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A MO workaround did I do this correctly


Quahogs

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STEP pros,  

 

My attempt to install SIC 1.6.3 thru MOD didn't seem to work.  I never did see it install a new mod in MO nor did I see a 1.6.3v. esp.   I previously had 1.6.1 installed - maybe I should have removed that v. prior?   

 

Instead I installed in manually:  I unzipped it and moved it into MO's mod directory.  2 dirs with 2 files each;  SIC\SIC.bsa SIC.esp  and SIC DLC\SIC DLC.bsa SIC DLC.esp.   The mod now shows in MO's modlist,  the BSA's under the BSA tab, and the esp's too.   I no longer see the sub dirs of textures, scripts, meshes like I did for 1.6.1.     Is the way I handled it correct or is it kafokted ?    thanks

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The individual mod folders are kind of like separate Data folders (they are then merged into a single, virtual Data folder). The folder structure should be as per genuine Skyrim Data folder.

 

So it should be:

 

[your mods folder]\Skyrim Immersive Creatures\SIC DLC.esp

[your mods folder]\Skyrim Immersive Creatures\SIC DLC.bsa

 

Incorrect:

 

[your mods folder]\Skyrim Immersive Creatures\SIC\SIC DLC.esp

[your mods folder]\Skyrim Immersive Creatures\SIC\SIC DLC.bsa

 

Skyrim Immersive Creatures folder name above - this should be the name of mod as it appears in your Mod Organizer left hand pane.

 

You don't see textures, meshes and other folders, as they are probably packaged in BSA file. When you installed it previously, did you choose to extract BSA? If so, that's why you've had them at the time.

 

Nevertheless, I would suggest to remove the whole thing, redownload the mod and reinstall again.

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@rootsrat

 

This is my exact directory order (sorry I should have been more concise) :

 

\modorganizer\mods\SIC 6.1.3\skyrim immersive creatures.bsa

                                         \skyrim immersive creatures.esp

 

\modorganizer\mods\SIC DLC\skyrim immersive creatures - DLC2.bsa

                                        \skyrim immersive creatures - DLC2.esp

 

The SIC 6.1.3 and SIC DLC do show up in the left hand pane window. The esp's from those directories are also active.

 

When I launch the game I do get the SIC MCM menu (so I can assume it's ok?)

 

Funny though when I installed 6.1.1 a couple months ago I also an into a problem getting it to install thru MO just like v6.1.3. Could it be the size? I don't receive any warning I just don't see the directory in the left hand pane window. I did extract files from the 6.1.1 BSA in order to optimize the textures however I chose NOT to do it for v 6.1.3.

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I never did receive an error message. I just didn't see the directory of the new install in the left hand pane window. Could it be the fact that I had skyrim imm creatures 6.1.1 installed and active when I tried to install 6.1.3 ? Maybe the install went into that existing directory. I was expecting a whole new mod dir to show up and when I didn't see it at the bottom of the left hand pane window I got confused. Easy enough to do :-)

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So when you double click the mod in right hand pane to install it (or manually select from your downloads folder), the install window shows. There is a name of the mod that will be used in MO left hand pane, and - effectively - it's also the name of the folder that will be created in your mods folder.

 

If that name matches the existing one, it asks you to either Change Name, Merge, Replace or Cancel.

 

If it doesn't ask, it means that a mod with that name does not exist.

 

Check the mod name in the installation window and then search for such folder in your installed mods folder. If it's there, it MUST be also visible in MO left hand pane.

 

Or just simply use the search function in MO ;)

 

Perhaps you have some filter on that prevents you from viewing all your mods? (i.e. active only, update, or similar).

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I agree it should have worked as usual and I did toggle all the mod list settings... Could have been a buggy download since it is such a big file. I think I deleted the 1st download because now the 2nd gives me an error which I didn't see the 1st time : the execution has failed due to the bug in the sevenzipsharp. This is the current issue that prompted me to download it manually and install it manually.

 

Does having the BSA in place instead of the textures and meshes and scripts loose matter at all? Other than not having the textures loose to optimize ?

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Loose files always take priority. So if install let's say an armour retexture that is in loose files and then install another mod that retextures the same armour, but this one is packed into BSA - you will see the loose files retexture in your game, even though the BSA should technically overwrite the loose files.

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Ok back to my original issue. I deleted the manual install. Did a fresh DL. I'm using MO so it says I'm running external installer and it takes a little while before the menu comes up. I check off on the readme file. Next page is the main plugin and the option DLC. I check both. I check the next page's readme. Hit go and nothing gets installed. No progress bar at bottom of the screen and when I check the contents of Modorganizer\mods directory it is not there. I'm puzzled.

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Try manual download and install it automatically from the manually downloaded file. Only other reason I can think of it's the Nexus file being corrupted, maybe check with the mod author?

 

::EDIT::

 

I'm moving this to MO SUPPORT FORUM. MO Support team, could you look into this one please, maybe you will be able to provide a solution? Thanks

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I think I may know the answer...  I don't have all that much available space on C:  Maybe 2g.   The initial SIC DL is maybe 1.3g and even though it's DL to D:.  When MO looks to prepare the extract/install the bsa files and such that file is under 2g.  After I make the choices in fomod the actual extraction is 2.7g (I manually did this under D: ).   So no way can I install SIC in all its glory.  

 

I always thought I would get an out of space message thru MO but for some reason no.  

 

EDIT: NO. I don't think this is it. I cleared out some room +3g and I have the same result.

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Do we know it doesn't already show out of space error?

This should be windows functionality but as the problem in this case was wrong FoMod installer no lack of space error was even triggered.

The space was made before FoMod installer was changed.

Before reporting this it should be tested for actual lack of space error.

 

Slight clarification to rootsrat's Information, further information not corrections. His advice is good.

 

The Mod Name and folder name are always the same. Changing one changes both.

 

Mods are always installed by Nexus ID number so whatever name you use if Nexus ID is same as an already installed Mod it is overwritten by default. Most of the time this is what's required for an update, To change this simply give the Mod a different name and it will be installed as a different Mod.

 

A BSA can be elevated to equal status with Loose Files by ticking the tick box on BSA Tab when this is done only Profile Priority Order decides conflict winner's.

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