Jump to content

ENB 0.110 Released


Recommended Posts

  • Replies 88
  • Created
  • Last Reply

Top Posters In This Topic

I am using the latest version with just this ini. Delete all other enb files except just the d3d9.dll and than save the following as enbseries.ini

 

 

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll

[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true

[FIX]
ForceFakeVideocard=false
FixGameBugs=true
FixParallaxBugs=true
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=true

[GAME]
SpeedHack=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.0

[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//insert
KeyScreenshot=45

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false

[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=false
EnableAdaptation=false
EnableAmbientOcclusion=true
EnableDepthOfField=false
EnableDetailedShadow=true

[BLOOM]
Quality=1
AmountDay=0.25
AmountNight=0.25
BlueShiftAmountDay=0.3
BlueShiftAmountNight=1.0



[CAMERAFX]
LenzReflectionIntensityDay=1.0
LenzReflectionIntensityNight=1.0
LenzReflectionPowerDay=1.0
LenzReflectionPowerNight=1.0

[SSAO_SSIL]
UseIndirectLighting=false
UseComplexIndirectLighting=false
SamplingQuality=1
SamplingRange=0.6
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
SizeScale=0.35
SourceTexturesScale=0.35
FilterQuality=1
AOAmount=1.5
ILAmount=4.0

[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=2.0

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=100.0

[ENVIRONMENT]
DirectLightingIntensityDay=1.0
DirectLightingIntensityNight=1.0
DirectLightingCurveDay=1.0
DirectLightingCurveNight=1.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.0

SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierNight=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0

AmbientLightingIntensityDay=1.0
AmbientLightingIntensityNight=1.0
AmbientLightingCurveDay=1.0
AmbientLightingCurveNight=1.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0

PointLightingIntensityDay=1.0
PointLightingIntensityNight=1.0
PointLightingCurveDay=1.0
PointLightingCurveNight=1.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0

FogColorMultiplierDay=1.0
FogColorMultiplierNight=1.0
FogColorCurveDay=1.0
FogColorCurveNight=1.0

ColorPowDay=1.0
ColorPowNight=1.0

[SKY]
Enable=false

StarsIntensity=1.0
StarsCurve=1.0

AuroraBorealisIntensity=1.0
AuroraBorealisCurve=1.5

CloudsIntensityDay=2.0
CloudsIntensityNight=0.1
CloudsCurveDay=2.0
CloudsCurveNight=1.5
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0

GradientIntensity=1.0
GradientDesaturation=0.0

GradientTopIntensityDay=2.0
GradientTopIntensityNight=0.03
GradientTopCurveDay=1.0
GradientTopCurveNight=1.0

GradientMiddleIntensityDay=3.0
GradientMiddleIntensityNight=0.05
GradientMiddleCurveDay=1.0
GradientMiddleCurveNight=1.0

GradientHorizonIntensityDay=4.0
GradientHorizonIntensityNight=0.08
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.0

SunIntensity=5.0
SunDesaturation=0.0
SunCoronaIntensity=15.0
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0

MoonIntensity=1.0
MoonCurve=2.0
MoonDesaturation=0.0

[OBJECT]
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0

[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.5
CurveNight=1.5

[WINDOWLIGHT]
Intensity=10.0
Curve=1.0

[VOLUMETRICFOG]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.0
CurveNight=2.0

[FIRE]
IntensityDay=3.0
IntensityNight=7.0
CurveDay=2.0
CurveNight=2.0

[COLORCORRECTION]
UsePaletteTexture=false

[SHADOW]
ShadowCastersFix=false
ShadowQualityFix=true
DetailedShadowQuality=5
UseBilateralShadowFilter=true

[DEPTHOFFIELD]
FadeTime=0.1

 

Link to comment
Share on other sites

I am using the latest version with just this ini. Delete all other enb files except just the d3d9.dll and than save the following as enbseries.ini

 

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll

[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true

[FIX]
ForceFakeVideocard=false
FixGameBugs=true
FixParallaxBugs=true
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=true

[GAME]
SpeedHack=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.0

[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//insert
KeyScreenshot=45

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false

[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=false
EnableAdaptation=false
EnableAmbientOcclusion=true
EnableDepthOfField=false
EnableDetailedShadow=true

