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Skylight ENB


Aiyen

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For resolution open your skyrimprefs.ini and find the following 

iSize H= 

iSize W=

 

and input your resolution. Save the file and voila. 

 

As for performance increase, there are many things to do to get a bit more. I would never recommend to disable the SSAO since it does provide so much in terms of visual. You can disable reflection and get a bit more that way, its effects are more subtle overall, and you most likely will not miss it. 

 

However since you already have the ini files open then make sure that your shadow resolutions do not exceed 2048, or just set them all to 1024 

 

iShadowMapResolutionSecondary=1024

iShadowMapResolutionPrimary=1024

iShadowMapResolution=1024

 

In skyrim.ini under GRASS 

Put in this 

iMinGrassSize=50

 

It will lower the grass density and in effect make sure you get a bit more fps there. The higher you go the less grass and vice versa. You can find the sweetspot for you. 

 

Other then that, you can disable the Depth of Field effect if you do not care about it and get a bit more there as well. You do this by pressing shift + enter while ingame to get the ENB GUI up. Then on the left you will find a drop down menu where it says EFFECTS, and there Depth of Field. Also this is where you can disable reflection. 

 

Hope that helps ya out! 

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Ok, so I identified the following problems:

 

1) my resolution didn't change, it's just that everything is blurry and therefore looks like resolution is lower (including main menu and skyrim performance monitor digits)

2) the menu under shift+enter doesn't open, a hourglass appears and keeps rotating but nothing happens

 

any ideas? The blurry image appeared after installing ELE and skylight ENB, cant think of anything else that I changed. I'd appreciate your help very much.

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If shift + enter does not work it must mean you have an enblocal.ini file that changes the default key settings. Some presets do that, and since I do not provide one you may have it left over from somewhere else. 

 

The blurryness is most likely the egde AA which is also set in enblocal.ini. You can disable it. Also under FIX there is an option to enable or disable the default game blur. 

Finally you most likely have the Depth of field on which blurs everything not in focus by design! 

 

Alternatively you can open the enbseries.ini file in notepad and just set the Depth of field to false there under EFFECTS 

 

Hope that helps, otherwise just poke at me some more! 

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Thank you for your continouos help.

 

I switched to injector ENB and finally eveything works as it's supposed to, it's a double benfit for me cause it finally recognizes my dGPU :) but I think that the Skyrim Performance Monitor is causing problems cause when I have it on, its readings are still blurry (but the game is fine though) so I stopped using it as it's not really necessary for anything.

 

I just have one question more, all the plants look kind of crappy now, it's hard to describe but they look like the textures were of far less quality than before... I tried running modded game without ENB to verify if this is the reason and the plants look fine without ENB. Any ideas there?

 

 

Oh, and also in ENB GUI some options are not possible to change, like Ambient Occlusion, is it normal? I've set SSAO and Reflection to true in enbseries but they seem to be off in-game and I cant enable them for some reason...

 

Other than that I absolutely love your work, performance is great and I spent like 10mins just looking at sunset, it's so beautiful now :)

 

Do you know if I want to use SMAA injector, does everything stay the same as in case of wrapper enb version?

Edited by krzylew
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plants: That depends on the textures you are using. I am going to need screenshots if you want more specific help on that. For now all I can say is try to use other textures. I have verified that they look nice if you use SFO, and I do use vanilla for parts of mine and they look nice as well. 

 

Settings: Yes some settings need to be set at runtime, and cannot be altered after you started the game. These include SSAO and reflection. If they are off ingame then they are not in effect, and you must have set it in the wrong ini file. Make sure you do it in the enbseries.ini which should be in your skyrim dir. Not any of the specific weather ini´s which are in the enbseries folder. 

 

SMAA: If you know how to install SMAA from other presets then the procedure is exactly the same. Copy in the relevant .dll, and .fx files (also the settings.txt in some cases) and setup the proper proxy name in enblocal.ini and you should be good to go. 

 

Glad that you found something you like! Even if you do not use SSAO and reflection etc. then the sunsets etc will remain the same :) 

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As for plants Im basically using STEP:Core + CoT, so I guess I do have SFO (but also some other like Hybrids HD Plants and Herbs Retexture), but the problem is that without ENB they look fine. Here are two screenshots to compare, the difference might not seem that big so I marked where it is most visible, but believe me, in-game it unfortunately makes look everything crappy :( The leaves are like wider and much more blurry, It's hard to describe, like they had extremely lower quality.

 

 

As for the SSAO and Reflection, Im positive that they are set to true in enbseries.ini located in skyrim folder and yet they are disabled in-game :(

 

https://imageshack.com/a/img661/73/hST4R5.png
https://imageshack.com/a/img537/101/Vacyn6.png

 

when you open them in two tabs and zoom in then the difference is obvious

 

EDIT: I tried disabling the HD Plants and Herbs Retexture and unfortunately it doesn't change anything, it's definitely something that ENB is causing and sadly I can't stand the way the plants look right now. Is there anything I can do about this?

 

On the other hand I really love the fire effects (the fire spell is amazing and a burning torch) and how the interiors and dungeons look. If I could only fix those plants and be able to turn SSAO on (to try it out) it would be great!

Edited by krzylew
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Have you set bFloatPointRenderTarget=1 in skyrimprefs.ini 

If you use MO make sure it is set in the ini related to your profile. Without that on SSAO etc will be disabled. But it should also tell you with big red letters at startup that is the case. Only other thing other then if you have enabled some Anti Aliasing either in the game or in your driver. Which will also force the SSAO to become disabled. 

