stoppingby4now Posted May 13, 2012 Share Posted May 13, 2012 It doesn't make much sense how it could be breaking AA like this. It really sucks. :( Link to comment Share on other sites More sharing options...
frihyland Posted May 13, 2012 Share Posted May 13, 2012 I am using the latest version with just this ini. Delete all other enb files except just the d3d9.dll and than save the following as enbseries.ini [PROXY] EnableProxyLibrary=false InitProxyFunctions=true ProxyLibrary=other_d3d9.dll [GLOBAL] AdditionalConfigFile=userconfig.ini UseEffect=true [FIX] ForceFakeVideocard=false FixGameBugs=true FixParallaxBugs=true ForceSingleCoreCPU=false IgnoreThreadManagement=false IgnoreThreadPriority=false AntiBSOD=true [GAME] SpeedHack=true [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=false FPSLimit=30.0 [INPUT] //back KeyReadConfig=8 //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num / 106 KeyShowFPS=106 //insert KeyScreenshot=45 [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 SkipShaderOptimization=false [EFFECT] UseOriginalPostProcessing=false EnableBloom=false EnableAdaptation=false EnableAmbientOcclusion=true EnableDepthOfField=false EnableDetailedShadow=true [BLOOM] Quality=1 AmountDay=0.25 AmountNight=0.25 BlueShiftAmountDay=0.3 BlueShiftAmountNight=1.0 [CAMERAFX] LenzReflectionIntensityDay=1.0 LenzReflectionIntensityNight=1.0 LenzReflectionPowerDay=1.0 LenzReflectionPowerNight=1.0 [SSAO_SSIL] UseIndirectLighting=false UseComplexIndirectLighting=false SamplingQuality=1 SamplingRange=0.6 FadeFogRangeDay=7.0 FadeFogRangeNight=7.0 SizeScale=0.35 SourceTexturesScale=0.35 FilterQuality=1 AOAmount=1.5 ILAmount=4.0 [NIGHTDAY] DetectorDefaultDay=false DetectorLevelDay=0.65 DetectorLevelNight=0.25 DetectorLevelCurve=2.0 [ADAPTATION] ForceMinMaxValues=false AdaptationSensitivity=0.2 AdaptationTime=0.4 AdaptationMin=0.1 AdaptationMax=100.0 [ENVIRONMENT] DirectLightingIntensityDay=1.0 DirectLightingIntensityNight=1.0 DirectLightingCurveDay=1.0 DirectLightingCurveNight=1.0 DirectLightingDesaturationDay=0.0 DirectLightingDesaturationNight=0.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierNight=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierNight=1.0 SpecularFromLightDay=0.0 SpecularFromLightNight=0.0 AmbientLightingIntensityDay=1.0 AmbientLightingIntensityNight=1.0 AmbientLightingCurveDay=1.0 AmbientLightingCurveNight=1.0 AmbientLightingDesaturationDay=0.0 AmbientLightingDesaturationNight=0.0 PointLightingIntensityDay=1.0 PointLightingIntensityNight=1.0 PointLightingCurveDay=1.0 PointLightingCurveNight=1.0 PointLightingDesaturationDay=0.0 PointLightingDesaturationNight=0.0 FogColorMultiplierDay=1.0 FogColorMultiplierNight=1.0 FogColorCurveDay=1.0 FogColorCurveNight=1.0 ColorPowDay=1.0 ColorPowNight=1.0 [SKY] Enable=false StarsIntensity=1.0 StarsCurve=1.0 AuroraBorealisIntensity=1.0 AuroraBorealisCurve=1.5 CloudsIntensityDay=2.0 CloudsIntensityNight=0.1 CloudsCurveDay=2.0 CloudsCurveNight=1.5 CloudsDesaturationDay=0.0 CloudsDesaturationNight=0.0 GradientIntensity=1.0 GradientDesaturation=0.0 GradientTopIntensityDay=2.0 GradientTopIntensityNight=0.03 GradientTopCurveDay=1.0 GradientTopCurveNight=1.0 GradientMiddleIntensityDay=3.0 GradientMiddleIntensityNight=0.05 GradientMiddleCurveDay=1.0 GradientMiddleCurveNight=1.0 GradientHorizonIntensityDay=4.0 GradientHorizonIntensityNight=0.08 GradientHorizonCurveDay=1.0 GradientHorizonCurveNight=1.0 SunIntensity=5.0 SunDesaturation=0.0 SunCoronaIntensity=15.0 SunCoronaCurve=1.0 SunCoronaDesaturation=0.0 MoonIntensity=1.0 MoonCurve=2.0 MoonDesaturation=0.0 [OBJECT] SubSurfaceScatteringMultiplierDay=1.0 SubSurfaceScatteringMultiplierNight=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerNight=1.0 [LIGHTSPRITE] IntensityDay=1.0 IntensityNight=1.0 CurveDay=1.5 CurveNight=1.5 [WINDOWLIGHT] Intensity=10.0 Curve=1.0 [VOLUMETRICFOG] IntensityDay=1.0 IntensityNight=1.0 CurveDay=1.0 CurveNight=2.0 [FIRE] IntensityDay=3.0 IntensityNight=7.0 CurveDay=2.0 CurveNight=2.0 [COLORCORRECTION] UsePaletteTexture=false [SHADOW] ShadowCastersFix=false ShadowQualityFix=true DetailedShadowQuality=5 UseBilateralShadowFilter=true [DEPTHOFFIELD] FadeTime=0.1 Link to comment Share on other sites More sharing options...
