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The Chronicles of Steel -Skyrim- Realswords


Shinteo

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This mod adds a large number (78) of weapons for Skyrim, including them into leveled lists as well, so that they are available for bandits and such. It even has old/worn versions for those, and new versions that you can buy from npc.

 

Current not personally tested yet, but the comments are very positive.

 

Current issues with this mod.

-You will not be able to smith these swords yourselves.

-Might have issues with drop rates when added together with other weapons mods. Jaysus sword is given as an example.

 

https://skyrim.nexusmods.com/downloads/file.php?id=12506

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Been using this mod some time (I used WAC in Oblivion so was quick to grab this when it was ported). The weapons are, ofcourse, very very nice. The issue with the current version is that they are sadly too common. Pretty much every bandit you'll face will drop 1 or 2 of them, which is why I'm holding off on it til changes to its level-lists are made.

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Interesting, thank you Shinteo. I use TCOSS, WoTE, Jaysus swords, etc, basically any big weapon addition pack, and have never noticed too high of a drop level. Vond, im wondering if you include TCOSS in a bashed patch via Wrye Bash? I cant check atm, but i do know BOSS adds delev/ relev tags to TCOSS, so maybe this is why im seeing normal drops?

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One question: I have different mods that add items to leveled lists (like jaysus, third era's, lore friendly armors and a few others), will they conflict each other? I'm asking this because I've noticed that such items rarely (almost never) appears on NPC, so maybe those mods are just conflicting each other.

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One question: I have different mods that add items to leveled lists (like jaysus, third era's, lore friendly armors and a few others), will they conflict each other? I'm asking this because I've noticed that such items rarely (almost never) appears on NPC, so maybe those mods are just conflicting each other.

 

 

They conflict yes. Unless you use Wrye Bash and make a bashed patch, then they work perfectly fine together.
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One question: I have different mods that add items to leveled lists (like jaysus' date=' third era's' date=' lore friendly armors and a few others), will they conflict each other? I'm asking this because I've noticed that such items rarely (almost never) appears on NPC, so maybe those mods are just conflicting each other.[/quote'']They conflict yes. Unless you use Wrye Bash and make a bashed patch, then they work perfectly fine together.
wrye bash is a pain in the ass. I tried once, but I didn't find it very intuitive, and I don't have much time to read tons of guides. just stepped back to NMM
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One question: I have different mods that add items to leveled lists (like jaysus' date=' third era's' date=' lore friendly armors and a few others), will they conflict each other? I'm asking this because I've noticed that such items rarely (almost never) appears on NPC, so maybe those mods are just conflicting each other.[/quote'']They conflict yes. Unless you use Wrye Bash and make a bashed patch, then they work perfectly fine together.
wrye bash is a pain in the ass. I tried once, but I didn't find it very intuitive, and I don't have much time to read tons of guides. just stepped back to NMM

You can only ever use one weapon or armor mod, (and same with every other mod type) unless you use bash. You don't need to "learn how to use bash" to make a bashed patch, just right click and select rebuild bashed patch, doing anything else with bash requires a manual for sure, but completely worth it for the time it saves you in the long run.
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