[BLOOM]
Quality=1
AmountDay=0.25
AmountNight=0.25
BlueShiftAmountDay=0.3
BlueShiftAmountNight=1.0



[CAMERAFX]
LenzReflectionIntensityDay=1.0
LenzReflectionIntensityNight=1.0
LenzReflectionPowerDay=1.0
LenzReflectionPowerNight=1.0

[SSAO_SSIL]
UseIndirectLighting=false
UseComplexIndirectLighting=false
SamplingQuality=1
SamplingRange=0.6
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
SizeScale=0.35
SourceTexturesScale=0.35
FilterQuality=1
AOAmount=1.5
ILAmount=4.0

[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=2.0

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=100.0

[ENVIRONMENT]
DirectLightingIntensityDay=1.0
DirectLightingIntensityNight=1.0
DirectLightingCurveDay=1.0
DirectLightingCurveNight=1.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.0

SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierNight=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0

AmbientLightingIntensityDay=1.0
AmbientLightingIntensityNight=1.0
AmbientLightingCurveDay=1.0
AmbientLightingCurveNight=1.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0

PointLightingIntensityDay=1.0
PointLightingIntensityNight=1.0
PointLightingCurveDay=1.0
PointLightingCurveNight=1.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0

FogColorMultiplierDay=1.0
FogColorMultiplierNight=1.0
FogColorCurveDay=1.0
FogColorCurveNight=1.0

ColorPowDay=1.0
ColorPowNight=1.0

[SKY]
Enable=false

StarsIntensity=1.0
StarsCurve=1.0

AuroraBorealisIntensity=1.0
AuroraBorealisCurve=1.5

CloudsIntensityDay=2.0
CloudsIntensityNight=0.1
CloudsCurveDay=2.0
CloudsCurveNight=1.5
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0

GradientIntensity=1.0
GradientDesaturation=0.0

GradientTopIntensityDay=2.0
GradientTopIntensityNight=0.03
GradientTopCurveDay=1.0
GradientTopCurveNight=1.0

GradientMiddleIntensityDay=3.0
GradientMiddleIntensityNight=0.05
GradientMiddleCurveDay=1.0
GradientMiddleCurveNight=1.0

GradientHorizonIntensityDay=4.0
GradientHorizonIntensityNight=0.08
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.0

SunIntensity=5.0
SunDesaturation=0.0
SunCoronaIntensity=15.0
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0

MoonIntensity=1.0
MoonCurve=2.0
MoonDesaturation=0.0

[OBJECT]
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0

[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.5
CurveNight=1.5

[WINDOWLIGHT]
Intensity=10.0
Curve=1.0

[VOLUMETRICFOG]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.0
CurveNight=2.0

[FIRE]
IntensityDay=3.0
IntensityNight=7.0
CurveDay=2.0
CurveNight=2.0

[COLORCORRECTION]
UsePaletteTexture=false

[SHADOW]
ShadowCastersFix=false
ShadowQualityFix=true
DetailedShadowQuality=5
UseBilateralShadowFilter=true

[DEPTHOFFIELD]
FadeTime=0.1

 

 

 

 

Not sure what that was a response to, but if it was to the issue with no AA then it wouldn't help me much as I am using my own ENB settings with changes to all .fx files etc that I've spent way too much time perfecting (including DoF etc) to work with RCRN flawlessly. :) Can ofcourse try it and see if AA still bugs out this way though just for kicks!

 

Edit: Tried it and no change, though I doubt that response was to the no-AA issue anyway :)

Link to comment
Share on other sites

So here are two screenshots with close to the same view that Vond was using. The first is with no ENB and AA disabled in game (nVidia profile reset to defaults). The second is with ENB, AA settings in game set to 4x, nVidia profile set to enhance the application value, 4x4SSAA, 4xSGSSAA.

 

Posted Image - Posted Image

 

I'm using a custom ENB ini for vanilla look and disabled everything except shadows. The screens look identical. Texture shimmer occurs in both, though I believe it's worse with ENB enabled.

Link to comment
Share on other sites

Its just a vanilla shadows only implementation, without the fx files you won't get any additional processing besides just the shadows.

 

 

Still has the same issue though, AA didn't work at all with only d3d9.dll + the .ini and no .fx files. So it's something in the .dll. There was a similar issue in early 0.109 release that Boris fixed pretty quickly, though he claims there should be nothing making changes to AA in 110 :/
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.