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Easier Lockpicking - Without Cheating - Nordic Retexture (by Gamwich)


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Easier Lockpicking - Without Cheating - Nordic Retexture by Gamwich
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::D:
 

 

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QuoteThis mod retextures the locks in Skyrim to be more scratched and weathered looking. This gives more visual reference points to remember your lockpick placement. When a pick breaks, it's easier to find the spot you started from. It makes lockpicking easier, without really cheating... such as using a gradated lock measurement system.

My concept with this texture mod was to make it easier to deal with expert and master locks without resorting to obvious (and lore-breaking) cheats. There is simply more wear and scratches on the outer lock surface to use as visual reference points.

The textures are the default size, so anyone can use them, but I started with the hi-res files, so I packed as much detail as I could into the smaller size. My aim was to make a mod that anyone playing Skyrim on a PC could use.

 
 I admit, this appeals to me. There's not enough scratches for reference points on the vanilla ones.

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Looks nice, more immersive than the one with the marks along the top.  But that being said....

 

With SkyRe and the fact that I never invest any points in lockpicking....  I have long given up on the mini-game... I can't even open an adept lock usually!  I really really SUCK at it.

 

Lock(picking?) Overhaul for me... the one with the acid...  I turn off the level restriction, lower the global chances to 3%, which means IF I can't bash or spell the lock open, I need to bring along 33 lockpicks to ensure I can open a master lock with autopick.  Seems reasonable to me.  At high levels when my character can bash/spell almost any lock open, it doesn't matter either way.  

 

Sort of nerfs lockpicking somewhat....  If I was a thief type character, I just invest in pickpocketing instead.  The only time I would invest in lockpicking is if I was a sneak character with no melee/spell ability.

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I assume this a much more subtle interpretation of what this mod does =)

https://www.nexusmods.com/skyrim/mods/6594/?

I couldn't bring myself to use that mod because it would just blow all sense of "realism" out the window. "Hey look, handily pre-marked for the convenience of lock-pickers!" 

Garfink, on 16 Apr 2014 - 10:26 PM, said:

If I was a thief type character, I just invest in pickpocketing instead.  The only time I would invest in lockpicking is if I was a sneak character with no melee/spell ability.

I use lockpicks very rarely, my Battle mage (Heavy Armor, 2H, Archer, Bound Weapons/Summoner, Alteration, Restoration) uses spells on locks...at the present (level 25) he can open Adept level  locks with alteration magic. (I also use SPERG).

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  • 9 months later...
  • 3 weeks later...

If I had to pick a texture that is available at this time then I would choose Gamwich's.

 

No is a mod had location specific locks or a lock variety on different objects then that would take my vote but sadly I do not believe one exists.

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No is a mod had location specific locks or a lock variety on different objects then that would take my vote but sadly I do not believe one exists.

Now that there's the mod Lockpicking Interface Redone which completely replaces the vanilla lockpicking interface model, it seems to me that there must be a way to change which mesh is used, depending on the container / door being picked. I don't know hardly anything about scripting, but something with OnEvent of attempting to open something with a lock, checks what is being opened, and points to a specific set of meshes / textures.

 

Heck, a majority of things with locks already have a mesh that could be used as a starting point.

 

Unfortunately, though, the same mechanism of rotating keyhole + pick would have to be applied to all the different lock mesh models, so it would be purely a visual enhancement, not any improvement on the lock picking interface itself.

 

Nevertheless, I'll put in my vote for Gamwich's re-texture over the current STEP recommendation.

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I prefer the look of Gamwich's re-texture over both the current STEP recommendations and Lockpicking Interface Redone. This is a fix to me, not just a retexture: the lockpicking mini-game is essentially based on remembering where your last pick broke, which is unnecessarily hard to do without visual reference. It makes lockpicking a little more pleasant for me without breaking immersion.

Edited by Harpalus
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