 

As for the grass (it is not that mod it is SFO) then that is kinda weird... have not seen that before. But I got a suspicion that it is related to the SSAO issue. 

Please verify that all the related .ini settings are as they should be. 

 

Glad that you like the fire hehe... that is where most of the effort goes after all! :) 

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Yes, bFloatPointRenderTarget is set to 1 in my MO profile.

 

Also AA is disabled in skyrimprefs.ini for my MO profile.

My nvidia driver settings, were set according to STEP guide as follows:

 

Antialiasing Mode - Application cotrolled

Antialiasing Setting - Application cotrolled / Off

 

For Ambient Occlusion (driver settings):

 

Ambient Occlusion Setting - Off

Ambient Occlusion Usage - Enabled

 

is this the way it is supposed to be?

 

Do I need to have Vsync active? I disabled it cause I get around 30FPS anyway and it always causes FPS drop in games for me.

Can the SMAA injector cause this?

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Hmm as for the grass...check your enblocal.ini and under ENGINE and make sure it is set as this 

ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=true
LodBias=0.0
EnableVSync=true
AddDisplaySuperSamplingResolutions=false
VSyncSkipNumFrames=0
 
It is the only other thing ENB related that would affect texture quality. If it is not that then please do check out your SMAA settings. The way it does AA will cause ever so slight blurs. It should not be that bad however. 
 
You should always have vsync on in skyrim or things will go wonky. It is enabled by default, so unless you removed it in the ini´s it will be in effect. 
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I enabled Vsync as instructed - obviosuly no change there.

I diabled SMAA injector to try - no change there.

 

Im really getting frustrated with this, thank you for trying to help me.

 

My enblocal.ini

 

 

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_SMAA.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=false
IgnoreCreationKit=true

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=8192
EnableCompression=true
AutodetectVideoMemorySize=false

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=true
LodBias=1.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=10.0

[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115

[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0

[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false
EnableSubPixelAA=false
EnableTransparencyAA=false

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true

 

 

My enbseries.ini

 

 

[GLOBAL]
UseEffect=true

[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableDepthOfField=false
EnableAmbientOcclusion=true
EnableDetailedShadow=true
EnableSunRays=true
EnableSunGlare=true
EnableSkyLighting=false
EnableImageBasedLighting=true
EnableReflection=true
EnableSoftParticles=true
EnableParticleLights=true
EnableSubSurfaceScattering=true
EnableLens=false
EnableWater=true
EnableUnderwater=true
EnableCloudShadows=true
EnableVolumetricRays=true
EnableProceduralSun=true
EnableMist=true


[WEATHER]
EnableMultipleWeathers=true

[TIMEOFDAY]
Enable=true
DawnDuration=3.0
SunriseTime=7.900001
DayTime=13.0
SunsetTime=18.400002
DuskDuration=3.0
NightTime=1.0

[NIGHTDAY]
DetectorOldVersion=false
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=1.0

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.45
AdaptationTime=1.1
AdaptationMin=0.1
AdaptationMax=100.0

[bLOOM]
Quality=0
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
BlueShiftAmountSunrise=0.5
BlueShiftAmountDay=0.3
BlueShiftAmountSunset=0.5
BlueShiftAmountNight=1.1
BlueShiftAmountInteriorDay=1.1
BlueShiftAmountInteriorNight=1.1
IgnoreWeatherSystem=false

[sSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=false
UseComplexAmbientOcclusion=false
UseAmbientIndirectLighting=true
SamplingQuality=2
SamplingPrecision=2
SamplingRange=0.31
FadeFogRange=1.0

//------------------------
//--     Scale Info        --
//------------------------
//50% scaling : 0.5 -> best performance
//60% scaling : 0.774596669241483
//80% scaling : 0.894427190999915
//100% scaling: 1.0
//150% scaling: 1.224744871391589
//250% scaling: 1.581138830084189 -> best quality

SizeScale=0.65
SourceTexturesScale=0.5

FilterQuality=2
FilterType=2
AOAmount=1.85
AOAmountInterior=1.75
ILAmount=2.0
ILAmountInterior=2.0
AOIntensity=1.5
AOIntensityInterior=1.0
AOType=1
AOMixingType=0
AOMixingTypeInterior=2
UseOldType=false
EnableDenoiser=true
EnableSupersampling=false
ILType=0
EnableComplexFilter=true

[sKYLIGHTING]
Quality=2
FilterQuality=2
AmbientMinLevelSunrise=0.95
AmbientMinLevelDay=0.95
AmbientMinLevelSunset=0.95
AmbientMinLevelNight=0.95
AmbientMinLevelInteriorDay=0.95
AmbientMinLevelInteriorNight=0.95
IgnoreWeatherSystem=false

