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Animated clutter (by JackMorris)


rootsrat

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So does RWT have the same clipping issues as this mod? I don't remember that problem with RWT.

 

Anyways, I liked what I saw, checked out almost everything, has some nice touches. The sacks are kinda wonky, but that just makes it fit in with Bethesda's animations. 

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Just updated with a few new animations. Can someone check them out and make sure they don't overwrite/underwrite anything and that they look good in game.

 

1.7 added

Imperial sewer entrance

Imperial well entrance

Imperial trap doors

Katariah trap doors

Noble coffin

Poor coffin

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  • 6 months later...

I don't like the animation for sacks. Can I "hide" the miscsacklarge.nif (and related sack) files in the FileTree? Will this stop the sack animation? Will this cause a bug or something?

 

Well I hid all the meshes>clutter>containers>anything with the word "sack" in it. A quick save game load and I clicked on every sack on the area. No animation, which what I wanted, but have I introduced a glitch?

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