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SkyTweak and other tools

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#31 GrimyBunyip

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Posted 02 May 2013 - 11:52 AM

Maybe something like a built in Unistall or Reset to Default option int the MCM menu would go a long way toward customization and ease of updating/uninstalling.

there is a reset button already :p
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#32 GrimyBunyip

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Posted 02 May 2013 - 03:05 PM

Updated SkyTweak to version 3.5 All the settings have better descriptions on highlight now. Namely there's tags for which settings are persistent as suggested. Also threw in a tag for which settings are perk based.
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#33 D1Z4STR

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Posted 02 September 2013 - 12:46 PM

I have read the posts and I for some reason not following the information regarding some mods. BOSS puts Trade and Barter above the load order in relation to SkyTweak. Will it work correctly like that or should I manually set SkyTweak higher in my load order? Or should I start Trade and Barter at the beginning of the game and not touch any services section in SkyTweak? Confusing.. Need help
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#34 EssArrBee

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Posted 02 September 2013 - 12:56 PM

If you use T&B then you can forgo changing anything in SkyTweak's commerce options. Use SkyTweak for the stuff that T&B doesn't affect because it also comes with some nice fixes.

#35 D1Z4STR

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Posted 02 September 2013 - 12:58 PM

Ok easy day, thanks for the help :)
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#36 Crimson13

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Posted 15 February 2014 - 06:32 AM

Holy crap why is this mod not in the top 100 files in the Nexus? This can take the place of a bunch of my mods alone. Is there something dark secret I'm missing here because why isn't this talked about? I apologize if I seem...excited about this but this take the place of at least 4 mods off the top of my head and that's just from loading it up and browsing through it for 5 minutes. This really seems like it has alot of potential.
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#37 Spiffyman

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Posted 17 December 2014 - 08:13 PM

Like the above poster, I'm curious why this mod is not more widely used, particularly in STEP gameplay packs. This seems like something that would come in handy for conflict-heavy packs like the Requiem pack.

 

If the author ever adds support for "FileAccess Interface for Skyrim Script - FISS" for MCM changes saveable to an ini (for porting over to a new character/computer/etc), this would be even more useful for packs and the ini could be hosted by STEP for users. However, the author seems to not be maintaining this mod for now, so it may not be added...


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#38 hishutup

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Posted 17 December 2014 - 08:18 PM

I think its because of compatibility reasons.

Where this more will overwrite a wide range of mods.

I don't have any hard evidence but if I remember correctly, this was responsible for some issues.



#39 crime_syndicate

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Posted 02 May 2015 - 10:50 AM

I assume quite a few people will be happy to hear this mod has finally been updated, and with FISS support ;)


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#40 Crimson13

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Posted 06 June 2015 - 10:58 PM

Has anyone had trouble with this when changing the way magic works? When I upgraded Destruction will change to reflect the way I moved the sliders for it but no other magic school will. The author put up an error report but couldn't find anything that replicated my problem.

 

I love the mod but I'd like all of my magic to not actually, you know suck. I'm hoping someone had something similar and/or knows how to help with this problem.


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#41 Kelmych

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Posted 25 June 2017 - 07:20 PM

Now that we added the FISS mod to the STEP guide, we should add three optional files from the SkyTweak mod to the STEP Guide to provide FISS interfaces for three of the mods in the STEP Guide. These optional files are "Preset Patch- iHUD",  "Preset Patch- MoreHUD", and  "Preset Patch- SkyUI". The Grimy Plugin mod will also be needed; it provides an SKSE plugin that extends SKSE and enables simpler interfaces from mods to FISS.

 

The Grimy Plugin and the three optional files from SkyTweak are already in the SRLE Extended: Legacy of The Dragonborn guide, by the way.



#42 TechAngel85

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Posted 25 June 2017 - 08:04 PM

Marked for Testing.

Now that we added the FISS mod to the STEP guide, we should add three optional files from the SkyTweak mod to the STEP Guide to provide FISS interfaces for three of the mods in the STEP Guide. These optional files are "Preset Patch- iHUD",  "Preset Patch- MoreHUD", and  "Preset Patch- SkyUI". The Grimy Plugin mod will also be needed; it provides an SKSE plugin that extends SKSE and enables simpler interfaces from mods to FISS.

 

The Grimy Plugin and the three optional files from SkyTweak are already in the SRLE Extended: Legacy of The Dragonborn guide, by the way.

Okay, so I tossed on a Testing tag so that we won't forget Kelmych's comment here.



#43 Kelmych

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Posted 26 June 2017 - 03:04 PM

I'll add a new Mods topic for the Grimy plugin since it is a separate mod.

#44 DarkladyLexy

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Posted 26 June 2017 - 03:18 PM

Now that we added the FISS mod to the STEP guide, we should add three optional files from the SkyTweak mod to the STEP Guide to provide FISS interfaces for three of the mods in the STEP Guide. These optional files are "Preset Patch- iHUD",  "Preset Patch- MoreHUD", and  "Preset Patch- SkyUI". The Grimy Plugin mod will also be needed; it provides an SKSE plugin that extends SKSE and enables simpler interfaces from mods to FISS.

 

The Grimy Plugin and the three optional files from SkyTweak are already in the SRLE Extended: Legacy of The Dragonborn guide, by the way.

lol we added these presets cos we were "badgered" well persuaded by Nebulous112 hahah. While it does work as expected I didn't do any extensive testing to the depth that you guys would normally do for your mod additions.


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#45 Nebulous112

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Posted 26 June 2017 - 05:25 PM

Badger, badger.. :-D



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