[ENVIRONMENT]
DirectLightingIntensitySunrise=0.45
DirectLightingIntensityDay=1.3
DirectLightingIntensitySunset=0.45
DirectLightingIntensityNight=0.18
DirectLightingIntensityInteriorDay=0.45
DirectLightingIntensityInteriorNight=0.45
DirectLightingCurveSunrise=0.9
DirectLightingCurveDay=0.64
DirectLightingCurveSunset=0.9
DirectLightingCurveNight=1.0
DirectLightingCurveInteriorDay=1.2
DirectLightingCurveInteriorNight=1.2
DirectLightingDesaturationSunrise=0.6
DirectLightingDesaturationDay=0.4
DirectLightingDesaturationSunset=0.6
DirectLightingDesaturationNight=0.3
DirectLightingDesaturationInteriorDay=0.5
DirectLightingDesaturationInteriorNight=0.5
SpecularAmountMultiplierSunrise=0.4
SpecularAmountMultiplierDay=0.4
SpecularAmountMultiplierSunset=0.4
SpecularAmountMultiplierNight=0.75
SpecularAmountMultiplierInteriorDay=0.75
SpecularAmountMultiplierInteriorNight=0.75
SpecularPowerMultiplierSunrise=0.55
SpecularPowerMultiplierDay=0.551
SpecularPowerMultiplierSunset=0.55
SpecularPowerMultiplierNight=0.4
SpecularPowerMultiplierInteriorDay=0.4
SpecularPowerMultiplierInteriorNight=0.401
SpecularFromLightSunrise=0.35
SpecularFromLightDay=0.35
SpecularFromLightSunset=0.35
SpecularFromLightNight=0.35
SpecularFromLightInteriorDay=0.5
SpecularFromLightInteriorNight=0.5
AmbientLightingIntensitySunrise=0.9
AmbientLightingIntensityDay=0.95
AmbientLightingIntensitySunset=0.9
AmbientLightingIntensityNight=0.78
AmbientLightingIntensityInteriorDay=0.47
AmbientLightingIntensityInteriorNight=0.47
AmbientLightingCurveSunrise=1.15
AmbientLightingCurveDay=0.7
AmbientLightingCurveSunset=1.15
AmbientLightingCurveNight=1.15
AmbientLightingCurveInteriorDay=0.85
AmbientLightingCurveInteriorNight=0.85
AmbientLightingDesaturationSunrise=0.5
AmbientLightingDesaturationDay=0.5
AmbientLightingDesaturationSunset=0.5
AmbientLightingDesaturationNight=0.5
AmbientLightingDesaturationInteriorDay=0.5
AmbientLightingDesaturationInteriorNight=0.5

AmbientColorFilterAmountSunrise=0.3
AmbientColorFilterAmountDay=0.35
AmbientColorFilterAmountSunset=0.3
AmbientColorFilterAmountNight=0.35
AmbientColorFilterAmountInteriorDay=0.35
AmbientColorFilterAmountInteriorNight=0.35
AmbientColorFilterTopSunrise=0.451, 0.392, 0.471
AmbientColorFilterTopDay=0.412, 0.514, 0.482
AmbientColorFilterTopSunset=0.392, 0.392, 0.471
AmbientColorFilterTopNight=0.29, 0.224, 0.141
AmbientColorFilterTopInteriorDay=0.165, 0.129, 0.0784
AmbientColorFilterTopInteriorNight=0.165, 0.129, 0.0784
AmbientColorFilterMiddleSunrise=0.208, 0.157, 0.106
AmbientColorFilterMiddleDay=0.612, 0.459, 0.408
AmbientColorFilterMiddleSunset=0.208, 0.157, 0.106
AmbientColorFilterMiddleNight=0.0157, 0.0863, 0.141
AmbientColorFilterMiddleInteriorDay=0.161, 0.141, 0.122
AmbientColorFilterMiddleInteriorNight=0.161, 0.141, 0.122
AmbientColorFilterBottomSunrise=0.282, 0.212, 0.188
AmbientColorFilterBottomDay=0.196, 0.0784, 0.0392
AmbientColorFilterBottomSunset=0.282, 0.212, 0.188
AmbientColorFilterBottomNight=0.239, 0.149, 0.129
AmbientColorFilterBottomInteriorDay=0.0627, 0.0863, 0.118
AmbientColorFilterBottomInteriorNight=0.0627, 0.0863, 0.118

PointLightingIntensitySunrise=0.7
PointLightingIntensityDay=0.8
PointLightingIntensitySunset=0.7
PointLightingIntensityNight=0.78
PointLightingIntensityInteriorDay=0.7
PointLightingIntensityInteriorNight=0.7
PointLightingCurveSunrise=1.2
PointLightingCurveDay=0.8
PointLightingCurveSunset=1.2
PointLightingCurveNight=0.65
PointLightingCurveInteriorDay=0.98
PointLightingCurveInteriorNight=0.98
PointLightingDesaturationSunrise=0.3
PointLightingDesaturationDay=0.3
PointLightingDesaturationSunset=0.3
PointLightingDesaturationNight=0.16
PointLightingDesaturationInteriorDay=0.5
PointLightingDesaturationInteriorNight=0.5

ParticleLightsIntensitySunrise=3.0
ParticleLightsIntensityDay=4.0
ParticleLightsIntensitySunset=3.0
ParticleLightsIntensityNight=3.0
ParticleLightsIntensityInteriorDay=2.0
ParticleLightsIntensityInteriorNight=2.0

FogColorMultiplierSunrise=0.35
FogColorMultiplierDay=0.85
FogColorMultiplierSunset=0.35
FogColorMultiplierNight=0.2
FogColorMultiplierInteriorDay=0.25
FogColorMultiplierInteriorNight=0.25
FogColorCurveSunrise=0.87
FogColorCurveDay=0.82
FogColorCurveSunset=0.87
FogColorCurveNight=0.7
FogColorCurveInteriorDay=0.95
FogColorCurveInteriorNight=0.95
ColorPowSunrise=1.07
ColorPowDay=1.08
ColorPowSunset=1.07
ColorPowNight=1.1
ColorPowInteriorDay=1.15
ColorPowInteriorNight=1.15
IgnoreWeatherSystem=false

