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WATER - Water And Terrain Enhancement Redux (by SparrowPrince)


Asimov

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  • Lily pads added around lake Ilinalta.
  • Typha and cat-tails added around lake Ilinalta.
  • Optional plants .esp
  • Fixed splash effect used in some dungeons so it doesn't jump.
  • Ocean, lake and Riften water transparency decreased slightly (due to some feeling it removes depth from the rivers).
  • Refraction depth increased for Oceans, Lakes and Rivers.
  • Blackreach water now has new noise texture applied.
  • Markarth water flows are faster.
  • River sparkle (specular width) reduced.
  • Ocean, lake and Riften water now has less specular shine (white highlights).
  • Ocean, lake and Riften water now has less reflectivity.
  • Frog spawn added around lake Ilinalta.
Didn't Vurt add lily pads and cat-tails as well? Conflicts?
The files are in an optional folder and use their own .esp
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  • Lily pads added around lake Ilinalta.
  • Typha and cat-tails added around lake Ilinalta.
  • Optional plants .esp
  • Fixed splash effect used in some dungeons so it doesn't jump.
  • Ocean, lake and Riften water transparency decreased slightly (due to some feeling it removes depth from the rivers).
  • Refraction depth increased for Oceans, Lakes and Rivers.
  • Blackreach water now has new noise texture applied.
  • Markarth water flows are faster.
  • River sparkle (specular width) reduced.
  • Ocean, lake and Riften water now has less specular shine (white highlights).
  • Ocean, lake and Riften water now has less reflectivity.
  • Frog spawn added around lake Ilinalta.
Didn't Vurt add lily pads and cat-tails as well? Conflicts?
The files are in an optional folder and use their own .esp
It'll still need to be checked to see if both the authors placed these in the same place. I'll do it in a bit if I remember.
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  • 4 months later...

Brumbek's puddle implementation is .esp based, so this is sort of a lighter version. I have only checked the puddle near the furnace in Windhelm as I didn't know where else to look. Like grass, the puddle will change to randomly on load (this time texture wise). The textures are still 512 and 256, but I had to leave them uncompressed to combat the blocky-ness. First time I have had to do that with a colour texture.

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No problem. I suppose it comes down to preference on .esp vs no .esp. We already have a few .esp plugins in WATER, so creating more is a bad idea IMO.

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Hey Sparrow man I've been meaning to post on the nexus thread but I've noticed some idk oddly placed waves that seem to be pushing outward from shore if that makes sense. I think it's from the DB waves add-on as I don't recall it being there in vanilla.

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It's that whole section there idk it just screams wrong to me. I'd have to make a video for it to make sense single screenshots don't do it justice.

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I used to have a G73SW the 1GB VRAM version from BestBuy this one is leagues better even considering how good the other was. I'm playing with Heavy ENB and ini settings @~35 FPS solid through (interiors and exteriors oddly) at 1600x900

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