Jump to content


Photo

Mod Organizer

guide utility mod manager

  • Please log in to reply
342 replies to this topic

#31 thalastwon

thalastwon

    Guard

  • Members
  • PipPip
  • 172 posts

Posted 12 January 2013 - 05:05 PM

You'll have to move the ESP from the Overwrite folder to the backup folder. It is found in /ModOrganizer/overwrite, just move the ESP to /ModOrganizer/overwrite/backup and when you want to use it again, just move it to the overwrite folder again.
  • 0

#32 Akro

Akro

    Prisoner

  • Members
  • 6 posts

Posted 26 January 2013 - 09:25 AM

Hi, I don't know why.. but all suddenly it appears me this error with BUM... what it has happened...? http://min.us/lA7dJqjrt4dz0 and if i click YES i see this... http://min.us/loS6FYvbTcOr1 before BUM works but now i find this error...i can't move/modify nothing.. if i reistall the program the error stay... what can i do..? thx
  • 0

#33 thalastwon

thalastwon

    Guard

  • Members
  • PipPip
  • 172 posts

Posted 31 January 2013 - 12:48 PM

I'd say start with trying to update MO to v0.12.5 from the nexus. There were some really bad issues with 0.12.3. Try it again and see if it gives the same issue.
  • 0

#34 rootsrat

rootsrat

    Dragon Prince

  • Contributors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 2,886 posts

Posted 04 February 2013 - 01:41 PM

Hi guys. Anyone knows how do I workaround the error message that I have no SKSE installed during SkyUI installation via Mod Organizer? ::EDIT:: Please ignore, I missed the additional dialogue window hidden below main MO window...
  • 0

#35 Neovalen

Neovalen

    Talos

  • Mod Authors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 5,643 posts

Posted 04 February 2013 - 01:43 PM

Hi guys. Anyone knows how do I workaround the error message that I have no SKSE installed during SkyUI installation via Mod Organizer?


Simply ignore and install anyway. Reason for this is MO does not allow installers to see other mods files.
  • 0

#36 rootsrat

rootsrat

    Dragon Prince

  • Contributors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 2,886 posts

Posted 05 February 2013 - 05:26 PM

Me again... I am using Simple Borderless Window - I find my game works better with it. When I run it through Mod Organizer, the game opens in a window as supposed to, but when I hit Ctrl+Enter, nothing happens (it's supposed to get rid of the window's border to make it fake full screen). When I run the SBW normally (i.e. not from MO), it works fine, but obviously I have no mods installed (as they are all installed via MO).

I am following STEP and I have completed section 2.K. Clutter & Miscellaneous and added SBW then. I wanted to do a benchmark, but SBW is not working properly... Any suggestions how to fix this? It must be something to do with MO or the way it runs the SBW.exe file due to the fact it works when run independently.

This is how I've got it set up in MO:

Posted Image
  • 0

#37 thalastwon

thalastwon

    Guard

  • Members
  • PipPip
  • 172 posts

Posted 07 February 2013 - 10:20 AM

I had similar issues with SBW in MO. Your best bet is to start Skyrim through MO in one of the other ways, I do it through SKSE or Attk, and afterwards click the SBW.exe or make a shortcut to it so it can be started after Skyrim has started. Then you can hit Ctrl + Enter afterwards for it to work correctly.
  • 0

#38 rootsrat

rootsrat

    Dragon Prince

  • Contributors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 2,886 posts

Posted 07 February 2013 - 10:24 AM

My saviour! I wasn't aware that you could run SBW after Skyrim...
  • 0

#39 thalastwon

thalastwon

    Guard

  • Members
  • PipPip
  • 172 posts

Posted 07 February 2013 - 11:15 AM

No problem! It doesn't really indicate anywhere that it can or can't but I've seen no bad effects from starting it after Skyrim.
  • 0

#40 haelfix

haelfix

    Guard

  • Members
  • PipPip
  • 145 posts

Posted 08 February 2013 - 11:55 AM

So I think i'm missing something regarding .bsa extraction. Apparently the first time you install a mod with a .bsa file, you are supposed to be prompted whether or not you want to extract it.  I either never saw this message or I pressed no, or I misunderstand whats supposed to happen. I see the .bsa file in the bsa data column, but I don't see any extracted files or folders in the actual mod directory. So my question is, how do I enable this setting to be turned on?  Where do I find it?
  • 0

#41 haelfix

haelfix

    Guard

  • Members
  • PipPip
  • 145 posts

Posted 08 February 2013 - 12:03 PM

nm ignore that.  The answer to my question is to enable unpackBSA=16384 in the dialogue section of the MO ini file.
  • 0

#42 rootsrat

rootsrat

    Dragon Prince

  • Contributors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 2,886 posts

Posted 09 February 2013 - 01:23 PM

May I have a suggestion on improving the guide a little:

On the 3rd Party Programs tab, under SkyProc part, you could replace

These are java-jar files and not actually executables. Therefore to set these up to run in MO, you have to set java.exe or javaw.exe (32-bit java!) as the executable and as the argument set "-jar ". Finally, in the "working directory" field, set the path to the jar file!


which is a very manual process, with

Navigate to Data tab in MO, then to SkyProc Patchers directory, select the desired patcher (.jar file), right click it and select "Add as Executable"


This automates the currently suggested manual process without the user having to manually populate all the fields and parameters.
  • 0

#43 Farlo

Farlo

    Dragon Prince

  • Site Founders
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 2,677 posts

Posted 09 February 2013 - 01:37 PM

May I have a suggestion on improving the guide a little:

On the 3rd Party Programs tab, under SkyProc part, you could replace

These are java-jar files and not actually executables. Therefore to set these up to run in MO, you have to set java.exe or javaw.exe (32-bit java!) as the executable and as the argument set "-jar ". Finally, in the "working directory" field, set the path to the jar file!


which is a very manual process, with

Navigate to Data tab in MO, then to SkyProc Patchers directory, select the desired patcher (.jar file), right click it and select "Add as Executable"


This automates the currently suggested manual process without the user having to manually populate all the fields and parameters.

Sounds good, go ahead and update it if you want.
  • 0

#44 rootsrat

rootsrat

    Dragon Prince

  • Contributors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 2,886 posts

Posted 09 February 2013 - 01:52 PM

Done now :) Wasn't aware I've had read/write access to full wiki.
  • 0

#45 justjr

justjr

    Commander

  • Members
  • PipPipPipPip
  • 231 posts

Posted 09 February 2013 - 01:58 PM

Yes I am noticing that everybody who makes an account have full access (even me). Isn't it unsafe?
  • 0



Also tagged with one or more of these keywords: guide, utility, mod manager

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users