[sKY]
Enable=true
DisableWrongSkyMath=true

StarsIntensity=1.3
StarsCurve=0.4

AuroraBorealisIntensity=0.3
AuroraBorealisCurve=0.38
CloudsIntensitySunrise=1.05
CloudsIntensityDay=1.08
CloudsIntensitySunset=1.05
CloudsIntensityNight=0.230001
CloudsIntensityInteriorDay=1.3
CloudsIntensityInteriorNight=0.55
CloudsCurveSunrise=1.1
CloudsCurveDay=1.15
CloudsCurveSunset=1.1
CloudsCurveNight=1.7
CloudsCurveInteriorDay=0.3
CloudsCurveInteriorNight=2.0
CloudsDesaturationSunrise=0.75
CloudsDesaturationDay=0.5
CloudsDesaturationSunset=0.75
CloudsDesaturationNight=0.5
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.81
CloudsEdgeClamp=0.57
CloudsEdgeIntensity=150.0
GradientIntensitySunrise=0.460001
GradientIntensityDay=1.23
GradientIntensitySunset=0.46
GradientIntensityNight=0.430001
GradientIntensityInteriorDay=1.200001
GradientIntensityInteriorNight=0.13
GradientDesaturationSunrise=0.0
GradientDesaturationDay=0.0
GradientDesaturationSunset=0.0
GradientDesaturationNight=0.15
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.65
GradientTopIntensitySunrise=1.35
GradientTopIntensityDay=1.15
GradientTopIntensitySunset=1.35
GradientTopIntensityNight=0.400001
GradientTopIntensityInteriorDay=1.2
GradientTopIntensityInteriorNight=0.4
GradientTopCurveSunrise=0.9
GradientTopCurveDay=1.17
GradientTopCurveSunset=0.9
GradientTopCurveNight=0.75
GradientTopCurveInteriorDay=0.82
GradientTopCurveInteriorNight=0.75
GradientMiddleIntensitySunrise=1.15
GradientMiddleIntensityDay=1.26
GradientMiddleIntensitySunset=1.15
GradientMiddleIntensityNight=0.650001
GradientMiddleIntensityInteriorDay=1.25
GradientMiddleIntensityInteriorNight=0.55
GradientMiddleCurveSunrise=0.49
GradientMiddleCurveDay=0.62
GradientMiddleCurveSunset=0.49
GradientMiddleCurveNight=0.58
GradientMiddleCurveInteriorDay=0.4
GradientMiddleCurveInteriorNight=1.2
GradientHorizonIntensitySunrise=1.8
GradientHorizonIntensityDay=1.55
GradientHorizonIntensitySunset=1.8
GradientHorizonIntensityNight=1.4
GradientHorizonIntensityInteriorDay=1.5
GradientHorizonIntensityInteriorNight=2.0
GradientHorizonCurveSunrise=1.1
GradientHorizonCurveDay=1.2
GradientHorizonCurveSunset=1.1
GradientHorizonCurveNight=1.1
GradientHorizonCurveInteriorDay=1.2
GradientHorizonCurveInteriorNight=0.8

SunIntensitySunrise=0.65
SunIntensityDay=0.42
SunIntensitySunset=0.65
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=0.95
SunDesaturationSunrise=0.1
SunDesaturationDay=0.3
SunDesaturationSunset=0.1
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.85
SunColorFilterSunrise=0.925, 0.682, 0.541
SunColorFilterDay=0.949, 0.639, 0.518
SunColorFilterSunset=0.929, 0.58, 0.467
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=0.89, 0.914, 0.796

SunGlowIntensitySunrise=0.3
SunGlowIntensityDay=3.4
SunGlowIntensitySunset=0.3
SunGlowIntensityNight=1.0
SunGlowIntensityInteriorDay=1.0
SunGlowIntensityInteriorNight=1.0
SunGlowHazinessSunrise=0.06
SunGlowHazinessDay=0.14
SunGlowHazinessSunset=0.06
SunGlowHazinessNight=0.0
SunGlowHazinessInteriorDay=0.0
SunGlowHazinessInteriorNight=0.0

SunCoronaIntensity=0.7
SunCoronaCurve=0.75
SunCoronaDesaturation=0.3

MoonIntensitySunrise=0.9
MoonIntensityDay=0.05
MoonIntensitySunset=0.9
MoonIntensityNight=0.95
MoonIntensityInteriorDay=0.8
MoonIntensityInteriorNight=0.75
MoonCurveSunrise=0.55
MoonCurveDay=4.3
MoonCurveSunset=0.55
MoonCurveNight=0.95
MoonCurveInteriorDay=0.4
MoonCurveInteriorNight=1.0
MoonDesaturationSunrise=0.21
MoonDesaturationDay=0.21
MoonDesaturationSunset=0.21
MoonDesaturationNight=0.21
MoonDesaturationInteriorDay=0.45
MoonDesaturationInteriorNight=0.0
CloudsOpacitySunrise=1.16
CloudsOpacityDay=1.35
CloudsOpacitySunset=1.16
CloudsOpacityNight=0.93
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
CloudsEdgeFadeRange=0.1
CloudsEdgeMoonMultiplier=0.85
IgnoreWeatherSystem=false