Vond Posted May 13, 2012 Share Posted May 13, 2012 I am using the latest version with just this ini. Delete all other enb files except just the d3d9.dll and than save the following as enbseries.ini [PROXY] EnableProxyLibrary=false InitProxyFunctions=true ProxyLibrary=other_d3d9.dll [GLOBAL] AdditionalConfigFile=userconfig.ini UseEffect=true [FIX] ForceFakeVideocard=false FixGameBugs=true FixParallaxBugs=true ForceSingleCoreCPU=false IgnoreThreadManagement=false IgnoreThreadPriority=false AntiBSOD=true [GAME] SpeedHack=true [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=false FPSLimit=30.0 [INPUT] //back KeyReadConfig=8 //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num / 106 KeyShowFPS=106 //insert KeyScreenshot=45 [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 SkipShaderOptimization=false [EFFECT] UseOriginalPostProcessing=false EnableBloom=false EnableAdaptation=false EnableAmbientOcclusion=true EnableDepthOfField=false EnableDetailedShadow=true [BLOOM] Quality=1 AmountDay=0.25 AmountNight=0.25 BlueShiftAmountDay=0.3 BlueShiftAmountNight=1.0 [CAMERAFX] LenzReflectionIntensityDay=1.0 LenzReflectionIntensityNight=1.0 LenzReflectionPowerDay=1.0 LenzReflectionPowerNight=1.0 [SSAO_SSIL] UseIndirectLighting=false UseComplexIndirectLighting=false SamplingQuality=1 SamplingRange=0.6 FadeFogRangeDay=7.0 FadeFogRangeNight=7.0 SizeScale=0.35 SourceTexturesScale=0.35 FilterQuality=1 AOAmount=1.5 ILAmount=4.0 [NIGHTDAY] DetectorDefaultDay=false DetectorLevelDay=0.65 DetectorLevelNight=0.25 DetectorLevelCurve=2.0 [ADAPTATION] ForceMinMaxValues=false AdaptationSensitivity=0.2 AdaptationTime=0.4 AdaptationMin=0.1 AdaptationMax=100.0 [ENVIRONMENT] DirectLightingIntensityDay=1.0 DirectLightingIntensityNight=1.0 DirectLightingCurveDay=1.0 DirectLightingCurveNight=1.0 DirectLightingDesaturationDay=0.0 DirectLightingDesaturationNight=0.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierNight=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierNight=1.0 SpecularFromLightDay=0.0 SpecularFromLightNight=0.0 AmbientLightingIntensityDay=1.0 AmbientLightingIntensityNight=1.0 AmbientLightingCurveDay=1.0 AmbientLightingCurveNight=1.0 AmbientLightingDesaturationDay=0.0 AmbientLightingDesaturationNight=0.0 PointLightingIntensityDay=1.0 PointLightingIntensityNight=1.0 PointLightingCurveDay=1.0 PointLightingCurveNight=1.0 PointLightingDesaturationDay=0.0 PointLightingDesaturationNight=0.0 FogColorMultiplierDay=1.0 FogColorMultiplierNight=1.0 FogColorCurveDay=1.0 FogColorCurveNight=1.0 ColorPowDay=1.0 ColorPowNight=1.0 [SKY] Enable=false StarsIntensity=1.0 StarsCurve=1.0 AuroraBorealisIntensity=1.0 AuroraBorealisCurve=1.5 CloudsIntensityDay=2.0 CloudsIntensityNight=0.1 CloudsCurveDay=2.0 CloudsCurveNight=1.5 CloudsDesaturationDay=0.0 CloudsDesaturationNight=0.0 GradientIntensity=1.0 GradientDesaturation=0.0 GradientTopIntensityDay=2.0 GradientTopIntensityNight=0.03 GradientTopCurveDay=1.0 GradientTopCurveNight=1.0 GradientMiddleIntensityDay=3.0 GradientMiddleIntensityNight=0.05 GradientMiddleCurveDay=1.0 GradientMiddleCurveNight=1.0 GradientHorizonIntensityDay=4.0 GradientHorizonIntensityNight=0.08 GradientHorizonCurveDay=1.0 GradientHorizonCurveNight=1.0 SunIntensity=5.0 SunDesaturation=0.0 SunCoronaIntensity=15.0 SunCoronaCurve=1.0 SunCoronaDesaturation=0.0 MoonIntensity=1.0 MoonCurve=2.0 MoonDesaturation=0.0 [OBJECT] SubSurfaceScatteringMultiplierDay=1.0 SubSurfaceScatteringMultiplierNight=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerNight=1.0 [LIGHTSPRITE] IntensityDay=1.0 IntensityNight=1.0 CurveDay=1.5 CurveNight=1.5 [WINDOWLIGHT] Intensity=10.0 Curve=1.0 [VOLUMETRICFOG] IntensityDay=1.0 IntensityNight=1.0 CurveDay=1.0 CurveNight=2.0 [FIRE] IntensityDay=3.0 IntensityNight=7.0 CurveDay=2.0 CurveNight=2.0 [COLORCORRECTION] UsePaletteTexture=false [SHADOW] ShadowCastersFix=false ShadowQualityFix=true DetailedShadowQuality=5 UseBilateralShadowFilter=true [DEPTHOFFIELD] FadeTime=0.1 Not sure what that was a response to, but if it was to the issue with no AA then it wouldn't help me much as I am using my own ENB settings with changes to all .fx files etc that I've spent way too much time perfecting (including DoF etc) to work with RCRN flawlessly. :) Can ofcourse try it and see if AA still bugs out this way though just for kicks! Edit: Tried it and no change, though I doubt that response was to the no-AA issue anyway :) Link to comment Share on other sites More sharing options...
