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Just a few questions about SR


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I'm at the end of installing SR and am about to get into some heavy testing (before trying the SkyRE install as outlined in the forum guide!)...just a few loose ends now that I'm done installing:

  • I have two unrecognized plugins in BOSS:

    - AMB Glass Variants Lore.esp --> from Book of Silence 1.8.5 with Glass Armors included

    - TavernClothes-MTM.esp --> from Troublemaker's Clothing

     

    I'm sure both of these come from deviating slightly from the documented process, but what do I do about them? Is there any way to safely determine where best they should be placed in the load order?

  • Sounds of Skyrim - The Dungeons has the note: "Climates of Tamriel patch not required as it is for hardcore interiors only" - does that mean Hardcore DUNGEONS? Because I chose Hardcore Dungeons and Warm Interiors :)

     

  • Last is more of a general Mod Organizer question - can I rerun the installer for a particular mod to overwrite or add to it if needed? As in, for Sounds of Skyrim mentioned above, can I rerun the compatibility patches and ADD Climates of Tamriel if I need to? Same goes for Frostfall, if/when I add non-SR mods that might need tweaking of Frostfall options...

Thanks, and as always - tremendous work!

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Use BUM to place AMB Glass Lore after the Glass variants ESP it already identifies.

 

You can reinstall mods with MO, just choose replace if you will be replacing everything with your reinstall or merge if you will be adding new components - this will automatically overwrite any existing file in that mod with the same file name.

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Well unless I'm mistaken you should reinstall Climate of Tamriel and not use the Hardcore Dungeons and Warm Interiors options. If you really want those effects you can usually use an ENB to create the effect you desire. Yes you can re-run Climates of Tamriel installer as the compatibility patches are in (or should be) your Sounds of Skyrim folder.

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@statmonster - Most excellent! Thank you! Does this also apply to the Troublemaker's ESP files? Just put the unrecognized ESP after a recognized one?

 

@phazer11 - Many thanks! I hadn't even thought of that...the recommendations ARE made with an ENB in mind, so I was probably not doing myself any favors, huh?

 

Thanks again!

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@statmonster - Most excellent! Thank you! Does this also apply to the Troublemaker's ESP files? Just put the unrecognized ESP after a recognized one?

 

Probably, but I can't quite remember what they both do.  My general rule of thumb is to load up BUM and find the most similar mod in there, and stick it with that one.  If both of Mr Troublmakers are craftable clothing mods then stick them together.

 

If you have more time and expertise examine the mod's esp with TES5Edit and see what other mods are overwriting it, then decide which of the esps you want to win in the case of conflicts.  Put the winner lower in the order.  If you want one esp to win for some conflicts but the other to win for some other conflicts then you have to create a compatibility patch or the like in TES5Edit.

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I'm fairly comfortable with TES5Edit (the SR process gave me a good amount of experience in compatibility patches, beyond what I'd done before that!), so this is a definitely possibility...

 

Another question as a follow-up - when doing this kind of checking ("examine the mod's esp with TES5Edit and see what other mods are overwriting it" as you stated), does that entail loading EVERY active mod in TES5Edit? Or is there a better way to identify what the mod overwrites or is overwritten by?

 

Thanks!

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So, looking at the ESP for Troublemaker's Tavern Clothes, it appears as if it's all new content - not a single node that conflicts with anything else. Heck, nothing that even overlaps - all white, no other interactions with any other ESM or ESP as far as TES5Edit showed.

 

So I'm guessing this goes at the bottom of the list, above General Patch.

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