[OBJECT]
SubSurfaceScatteringMultiplierSunrise=1.5
SubSurfaceScatteringMultiplierDay=1.5
SubSurfaceScatteringMultiplierSunset=1.5
SubSurfaceScatteringMultiplierNight=2.0
SubSurfaceScatteringMultiplierInteriorDay=2.0
SubSurfaceScatteringMultiplierInteriorNight=2.0
SubSurfaceScatteringPowerSunrise=1.7
SubSurfaceScatteringPowerDay=1.7
SubSurfaceScatteringPowerSunset=1.7
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
IgnoreWeatherSystem=false

[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=0.8
SubSurfaceScatteringMultiplierDay=0.8
SubSurfaceScatteringMultiplierSunset=0.8
SubSurfaceScatteringMultiplierNight=0.8
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=0.95
SubSurfaceScatteringPowerDay=0.95
SubSurfaceScatteringPowerSunset=0.95
SubSurfaceScatteringPowerNight=0.95
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
IgnoreWeatherSystem=false

[LIGHTSPRITE]
IntensitySunrise=0.75
IntensityDay=0.7
IntensitySunset=0.75
IntensityNight=0.85
IntensityInteriorDay=0.6
IntensityInteriorNight=0.6
CurveSunrise=1.15
CurveDay=1.2
CurveSunset=1.15
CurveNight=1.1
CurveInteriorDay=1.2
CurveInteriorNight=1.2
IgnoreWeatherSystem=false

[WINDOWLIGHT]
IntensitySunrise=0.9
IntensityDay=0.9
IntensitySunset=0.9
IntensityNight=0.85
IntensityInteriorDay=0.85
IntensityInteriorNight=0.85
CurveSunrise=0.95
CurveDay=1.0
CurveSunset=0.95
CurveNight=0.9
CurveInteriorDay=1.1
CurveInteriorNight=1.1
IgnoreWeatherSystem=false

[VOLUMETRICFOG]
IntensitySunrise=0.65
IntensityDay=1.5
IntensitySunset=0.65
IntensityNight=0.5
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=0.95
CurveDay=0.85
CurveSunset=0.95
CurveNight=1.35
CurveInteriorDay=1.0
CurveInteriorNight=1.0
LightingInfluenceSunrise=0.8
LightingInfluenceDay=0.75
LightingInfluenceSunset=0.8
LightingInfluenceNight=0.8
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
EnableShadows=true
IgnoreWeatherSystem=false
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0

[FIRE]
IntensitySunrise=1.4
IntensityDay=1.4
IntensitySunset=1.4
IntensityNight=1.4
IntensityInteriorDay=1.4
IntensityInteriorNight=1.4
CurveSunrise=0.88
CurveDay=0.88
CurveSunset=0.88
CurveNight=0.88
CurveInteriorDay=0.88
CurveInteriorNight=0.88
AdditiveBlending=true
IgnoreWeatherSystem=false

[PARTICLE]
IntensitySunrise=0.65
IntensityDay=1.1
IntensitySunset=0.65
IntensityNight=0.15
IntensityInteriorDay=0.4
IntensityInteriorNight=0.4
LightingInfluenceSunrise=0.85
LightingInfluenceDay=0.8
LightingInfluenceSunset=0.85
LightingInfluenceNight=0.8
LightingInfluenceInteriorDay=0.6
LightingInfluenceInteriorNight=0.6
IgnoreWeatherSystem=false

[colorCORRECTION]
UsePaletteTexture=false
Brightness=1.0
GammaCurve=1.0
UseProceduralCorrection=false

[DEPTHOFFIELD]
Quality=2
FadeTime=0.15
IgnoreWeatherSystem=true

[sHADOW]
ShadowCastersFix=true
UseBilateralShadowFilter=true
ShadowQualityFix=true
DetailedShadowQuality=1
ShadowFilterQuality=1
ShadowBlurRange=3.0
ShadowBlurRangeInterior=2.0
IgnoreWeatherSystem=true

[RAYS]
SunRaysMultiplierSunrise=0.6
SunRaysMultiplierDay=0.6
SunRaysMultiplierSunset=0.6
SunRaysMultiplierNight=0.78
SunRaysMultiplierInteriorDay=0.78
SunRaysMultiplierInteriorNight=0.78
IgnoreWeatherSystem=false

[REFLECTION]
Quality=2
FilterQuality=2
FilterBluriness=0.9
SizeScale=0.55
SourceTexturesScale=0.5
Amount=0.6
Power=0.65
GlosinessMin=0.0
GlosinessMax=0.5
EnableDenoiser=true
DenoiserType=4
EnableSupersampling=false
ExteriorEnable=true
InteriorEnable=true
IgnoreWeatherSystem=false

[iMAGEBASEDLIGHTING]
AdditiveAmountSunrise=0.03
AdditiveAmountDay=0.02
AdditiveAmountSunset=0.03
AdditiveAmountNight=0.15
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountSunrise=0.14
MultiplicativeAmountDay=0.08
MultiplicativeAmountSunset=0.14
MultiplicativeAmountNight=0.28
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.2
ReflectiveAmountDay=0.2
ReflectiveAmountSunset=0.2
ReflectiveAmountNight=0.2
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
IgnoreWeatherSystem=false

