generally safe way to run DDSopt so that it does it's job without killing my game?  I just want to avoid any common pitfalls.  Thanks.

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The main way to avoid just about all pitfalls is to backup your textures before you perform any operations on them!

 

This means extract the bsa archives to losse files... then make a copy of those files and perform DDSopt on those.

Then overwrite the original files with your DDSopted ones and test them out ingame.

 

As long as you have a backup you can always revert any errors you might make.

 

Also you should never DDSopt EVERYTHING... some textures have a specific format for a reason! Yes they might take up more space then normal but there are reasons for it!

 

This is mainly when dealing with water mods, LOD textures, and all armor and character textures!

Changing them in any way can cause weird clipping and speckles of color... etc.

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Best advice is take one texture package at a time to get familiar with the process.

Start with smaller packages as well since some large packages can take quite some time to do the process on... and that is worse then a funny looking texture imo.

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I have come to the point that - even with a fast system - I'm seeing some symptoms of overload.

 

I'd like to DDSopt the whole thing, but reading the comments here it seems that this is fraught with peril, and that I can make a real problem using it if I'm not careful.

 

Is there a generally safe way to run DDSopt so that it does it's job without killing my game?  I just want to avoid any common pitfalls.  Thanks.

This section of the DDSopt guide (and the quickstart portion of the guide) has information and recommendations on selecting STEP mods for texture optimization. The number of mods for which optimization is suggested is less than half, and does not include any of the large texture replacement mods.

 

After doing the basic texture optimization, you might want to use reduced size normal maps for some of the textures as discussed in this section of DDSopt guide.

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