LE and SkyRe + CCO
Posted 01 October 2013 - 01:55 AM
Posted 01 October 2013 - 08:11 AM
Posted 02 October 2013 - 04:12 AM
This version is stable though out-dated. The new version is up to date LINK but has much fewer mods and deals with compatibility issues (minor) but has far fewer mods so you could use the original SR LINK to add those sections that you need. That said you really don't need much else - it looks great as is. Depends on what is important and if it is gameplay then just add SkyRe etc and you should be good to go. As for CCO it may clash with SkyRe in places I don't use it though I'm sure it is a good mod considering the Author but you may need to make enquiries about that part.
Posted 02 October 2013 - 04:57 AM
Posted 02 October 2013 - 05:13 AM
Posted 02 October 2013 - 01:28 PM
This is very much a WIP and some of the fixes seem in error in that those nodes do not occur in AS (factions) and so cannot easily be resolved or do not need to be. This is as good a reason as any for the DO NOT USE notice.
The OBIS corrections are NOT in error. It is what you would call an indirect conflict. The problem is that the Falskaar bandits that can be spawned in Skyrim by OBIS are NOT friendly to the player when doing a bandit start. The player becomes part of the ARTHLALBanditVampireFaction when selecting that start. Therefore it needs to be added. In TES5Edit you basically right click faction list, select add, the copy the ARTHLALBanditVampireFaction ref(which can be found in other faction lists) into the new entry marked as relation friend to correct this.
As for the guide itself, going to begin working SR:LE again this week some more besides just version updates.
Posted 02 October 2013 - 06:18 PM
Posted 12 October 2013 - 11:24 AM
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