[RAIN]
Enable=false
EnableAntialiasing=false
EnableSupersampling=true
MotionStretch=1.0
MotionTransparency=0.9
IgnoreWeatherSystem=false

[sUBSURFACESCATTERING]
Quality=0
Radius=6.5
Amount=0.23
EpidermalAmount=5.0
SubdermalAmount=2.5
EpidermalDiffuseSaturation=0.38
SubdermalDiffuseSaturation=0.61
EpidermalMix=0.15
SubdermalMix=0.24
SubdermalTranslucency=0.55
SubdermalPhase=0.2
IgnoreWeatherSystem=false
EnableTextureAlpha=true

[EYES]
SubSurfaceScatteringMultiplierSunrise=0.5
SubSurfaceScatteringMultiplierDay=0.5
SubSurfaceScatteringMultiplierSunset=0.5
SubSurfaceScatteringMultiplierNight=0.5
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=0.8
SubSurfaceScatteringPowerDay=0.8
SubSurfaceScatteringPowerSunset=0.8
SubSurfaceScatteringPowerNight=0.8
SubSurfaceScatteringPowerInteriorDay=0.8
SubSurfaceScatteringPowerInteriorNight=0.8
IgnoreWeatherSystem=false

[LENS]
ReflectionIntensitySunrise=0.3
ReflectionIntensityDay=0.3
ReflectionIntensitySunset=0.3
ReflectionIntensityNight=0.3
ReflectionIntensityInteriorDay=0.1
ReflectionIntensityInteriorNight=0.1
ReflectionPowerSunrise=17.0
ReflectionPowerDay=17.0
ReflectionPowerSunset=17.0
ReflectionPowerNight=17.0
ReflectionPowerInteriorDay=17.0
ReflectionPowerInteriorNight=17.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
IgnoreWeatherSystem=false

[WATER]
ReflectionAmount=0.78
EnableDispersion=true
FrennelMultiplier=2.32
FrennelMax=0.4
EnableCaustics=true
FrennelMin=0.26
DispersionAmount=0.5
CausticsAmount=0.95
EnableParallax=false
EnableShadow=true
EnableLighting=true
EnableSelfReflection=false
EnableDisplacement=false
DisplacementQuality=2
SunSpecularMultiplier=1.45
ShadowQuality=1
EnableShadowNoise=false
SunScatteringMultiplier=1.0
SunLightingMultiplier=0.3
WetMultiplier=0.8
WavesAmplitudeSunrise=0.55
WavesAmplitudeDay=0.55
WavesAmplitudeSunset=0.55
WavesAmplitudeNight=0.55
WavesAmplitudeInteriorDay=0.55
WavesAmplitudeInteriorNight=0.55
Muddiness=0.15
EnablePreCache=true
EnableVolumetricShadow=true
DisplacementFilterQuality=2
IgnoreWeatherSystem=false
[uNDERWATER]
EnableDispersion=true
EnableParallax=false
EnableDisplacement=true
EnableSilhouette=true
DispersionAmount=0.3
ReflectionAmount=0.6
EnableBlurring=false
EnableReflection=true
EnableShadow=true
ShadowQuality=2
TransparencyFade=20.0
TransparencyCurve=1.15
DeepnessFade=20.0
DeepnessDarkening=0.4
TintAmount=5.0
TintFade=4.0
SunScatteringMultiplier=2.0
IgnoreWeatherSystem=false
[CLOUDSHADOWS]
EnableAtNight=true
OpacitySunrise=0.8
OpacityDay=0.7
OpacitySunset=0.8
OpacityNight=0.8
OpacityInteriorDay=0.8
OpacityInteriorNight=0.8
IgnoreWeatherSystem=false
[VOLUMETRICRAYS]
Quality=1
IntensitySunrise=2.5
IntensityDay=1.75
IntensitySunset=2.5
IntensityNight=1.0
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensitySunrise=1.65
DensityDay=2.75
DensitySunset=1.65
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.2
SkyColorAmountDay=0.13
SkyColorAmountSunset=0.2
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
IgnoreWeatherSystem=false
[PROCEDURALSUN]
Size=0.68
EdgeSoftness=0.1
GlowIntensitySunrise=0.53
GlowIntensityDay=0.23
GlowIntensitySunset=0.53
GlowIntensityNight=0.0
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=5.0
GlowCurveDay=5.0
GlowCurveSunset=5.0
GlowCurveNight=5.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
IgnoreWeatherSystem=false
[MIST]
ColorFromEnvironmentFog=0.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0
EnableAnchors=false
IgnoreWeatherSystem=false
DistanceFadeSunrise=0.0
DistanceFadeDay=0.0
DistanceFadeSunset=0.0
DistanceFadeNight=0.0
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0

 

 

 

Skyrim.ini

 

 

[General]

sLanguage = ENGLISH

uExterior Cell Buffer = 16

uGridsToLoad = 5

sIntroSequence =

bBorderRegionsEnabled = 1

iLargeIntRefCount = 131072

fFlickeringLightDistance = 8192

 

[Display]

fShadowLODMaxStartFade = 1000.0

fSpecularLODMaxStartFade = 2000.0

fLightLODMaxStartFade = 3500.0

iShadowMapResolutionPrimary = 2048

bAllowScreenShot = 0

fSunUpdateThreshold = 1.5

fSunShadowUpdateTime = 0.25

 

