SR:LE and ENBoost?
Posted 12 September 2013 - 09:53 AM
Posted 12 September 2013 - 10:43 AM
Posted 12 September 2013 - 10:51 AM
Posted 12 September 2013 - 11:27 AM
Though SR:LE (current build) is effective and works well and as such I am basing all my mod builds on it as a base. It uses Unreal ENB which is growing on me (did not like it too much at first).
Unreal ENB is the only ENB I have consistently been able to use without getting tired of it. :) It gives me the feeling of epic storytelling. It already incorporates ENBoost and the latest ENB developments.
Yes, it is a significant departure from vanilla but it has an overall feel that, IMO, is unmatched. Going into that dungeon is foreboding/scary... going into a tavern feels like there is an assassin hiding in the shadows... the plains of whiterun feel endless...to me it really fits the idea of Skyrim being a rough wilderness that has carved the nords. Regardless of my recommendation you can use your own ENB if you like... but I really do suggest you give it an extended run without CoT or other mods on top besides ELFX (no enhancer).
Posted 12 September 2013 - 11:51 AM
Posted 12 September 2013 - 11:55 AM
Posted 12 September 2013 - 12:21 PM
Posted 12 September 2013 - 01:22 PM
I was so pleased to see Unreal ENB being used. I too had finally settled on it and voila, Neo had it on the LE page, as well. Destiny! The man has good taste.
I cannot tell you how much I like the way SR:LE looks, even in its current state. I started a new game using Requiem and I'm getting my a#% handed to me, but everything looks just incredible....and it's been pretty stable for me, very playable. I save way more than I need to just out of habit.
Glad you like it. I'm taking it slow and steady but as you say it already looks quite good with the limited # of mods in use. :)
Posted 12 September 2013 - 02:26 PM
Posted 13 September 2013 - 08:45 AM
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