thalastwon Posted January 12, 2013 Share Posted January 12, 2013 You'll have to move the ESP from the Overwrite folder to the backup folder. It is found in /ModOrganizer/overwrite, just move the ESP to /ModOrganizer/overwrite/backup and when you want to use it again, just move it to the overwrite folder again. Link to comment Share on other sites More sharing options...
Akro Posted January 26, 2013 Share Posted January 26, 2013 Hi, I don't know why.. but all suddenly it appears me this error with BUM... what it has happened...? https://min.us/lA7dJqjrt4dz0 and if i click YES i see this... https://min.us/loS6FYvbTcOr1 before BUM works but now i find this error...i can't move/modify nothing.. if i reistall the program the error stay... what can i do..? thx Link to comment Share on other sites More sharing options...
thalastwon Posted January 31, 2013 Share Posted January 31, 2013 I'd say start with trying to update MO to v0.12.5 from the nexus. There were some really bad issues with 0.12.3. Try it again and see if it gives the same issue. Link to comment Share on other sites More sharing options...
rootsrat Posted February 4, 2013 Share Posted February 4, 2013 Hi guys. Anyone knows how do I workaround the error message that I have no SKSE installed during SkyUI installation via Mod Organizer? ::EDIT:: Please ignore, I missed the additional dialogue window hidden below main MO window... Link to comment Share on other sites More sharing options...
Neovalen Posted February 4, 2013 Share Posted February 4, 2013 Hi guys. Anyone knows how do I workaround the error message that I have no SKSE installed during SkyUI installation via Mod Organizer? Simply ignore and install anyway. Reason for this is MO does not allow installers to see other mods files. Link to comment Share on other sites More sharing options...
rootsrat Posted February 5, 2013 Share Posted February 5, 2013 Me again... I am using Simple Borderless Window - I find my game works better with it. When I run it through Mod Organizer, the game opens in a window as supposed to, but when I hit Ctrl+Enter, nothing happens (it's supposed to get rid of the window's border to make it fake full screen). When I run the SBW normally (i.e. not from MO), it works fine, but obviously I have no mods installed (as they are all installed via MO). I am following STEP and I have completed section 2.K. Clutter & Miscellaneous and added SBW then. I wanted to do a benchmark, but SBW is not working properly... Any suggestions how to fix this? It must be something to do with MO or the way it runs the SBW.exe file due to the fact it works when run independently. This is how I've got it set up in MO: Link to comment Share on other sites More sharing options...
thalastwon Posted February 7, 2013 Share Posted February 7, 2013 I had similar issues with SBW in MO. Your best bet is to start Skyrim through MO in one of the other ways, I do it through SKSE or Attk, and afterwards click the SBW.exe or make a shortcut to it so it can be started after Skyrim has started. Then you can hit Ctrl + Enter afterwards for it to work correctly. Link to comment Share on other sites More sharing options...
rootsrat Posted February 7, 2013 Share Posted February 7, 2013 My saviour! I wasn't aware that you could run SBW after Skyrim... Link to comment Share on other sites More sharing options...
thalastwon Posted February 7, 2013 Share Posted February 7, 2013 No problem! It doesn't really indicate anywhere that it can or can't but I've seen no bad effects from starting it after Skyrim. Link to comment Share on other sites More sharing options...
haelfix Posted February 8, 2013 Share Posted February 8, 2013 So I think i'm missing something regarding .bsa extraction. Apparently the first time you install a mod with a .bsa file, you are supposed to be prompted whether or not you want to extract it. Â I either never saw this message or I pressed no, or I misunderstand whats supposed to happen. I see the .bsa file in the bsa data column, but I don't see any extracted files or folders in the actual mod directory. So my question is, how do I enable this setting to be turned on? Â Where do I find it? Link to comment Share on other sites More sharing options...
haelfix Posted February 8, 2013 Share Posted February 8, 2013 nm ignore that.  The answer to my question is to enable unpackBSA=16384 in the dialogue section of the MO ini file. Link to comment Share on other sites More sharing options...
rootsrat Posted February 9, 2013 Share Posted February 9, 2013 May I have a suggestion on improving the guide a little: On the 3rd Party Programs tab, under SkyProc part, you could replace These are java-jar files and not actually executables. Therefore to set these up to run in MO, you have to set java.exe or javaw.exe (32-bit java!) as the executable and as the argument set "-jar ". Finally, in the "working directory" field, set the path to the jar file!which is a very manual process, with Navigate to Data tab in MO, then to SkyProc Patchers directory, select the desired patcher (.jar file), right click it and select "Add as Executable"This automates the currently suggested manual process without the user having to manually populate all the fields and parameters. Link to comment Share on other sites More sharing options...
Farlo Posted February 9, 2013 Share Posted February 9, 2013 May I have a suggestion on improving the guide a little: On the 3rd Party Programs tab, under SkyProc part, you could replace These are java-jar files and not actually executables. Therefore to set these up to run in MO, you have to set java.exe or javaw.exe (32-bit java!) as the executable and as the argument set "-jar ". Finally, in the "working directory" field, set the path to the jar file!which is a very manual process, withNavigate to Data tab in MO, then to SkyProc Patchers directory, select the desired patcher (.jar file), right click it and select "Add as Executable"This automates the currently suggested manual process without the user having to manually populate all the fields and parameters.Sounds good, go ahead and update it if you want. Link to comment Share on other sites More sharing options...
rootsrat Posted February 9, 2013 Share Posted February 9, 2013 Done now :) Wasn't aware I've had read/write access to full wiki. Link to comment Share on other sites More sharing options...
justjr Posted February 9, 2013 Share Posted February 9, 2013 Yes I am noticing that everybody who makes an account have full access (even me). Isn't it unsafe? Link to comment Share on other sites More sharing options...
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