See my previous EDIT....
EACH issue and EACH suggestion warrants its own thread (see Forums forum as a test case ... I bet I can track info much faster than anyone can in this and the SR general threads!).
Also the [RELz] threads are a mass of lost posts buried in a huge misc topic. Better to have many small topics with even two or three posts that one big topic. More topics is MUCH more efficient, especially with the tagging system in place.
You probably have 20 or more topics contained within these two general threads. it will only get much worse, and you will find different people reiterating the exact same tings in so many different words many times over.
make use of info containment and put power into the hands of the users (and ask them to use rather than post your way to oblivion).... that is my advice, and I will say no more about it
Agree with what you are saying as I go forward this be more of a feedback and suggestions thread for the guide, not for everything. I linked the support forum in the guide intro as well, so maybe people that. I will also make a pinned topic with posting guidelines, to get the ball rolling, people hate being the first to post for help, they don't want other to think they are dumb because the internet is so viscous.
As far as closing that other thread, I had to do it. I changed the name of the guide and this topic reflects the new name and that thread started in the Fallout sub forum and was moved to it's own sub-forum. Also, it had become a one-size-fits-all thread, so I closed it at the 300 post mark so all the info I need is not lost in the infinite pages of posts upon posts. This thread has already become a place where people are posting feedback with mod lists and updates to mods that affects the guide....
That is my goal for this thread and I will start making other threads that address different issue to split it up as I have more time. Also, I may version this guide out so feedback threads are for each version of the guide as I work on it a put out major updates, like this weekend, which will stop 100 page threads. Work, family, girlfriend, they always seem to take up my time in waves instead of being spread out. You know what I'm saying...
Actually, one of the feedback threads is locked already. I'd prefer this one stays unlocked because some issues and suggestions don't warrent new threads. Let's handle this like how RELz threads are handled on the Bethsoft forums - when a certain number of posts is reached on the feedback thread, lock and start a new one (keeping important info from earlier threads along the way).
@SRB, I haven't added Fallout Character Overhaul to the masterlist yet because I have no idea where you want the plugins from that to be, and you didn't provide userlist updating info for it. What place would you recommend they go in the masterlist?
I think I just looked in BUM for NVEC and put everything with that mod, since they do about the same thing, but I think I also followed Drumber's advice on his page, there was a description.
Also, I do like that some questions are posted here that are minor, because they are usually problems that arise from my writing of the guide, so that doesn't need a new thread, but real issues should get a thread. Something like other mods that are okay to add to the list, like armor, weapons, and quests...
Those quest mods that i have deactivated i thought to activate them in case i haven't anything left to do from my playthrough. I suppouse at that moment i will not care about my saves any longer.
About the YUP & ILO conflicts i usually let ILO override stuff like ligthing, ligth template and imagespace. For all the rest i leave YUP records.
I can upload my patch, the problem is that in order to reduce the numbers of plugins i made only 1 esp, and a lot of masters are those quest mods that are not in the guide. I usually place it after the bashed patch, in order to also correct the errors that the bash patch makes. Still, here it is.
Thanks, I'll look over the patch to see what is in there and get a better idea about what I want to do.
Yeah, that is what I do with my playthroughs. If I get to point where I've taken the character as far as I want it go then I just blow it up with new mods, but I don't usually touch things till that point.