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Combat overhaul mod recommendations?


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#1 Solmyr

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Posted 29 December 2013 - 08:28 AM

I've been using Deadly Combat as my combat overhaul for the moment, but I've also looked at Duel as an alternative. I would like to ask those more experienced as to what their differences are, and any recommendations?
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#2 RafaelValeira

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Posted 04 January 2014 - 07:37 PM

I did some research regarding that topic a few days ago, and found this: http://forums.bethso...8#entry21342168 Really helped me out!
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#3 Solmyr

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Posted 06 January 2014 - 08:29 AM

Thank you, that was very helpful. :)
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#4 phazer11

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Posted 06 January 2014 - 02:10 PM

The problem is that, that main post hasn't been kept up to date. It's only current as of August 2012 and ASIS, along with several others have fallen out. Requiem, ERSO, and SPERG have been since then.

#5 Genius384

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Posted 06 January 2014 - 05:11 PM

SPERG and Ultimate Combat have been my go-tos lately.
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#6 Octopuss

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Posted 26 January 2014 - 09:28 AM

Has anyone tried this one? Looks like reasonable compromise between new features and tweaks to existing system.
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#7 rootsrat

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Posted 26 January 2014 - 11:56 AM

It's a good mod, I've been using it for a while now. Big ups for the lack of scripts, however a lot of patching is required, dependant of your mod set up of course. Sent from my GT-I9505 using Tapatalk
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#8 Octopuss

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Posted 26 January 2014 - 12:33 PM

...if you use lots of combat-related mods I assume? Or?...
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#9 Octopuss

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Posted 16 June 2014 - 04:43 AM

I decided to throw Revenge of Enemies out, because it's horribly unbalanced, and the author is apparently gone.

Is there anything that doesn't reinvent the wheel and replace it with a house on legs?

Basically I am looking for something that "just" improves the vanilla system. I don't need any locational damage, dodging, or anything like that. Just somewhat less retarded enemies. I don't mind (heavily) scripted mods, though.

 

Btw, RotE has nothing to do with AI, it simply overboosts things with completely ridiculous abilities and multiplies their damage by I don't even want to know how much. If it was well balanced, it would have worked really nicely along with ASIS, and I probably wouldn't even think about looking for alternatives.


Edited by Octopuss, 16 June 2014 - 04:45 AM.

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#10 Muladhara86

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Posted 28 June 2014 - 04:48 PM

Yeah, as much as I want to use RotE, it's just ridiculously unbalanced.  I've been considering just using ASIS and SkyTweak for all of my combat alteration; I'm just not sure how stable the scripts used by SkyTweak are.


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#11 redirishlord

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Posted 28 June 2014 - 05:08 PM

I'm a big fan of old school ACE & its Realistic Fighting combined with Deadly Combat and Stealth Skills Rebalanced.

Add SIC / HLE / SkyTest and DCO / Deadly Dragons / Deadly Monsters with OBIS Redone and you've got your work cut out for you.

 

If you decide to take the plunge, in whole or in part, do your reasearch, there's compatibility patches for a lot of these (ACE/SSR, SIC/HLE & SIC Skytest). I've found this to be a great enhanced to vanilla, customizable on-the-fly with MCM and stable as far as scripts go (at least with Wet & Cold, throw Frostfall and needs mods into the mix at your own risk).


Edited by redirishlord, 28 June 2014 - 05:21 PM.

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#12 sgtnapalm

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Posted 28 June 2014 - 08:49 PM

I'm using a setup similar to redirish. Stealth Skills Rebalanced, Deadly Combat, ACE Archery module, and also Mighty Magick. I like Deadly Combat especially because it's not too distant from vanilla but adds in some interesting skill elements with improved locational damage, timed blocks, etc. The only thing I'm iffy on is Mighty Magick because I feel like it ruins the Illusion tree. Standard, it swaps muffle with invisibility making you far too powerful far too early, and with the extras it turns Illusion into conjuration 2.0. Otherwise, it adds a bit of depth to magical combat if you're in to that sort of thing.


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#13 redirishlord

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Posted 28 June 2014 - 09:00 PM

I guess great minds think alike Sgt. I haven't found a magic overhaul I like enough to replace ACE's module. I'm curious to see the next iteration of Enchanting Overhaul, the mod has potential but the current version doesn't quite fit my style.


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#14 Muladhara86

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Posted 01 July 2014 - 08:22 AM

I'm a big fan of old school ACE & its Realistic Fighting combined with Deadly Combat and Stealth Skills Rebalanced.

Add SIC / HLE / SkyTest and DCO / Deadly Dragons / Deadly Monsters with OBIS Redone and you've got your work cut out for you.

 

If you decide to take the plunge, in whole or in part, do your reasearch, there's compatibility patches for a lot of these (ACE/SSR, SIC/HLE & SIC Skytest). I've found this to be a great enhanced to vanilla, customizable on-the-fly with MCM and stable as far as scripts go (at least with Wet & Cold, throw Frostfall and needs mods into the mix at your own risk).

What's your script load like?  Did you have to disable any features?  I've recently started using Deadly Combat without the locational damage.


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#15 redirishlord

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Posted 01 July 2014 - 12:21 PM

I use Deadly Combat with all it's default options (although I set the movement penalties for encumbered/heavy armor back to vanilla). I need to recheck my script latency since some recent updates/additions, but it wasn't a problem before. BTW you can do the same using Convient Horses, first page of its MCM has a script latency check you can enable, lag of 50ms - 100ms playable, I think I was averaging 75ms - 85ms before and it was fine. Remember, you can merge all those ACE plugins, I even threw in the Stealth Skills and DLC patches.
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