[Audio]

fMusicDuckingSeconds = 6.0

fMusicUnDuckingSeconds = 8.0

fMenuModeFadeOutTime = 3.0

fMenuModeFadeInTime = 1.0

 

[Grass]

bAllowCreateGrass = 1

bAllowLoadGrass = 0

iMinGrassSize = 40

iMaxGrassTypesPerTexure = 6

 

[GeneralWarnings]

SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList =Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2 = Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

bInvalidateOlderFiles =0

SInvalidationFile =ArchiveInvalidation.txt

 

[Combat]

fMagnetismStrafeHeadingMult = 0.0

fMagnetismLookingMult = 0.0

f1PArrowTiltUpAngle = 0.7

f3PArrowTiltUpAngle = 0.7

f1PBoltTiltUpAngle = 0.7

f3PBoltTiltUpAngle = 0.7

 

[Papyrus]

fPostLoadUpdateTimeMS = 2000.0

bEnableLogging = 0

bEnableTrace = 0

bLoadDebugInformation = 0

iMaxAllocatedMemoryBytes = 2457600

iMaxMemoryPageSize = 512

fUpdateBudgetMS = 800.0

fExtraTaskletBudgetMS = 800.0

iMinMemoryPageSize = 256

 

[Water]

bReflectLODObjects =1

bReflectLODLand =1

bReflectSky =1

bReflectLODTrees =1

 

[backgroundLoad]

bLoadBackgroundFaceGen = 1

bSelectivePurgeUnusedOnFastTravel = 1

bBackgroundLoadLipFiles = 1

bUseBackgroundFileLoader = 1

 

[interface]

fBookOpenTime = 500.0

 

[Actor]

fVisibleNavmeshMoveDist = 12288.0000


 

 

SkyrimPrefs.ini

 

 

[General]

fBrightLightColorB = 1.0000

fBrightLightColorG = 1.0000

fBrightLightColorR = 1.0000

iStoryManagerLoggingEvent =-1

bEnableStoryManagerLogging =0

 

[imagespace]

bDoDepthOfField =1

iRadialBlurLevel =3

 

[Display]

iBlurDeferredShadowMask =3

fInteriorShadowDistance =3000.0000

fShadowDistance =8000.0000

iShadowMapResolutionSecondary = 1024

iShadowMapResolutionPrimary = 1024

iShadowSplitCount = 2

iMaxAnisotropy =1

fLeafAnimDampenDistEnd =4600.0000

fLeafAnimDampenDistStart =3600.0000

fTreesMidLODSwitchDist =10000000.0000

fGamma =1.0400

fDecalLOD2 =3000.0000

fDecalLOD1 =2000.0000

fSpecularLODStartFade =700.0000

fShadowLODStartFade =400.0000

fLightLODStartFade =1700.0000

iTexMipMapMinimum =3

iTexMipMapSkip =0

iWaterMultiSamples =0

iMultiSample =0

iShadowMode =3

bTreesReceiveShadows =1

bDrawLandShadows =1

bFull Screen =1

iSize H =900

iSize W =1600

fMeshLODFadePercentDefault =0.6000

fMeshLODFadeBoundDefault =128.0000

fMeshLODLevel2FadeTreeDistance =4096.0000

fMeshLODLevel1FadeTreeDistance =5688.0000

fMeshLODLevel2FadeDist =3072.0000

fMeshLODLevel1FadeDist =4096.0000

iScreenShotIndex =0

bShadowMaskZPrepass =0

bMainZPrepass =0

iMaxSkinDecalsPerFrame =25

iMaxDecalsPerFrame =100

bFloatPointRenderTarget =1

sD3DDevice ="NVIDIA GeForce GT 750M "

bFXAAEnabled =0

iShadowMapResolution =1024

fShadowBiasScale =0.1500

iShadowMaskQuarter =4

iAdapter =0

iShadowFilter =3

bTransparencyMultisampling =0

bDrawShadows =1

bShadowsOnGrass =1

bDeferredShadows =1

 

 

[Grass]

b30GrassVS =0

fGrassStartFadeDistance=7000.0000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

 

[MAIN]

bGamepadEnable =1

bCrosshairEnabled =1

fHUDOpacity =1.0000

bSaveOnPause =1

bSaveOnTravel =1

bSaveOnWait =1

bSaveOnRest =1

fSkyCellRefFadeDistance =250000.0000

 

[GamePlay]

bShowFloatingQuestMarkers =1

bShowQuestMarkers =1

iDifficulty =2

 

[interface]

bDialogueSubtitles =1

bGeneralSubtitles =1

fMouseCursorSpeed =1.0000

bShowCompass =1

 

[Controls]

fGamepadHeadingSensitivity =1.0000

fMouseHeadingSensitivity =0.0360

bAlwaysRunByDefault =1

bInvertYValues =0

bGamePadRumble =1

bMouseAcceleration = 0

bUseKinect =0

 

[Particles]

iMaxDesired =750

 

[saveGame]

fAutosaveEveryXMins =10.0000

 

[AudioMenu]

fAudioMasterVolume =1.0000

fVal7 =1.0000

uID7 =956507672

fVal6 =1.0000

uID6 =956506294

fVal5 =1.0000

uID5 =3954

fVal4 =1.0000

uID4 =990271601

fVal3 =1.0000

uID3 =94881

fVal2 =0.7500

uID2 =466532

fVal1 =1.0000

uID1 =554685

fVal0 =0.8000

uID0 =1007612

 

