We'd like some user input into the effects of the following [Display] INI settings that affect shadows (all eslse being equal!):
Default SkyrimPrefs.ini settings (vanilla presets):
iBlurDeferredShadowMask = 3 ;higher values 'blur' shadows and decrease resolution, but also decreases edge pixellation ... ideally, this should remainl rather low, but who knows for sure?
fShadowLODStartFade = 200.0000
bShadowMaskZPrepass = 0
bDrawShadows = 1
bDeferredShadows = 1
fShadowBiasScale = 0.1500
iShadowMapResolution = 1024
iShadowFilter = 3
iShadowMode = 3
Problem: Skyrim shadows are bad, even on the default 'Ultra' settings. Outdoor sjadows have pixellated edjecs, so they appear as shadows of "Lego versions" of the actual ojects. There are limited known ways of enhancing shadows, especially outdoors. fShadowDistance also impacts outdoor shadow quality in that smaller values drastically improve shadow resolution, but also decrease the rendered shadow distance ... but edjes are clocky no matter what.
Objective: Maximize shadow draw distance, resolution and edge smoothness ALL AT ONCE if possible.
Please establish the default INIs using the STEP-recommended Skyrim Launcher setup and the following INI adjustments. No other custom modifications to the base config please (it does not matter if you have mods installed or not as long as they are not altering the vanilla configuration files):
bTreesReceiveShadows = 1
bDrawLandShadows = 1
fShadowDistance = 8000.0000 ;this is the 'ultra' value, 'high' is 4000.0000
Please only mess with the default INI settings indicated above and nothing else in the game or otherwise (monitor res, gamma, brightness, contrast, etc). The goal is to try and define settings that actually have a positive impact towards obtaining the Objective and to identify shadow settings that simply don't need to be messed with (have no impact or have a high performance impact).
Thanks for helping out!
Below is a recommendation based on testing for Skyrim shadows:
Vanilla shadow users:
[Display] bDeferredShadows=1 bShadowMaskZPrepass=0 fInteriorShadowDistance=4000.0000 fShadowBiasScale=1 fShadowDistance=4000.0000 ;May increase fShadowDistance to higher values iBlurDeferredShadowMask=4 iShadowFilter=3 iShadowMapResolution=2048 ;set iShadowMapResolution to 1024 (medium), 2048 (high), or 4096 (ultra) depending on the preset the Launcher assigned to you
ENB shadow users:
[Display] bDeferredShadows=1 bShadowMaskZPrepass=0 fInteriorShadowDistance=4000 fShadowBiasScale=0.4 ;Somewhere between 0.4 and 1.0 is best for fShadowBiasScale fShadowDistance=4000 ;May increase fShadowDistance to higher values iBlurDeferredShadowMask=1 ;Setting iBlurDeferredShadowMask to 0 will cause buggy ENB shadows. This may be increased at user discretion. iShadowFilter=3 iShadowMapResolution=2048 ;set iShadowMapResolution to 1024 (medium), 2048 (high), or 4096 (ultra) depending on the preset the Launcher assigned to you