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OBSE will not load when launching with MO


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#46 hishutup

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Posted 17 August 2016 - 06:21 AM

This file
http://obse.silverlo...obse_loader.zip

#47 Coyote

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Posted 17 August 2016 - 06:49 AM

Yea I didn't have that, now I do in my oblivion folder.

 

same CTD though, even if I try to run obse loader.exe through MO. I'm no expert but pretty sure Oblivion and OBSE work through steam with the obse_steam_loader.dll found in all recent versions of OBSE.

 

The purpose of the "obse loader.exe" confuses me. I know originally it was only for retail version Oblivion and you could start the game with it to use OBSE. Later on someone developed a better one that you could apparently use with steam (though i wasnt modding at the time so I did not try it out).

 

But if I try to run your obse loader.exe from my oblivion folder it just makes the "you gotta run Oblivion through steam" message. Otherwise no easily noticed effects. 


Edited by Coyote, 17 August 2016 - 07:02 AM.

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#48 GSDFan

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Posted 17 August 2016 - 05:49 PM

This is definitely hard to get going. Different results from different people. I do not have any new information on this, but make sure that the Steam overlay is enabled for the game in the games properties.



#49 Enigma

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Posted 10 October 2016 - 06:27 AM

sorry to bring this back to life, but I have come into a new issue.  I have made a guide on how to get OBSE and darn UI working with MO so I know majority of the work arounds and this problem only surfaced since my newest modding rebirth.  if you want to see all the work arounds I have used encase you think there is one I missed.  However back to the problem, when I launch my game with the app launch code in the executable it does not load any of the mods I have enabled in Mod organizer. http://i.imgur.com/WW4elBc.png I have tested it by hard installing the obse tester to see if OBSE works and it does. For some reason however like I said no mods show up ingame or in the data file selection.  This is quite strange because I did literally the same exact process I did in my video and in this forum. I have double checked now with fresh installs and it still persists. My only thought process is that because I am using the most recent version of MO V2.0.7.  Anyone have any insight on this?


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#50 hishutup

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Posted 10 October 2016 - 06:34 AM

You have to use the the Start In parameter and point it to the data folder.

There is still one issue, the obse loader uses an OBSE plugin to load the virtual directory. This means any new OBSE mods in mo will not be loaded.



#51 Enigma

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Posted 10 October 2016 - 07:00 AM

I fixed the data folder in the in parameter, it did not change anything as expected. The mod I have loaded is an ESP not a obse plugin. If it were a plugin it would not load into the data folder in the launcher if installed manually anyway. Unless you mean mods that require OBSE which has worked in the past.


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#52 hishutup

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Posted 10 October 2016 - 07:13 AM

You do know mo is virtual, right?
The files don't actually exist in the data folder

#53 Enigma

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Posted 10 October 2016 - 07:30 AM

oh man did you even read my original post bud? they exist in the launchers folder. You do understand the difference right? again just look at the picture http://i.imgur.com/WW4elBc.png. I'm talking about the launchers load list not the steam folder.


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#54 hishutup

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Posted 10 October 2016 - 07:58 AM

I don't use mo 2.0, I feel that it needs a little more work. There are a few things that could be going on.
The oblivion launcher may be hooking by the normal mod organizer method which then breaks when the game is launched. This can be fixed by using the script extender hook instead. This places an obse plugin into the real data folder.
Does the file not exist?

#55 Enigma

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Posted 10 October 2016 - 08:50 AM

your speaking of the load mechanism in the settings right? i have it set to script extender, but it did not create an actual hook. I guess I will try installing MO 1.whatever the most recent one is and see if it actual creates the plugin.


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#56 Enigma

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Posted 10 October 2016 - 09:03 AM

so the problem seems to be directly MO 2.0.7. It does not work even after having the hook put in by M.O 1.w/e. However 1.w/e works exactly like I expect it to. So not sure what causes the problem, but MO 2.0.7 does not work with any method I tried troubleshooting with.  I guess what I original thought was indeed the problem. 


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