[Clouds]

fCloudLevel2Distance =262144.0000

fCloudLevel1Distance =32768.0000

fCloudLevel0Distance =16384.0000

fCloudNearFadeDistance =9000.0000

 

[TerrainManager]

fTreeLoadDistance =75000.0000

fBlockMaximumDistance =250000.0000

fBlockLevel1Distance =70000.0000

fBlockLevel0Distance =35000.0000

fSplitDistanceMult =1.5000

bShowLODInEditor =1

 

[NavMesh]

fObstacleAlpha = 0.5000

fCoverSideHighAlpha = 0.8000

fCoverSideLowAlpha = 0.6500

fEdgeFullAlpha = 1.0000

fEdgeHighAlpha = 0.7500

fEdgeLowAlpha = 0.5000

fTriangleFullAlpha = 0.7000

fTriangleHighAlpha = 0.3500

fTriangleLowAlpha = 0.2000

fLedgeBoxHalfHeight = 25.0000

fEdgeDistFromVert = 10.0000

fEdgeThickness = 10.0000

fPointSize = 2.5000

 

[Trees]

bRenderSkinnedTrees =1

uiMaxSkinnedTreesToRender =20

 

[Decals]

uMaxDecals =1000

bDecals =1

bSkinnedDecals =1

uMaxSkinDecals =100

uMaxSkinDecalsPerActor =60

bDecalsOnSkinnedGeometry = 1

 

[LOD]

fLODFadeOutMultObjects =7.0000

fLODFadeOutMultItems =7.4000

fLODFadeOutMultActors =7.0000

fLODFadeOutMultSkyCell =1.0000

 

[Launcher]

bEnableFileSelection = 1

bShowAllResolutions =1

uLastAspectRatio =3

 

[blurShaderHDR]

bDoHighDynamicRange =1

 

[blurShader]

bUseBlurShader =0

 

[Water]

iWaterReflectHeight =512

iWaterReflectWidth =512

bUseWaterDisplacements =1

bUseWaterRefractions =1

bUseWaterReflections =1

bUseWaterDepth =1


 

 

I do not expect you to go over all of this, but maybe you know what to look for and will find something that can cause this textures look so bad or make the SSAO and Reflection disabled. I would be do grateful.

 

EDIT: The LodBias was changed to 1.0 !!! I have no idea why, it must have been some tweaking guide I was following that made me change it, now the textures look fine although a little bit different than normally, but perfectly acceptable :) THANK YOU SO MUCH!!!

 

If you could now figure out the SSAO and Reflection aswell I will be forever grateful. I hope that the INIs provided can help with that.

Edited by krzylew
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Wish I had posted my enblocal in the beginning, would have saved you a lot of time... Nevertheless, THANK YOU SO MUCH for such great support, this alone makes me sure it's the right ENB preset to go with :) Gonna try this now and see how much my performance is affected, guess I didn't see much FPS drop till now because most effects didn't work...

 

EDIT: Yep, the FPS are down from ~30 to ~20 :( I already lowered the grass density and shadows resultion, is there anything I can do more? I HATE my GPU...

 

EDIT 2: I started the game from the beginning and I love this preset so much, despite ~25FPS it's playable for me, Im used to having low performance. The caves in Helgen are so immersive, I'm speechless, so great work, I tried a few different presets before and omitting the fact that I had ~15FPS which was unacceptable, I didn't really like the way they looked, oversaturated and unrealistic for me. This one hits my sweetspot!

 

I'd love some suggestions though about getting 5-10 FPS more if that's possible...

Edited by krzylew
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Only way to get more FPS is to lower quality of stuff or disable stuff sadly. Or playing resolution ofc

DoF disable will give about 1 fps 

LODbias = 0.5 1fps 

 

Using grass on steroids lets you lower grass density further for more fps, but ... tall grass. SFO does eat up quite a bit of performance on its own. If you do not feel like you need it 100% it would most likely provide you with the FPS increase you want. 

 

 

Also I am in the process of making the next version atm. So if you have any feedback on what you do not like I am all ears! :) 

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I just played for 3-4 hours straight and I totally love it. That said, I need to admit I havent had much experience with other presets as they were too performance consuming and I didn't even like the way they looked. With this one, if I press shift+F12 to check how it would look like normally I can't believe that the original vanilla is so... well, not immersive at all. Love pretty much everything about it, except one thing. The nights are pitch black for me, if I want to go somewhere during night I can't see anything, even with the torch, well I know it's realistic but not quit playable for me... Can I control the brightness of nights somehow? Obviously I could use the brightness in settings but it's not like I want to change it every time at dusk and dawn :P

 

P.S. are you a member of STEP? because when it comes to performance I was trying to find some kind of list of most heavy mods, I know they have indication in the description in the guide, but after installing 100+ mods it's tedious to go through each of them. A simple table with mod names and indication of how it affects performance would be great, but on the other hand it's just me being lazy, you guys did an amazing job with the STEP guide. I am modding the game for the first time in my life (well actually I am playing this game for the first time in my life) and I had no big problems with setting everything up, although I was a little bit overwhelmed at the beginnig :) But in the end I am extremly happy that I found the STEP, it was kind of by mistake, but playing the game in original vanilla environment wouldnt be as half as fun, and I can say that just after few hours of gameplay and checking occasionally how it would look like originally.

Edited by krzylew
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