stoppingby4now Posted May 13, 2012 Share Posted May 13, 2012 So here are two screenshots with close to the same view that Vond was using. The first is with no ENB and AA disabled in game (nVidia profile reset to defaults). The second is with ENB, AA settings in game set to 4x, nVidia profile set to enhance the application value, 4x4SSAA, 4xSGSSAA. - I'm using a custom ENB ini for vanilla look and disabled everything except shadows. The screens look identical. Texture shimmer occurs in both, though I believe it's worse with ENB enabled. Link to comment Share on other sites More sharing options...
frihyland Posted May 13, 2012 Share Posted May 13, 2012 Its just a vanilla shadows only implementation, without the fx files you won't get any additional processing besides just the shadows. Link to comment Share on other sites More sharing options...
Spiffyman Posted May 13, 2012 Share Posted May 13, 2012 Someone uploaded an enb series 110 that only affects the shadows (no other effects). https://skyrim.nexusmods.com/downloads/file.php?id=16951a Link to comment Share on other sites More sharing options...
Vond Posted May 13, 2012 Share Posted May 13, 2012 Its just a vanilla shadows only implementation, without the fx files you won't get any additional processing besides just the shadows. Still has the same issue though, AA didn't work at all with only d3d9.dll + the .ini and no .fx files. So it's something in the .dll. There was a similar issue in early 0.109 release that Boris fixed pretty quickly, though he claims there should be nothing making changes to AA in 110 :/ Link to comment Share on other sites More sharing options...
stoppingby4now Posted May 13, 2012 Share Posted May 13, 2012 Someone uploaded an enb series 110 that only affects the shadows (no other effects). https://skyrim.nexusmods.com/downloads/file.php?id=16951a I just tried that config, same result in regards to getting no AA. But that config breaks something. A lot of cloud cover on mountains are black. Link to comment Share on other sites More sharing options...
Neovalen Posted May 13, 2012 Author Share Posted May 13, 2012 Really looking forward to a stable release that works for ATI. Hopefully sooner rather than later. :) Hats off to Boris for all the hard work though. Looks promising when it works. Link to comment Share on other sites More sharing options...
Vond Posted May 13, 2012 Share Posted May 13, 2012 Here's a pic in the same loc as the last 2 screens with the 0.109 dll and ini instead: https://i.imgur.com/0jOI6.jpgAs you can AA works perfectly well there, and the ONLY difference is that it uses 109 rather than 110 Link to comment Share on other sites More sharing options...
frihyland Posted May 13, 2012 Share Posted May 13, 2012 Someone uploaded an enb series 110 that only affects the shadows (no other effects). https://skyrim.nexusmods.com/downloads/file.php?id=16951aGlad he made that, that's who I got the idea of dropping the .fx files from Strange that nobody else reporting loss of AA but you guys, you got great eyes to notice right away Link to comment Share on other sites More sharing options...
stoppingby4now Posted May 13, 2012 Share Posted May 13, 2012 I think no one else is reporting it because the majority of folks use FXAA or SMAA, which being postprocess will still clean up jaggies. What I'm more surprised in is that no one complains about texture shimmer when using those solutions. Link to comment Share on other sites More sharing options...
Vond Posted May 13, 2012 Share Posted May 13, 2012 Yeah, post-process AA works, but as s4now mentioned it doens't fix the really bad texture-shimmering that's present only with 0.110 Link to comment Share on other sites More sharing options...
stoppingby4now Posted May 13, 2012 Share Posted May 13, 2012 I tried disabling shadows to see if it may be something in that portion of the code. Everything currently disabled using the ini I posted earlier for a vanilla look, and it's still breaking AA. Link to comment Share on other sites More sharing options...
Vond Posted May 13, 2012 Share Posted May 13, 2012 0.111 released with a bunch of fixes for ATI. Still no fix for the issues we were having though sadly as can be seen here: https://i.imgur.com/n0tib.jpg Link to comment Share on other sites More sharing options...
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