RLO vs. ELFX vs. Vanilla
Posted 09 September 2013 - 06:12 PM
Posted 09 September 2013 - 06:29 PM
Posted 09 September 2013 - 07:27 PM
Posted 09 September 2013 - 07:38 PM
Posted 09 September 2013 - 07:42 PM
Posted 18 September 2013 - 07:04 PM
Posted 18 September 2013 - 07:12 PM
And this is why STEP was seriously looking at Relighting Skyrim for a while as it's official solution. However, it was ultimately determined that no lighting mod was finished enough to be a part of official STEP.
As it has been nicely summed up so far.
ELFX = More cinematic approach
RLO = More realistic approach
Vanilla = Ambient lighting all the way!
Main issues with ELFX... some light sources are just too strong relative to what else is in the same building (I am looking at you dragonsreach!)
However the dungeons are mostly superb, and the overall lighting is just better for the game imo.
Main issues with RLO... Lacks dungeons, and most places outside of major cities... Even the places that it touches are a tad too realistic, it makes no sense why people would not put more candles up etc. if it was so dark.
Main issues with Vanilla.... Where to start! Its mainly just ambient lighting, in most places then point lighting is hardly noticeable. The only benefit from it is that its image spaces make sure that every dungeons etc. blend nicely with an overall theme.
Personally I would use Relighting skyrim anyday over vanilla. Its more or less the same, but with alot more emphasis on point lighting rather then ambient, hence trying to be a blend of cinematic and realistic. The good thing is that it touches just about everywhere in the game.
As for the colors etc. If you do not like the colors, eg. you think they are too orange, then its fairly simple to alter those in tes5edit. Hence I never bother to being skeptical about that. We all have different tastes in terms of what color should be used.
Posted 18 September 2013 - 07:36 PM
Posted 18 September 2013 - 08:04 PM
Posted 20 September 2013 - 12:24 AM
Posted 20 September 2013 - 07:27 AM
Posted 20 September 2013 - 11:00 AM
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Posted 31 January 2014 - 07:37 PM
Posted 31 January 2014 - 08:13 PM
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