things added in SR Legendary
Posted 25 August 2013 - 01:35 PM
Posted 03 October 2013 - 02:36 PM
Posted 12 October 2013 - 11:21 AM
Posted 12 October 2013 - 01:18 PM
I'm sure the enw one is pretty stable. However, Neovalen has only gotten as far as the landscape and creatures, UI etc and if I did my setup properly he only has around 65 mods in there. IIRC the original had upwards of 200. Neovalen is completely revamping the guide in an attempt to not only make the world look better, and bring more immersion but to make it more stable with some of the recent advancements in the utilities area of the modding community. I.E. ENBoost functionality and the trusty TES5Edit instructions the original guide is so loved for.
Posted 12 October 2013 - 03:24 PM
Posted 13 October 2013 - 06:17 AM
Posted 14 October 2013 - 12:39 AM
I have been really really busy IRL(work) lately plus just got GTA V and BF 4 around the corner so I am splitting my time quite a lot right now. That being said however, I am setting up the groundwork to start doing more serious updates once USKP (and all DLC patches) v2.0 is rolled out.
Got some some questions for Neo, hopefully you see this.
With your legendary edition I have been following it for the last few months and have noticed the removal and adding of mods then the complete rewrite. For the last few weeks there seems to be relatively few updates apart from rw2 and master of time, though you have expressed your interest in a few other mods.
Anyway just curious as to whether you are waiting / will use other packs in addition to yours. I thought perhaps you were waiting on the weather and lighting pack but then remembered you use unreal enb which doesnt go well with cot so maybe you are not waiting and are just really busy.
Second question is - what is with all the conflict resolution that you have added this last week or so? Are there major issues with elfx not carrying records over (which seems to be the case reading the description)? Sorry I don't know much about these issues and have only ever used tsedit to clean the masters.
Have you contacted the elfx team about these issues if this is the case, because I am willing to if you have not already done so.
Finally do you think you will have the majority of the guide done by Christmas holidays. I understand if you can't give a time frame or don't want to, I'm just curious as I'm sure many others are. You have nearly 20K views in just a few months of your new guide! Looking forward to it in any case.
Btw have you guys seen / heard of Luftahraan? I'm looking forward to that mod almost as much as Neos' guide. Hopefully they release around the same time :D
The conflict resolution is the meat and potatoes of getting mods working together and you will likely see many more updates in this area once things get started in full swing. I have not had the time to contact any mod authors about any of these due to said time constraint above. Keep in mind: Not all of the problems are specific to ELFX, ELFX is listed because it touches a LOT of areas and things can and do overwrite it as well. All of the listed mods "touched" said record and only the last one of them wins. Hence the need to do a conflict resolution if a "bad" record wins. If you want to learn more about what I mean, I invite you to watch the TES5Edit video I have linked at the top of the guide in the tools section.
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