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Anti-Aliasing/Anisotropic Filtering not working properly


torminater

Question

Hey guys,

 

today I found out that my texture shimmering is absolutely related to Anti-Aliasing and/or Anisotropic Filtering. Setting the "Allow negative LOD bias" to "Clamp" makes the structures appear halfway decent again, BUT it still is there.

So I started yet another testing round using only Skyrim assets and Vanos Hybrid HD-DLC-Mod.

 

 

That's what I did:

1. Disabled Bethesda Logo on startup.

2. Enabled logging and tracing in skyrim.ini for papyrus.

3.Opened up Skyrim Game Launcher OR Skyrim.ini

4. Applied various settings. Details below

5. Enabled "Boost"-mode in IObits Game Booster.

6.Started Skyrim Performance Monitor.

7. Ran 100% clean Vanilla Skyrim 1.6.89 with TESV.exe (sry not SKSE!!!).

6. Loaded new game (started today for testing purposes only) from exiting Helgen Keep dungeon.

7. God mode enabled.

8. Continiously sprinted to Whiterun only travelling by road ignoring all combat except a part of the giant fight before Whiterun. Ended testing whilst looking down from Dragonsreach and testing VRAM-Stuttering there.

9. Exited Skyrim.

10. Screenshot of Skyrim Performance Monitor.

 

First test:

Skyrim Launcher Options:

Lowest, means Low Preset applied and manually set everything except the resolution to the lowest possible setting, kept object detail fade as it gets preset.

Ini Options:

no changes

Data:

Posted Image

Comments: I actually managed to crash once to desktop, where TESV.exe was apparently not responding anymore.

 

 

Second test:

Skyrim Launcher Options:

Low Preset

Ini Options:

no changes

Data:

Posted Image

Comments: I actually managed to crash once to desktop, where TESV.exe was apparently not responding anymore.

 

 

Third test:

Skyrim Launcher Options:

Medium Preset

Ini Options:

no changes

Data:

Posted Image

Comments: Nothing.

 

 

 

Fourth test:

Skyrim Launcher Options:

High Preset

Ini Options:

no changes

Data:

Posted Image

Comments: Nothing.

 

 

 

Fifth test:

Skyrim Launcher Options:

Ultra Preset

Ini Options:

no changes

Data:

Posted Image

Comments: Aliasing on stairs, lit up items with shadows cast on them (plus shadow striping/strobing and all that crap) and items on loading screens. The game felt a little bit laggy, but bearly noticeable only. No lag/stutter on the Dragonsreach reference spot.

 

 

 

Sixth test:

Skyrim Launcher Options:

Ultra Preset plus original High-Res-DLC from Bethesda

Ini Options:

no changes

Data:

Posted Image

Comments: Aliasing on stairs, lit up items with shadows cast on them (plus shadow striping/strobing and all that crap) and items on loading screens. The game felt a little bit laggy, but bearly noticeable only. No lag/stutter on the Dragonsreach reference spot.

 

 

 

Seventh test:

Skyrim Launcher Options:

Ultra plus original High-Res-DLC from Bethesda plus Vano89s optimized Hybrid HD-DLC-version

Ini Options:

no changes

Data:

Posted Image

Comments: Aliasing on stairs, lit up items with shadows cast on them (plus shadow striping/strobing and all that crap) and items on loading screens.  The game felt a little bit laggy, but bearly noticeable only. No lag/stutter on the Dragonsreach reference spot.

 

 

 

Eighth test:

Skyrim Launcher Options:

Ultra plus original High-Res-DLC from Bethesda plus Vano89s optimized Hybrid HD-DLC-version

Ini Options:

uGridsToLoad=7

uExterior Cell Buffer=64

Data:

Posted Image

Comments: Aliasing on stairs, lit up items with shadows cast on them (plus shadow striping/strobing and all that crap) and items on loading screens.  The game felt a little bit laggy, but bearly noticeable only. Not really lagging/stuttering more than with normal uGrids-settings... No lag/stutter on the Dragonsreach reference spot.

 

 

 

[07/06/2012 - 05:57:54PM] Papyrus log opened (PC)
[07/06/2012 - 05:57:54PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[07/06/2012 - 05:57:54PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[07/06/2012 - 05:58:01PM] VM is freezing...
[07/06/2012 - 05:58:01PM] VM is frozen
[07/06/2012 - 05:58:01PM] Reverting game...
[07/06/2012 - 05:58:05PM] Loading game...
[07/06/2012 - 05:58:06PM] VM is thawing...
[07/06/2012 - 05:58:06PM] AbWisp Effect Start on: None
[07/06/2012 - 05:58:06PM] Sending EVP to self and witchlight children ([Actor < (00108FD6)>])
[07/06/2012 - 05:58:06PM] Witchlights are the Following:
[07/06/2012 - 05:58:06PM] --------------------------------
[07/06/2012 - 05:58:06PM] [WitchlightActorScript < (00108FD3)>]
[07/06/2012 - 05:58:06PM] [WitchlightActorScript < (00108FD5)>]
[07/06/2012 - 05:58:06PM] [WitchlightActorScript < (00108FD4)>]
[07/06/2012 - 05:58:06PM] --------------------------------
[07/06/2012 - 05:58:41PM] [MQ102ChatterTrigger < (000AC137)>] triggered by [Actor < (0002BFA2)>]
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000ACD7E)>]
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000ACD80)>]
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000B6F69)>]
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] The Starting Weapon is None
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] Doesn't have a starting weapon
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] The Starting Weapon is [ObjectReference < (00035514)>]
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] The Starting Weapon is [ObjectReference < (000B6F6B)>]
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Has a starting weapon
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Handling Starting Weapon
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Disabling physics on [ObjectReference < (00035514)>]
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Moving 0 to the SwordMarker
[07/06/2012 - 05:59:03PM] error:  (000ACD7E): does not have any 3d and so cannot be moved to.
stack:
    [ (00035514)].ObjectReference.MoveToNode() - "<native>" Line ?
    [ (000ACD7F)].WeaponRackActivateSCRIPT.HandleWeaponPlacement() - "WeaponRackActivateSCRIPT.psc" Line ?
    [ (000ACD7F)].WeaponRackActivateSCRIPT.HandleStartingWeapon() - "WeaponRackActivateSCRIPT.psc" Line ?
    [ (000ACD7F)].WeaponRackActivateSCRIPT.OnCellAttach() - "WeaponRackActivateSCRIPT.psc" Line ?
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 05:59:49PM] error:  (000847DD): cannot enable an object with an enable state parent.
stack:
    [ (000847DD)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000847DD)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 05:59:49PM] error:  (000DC8E1): cannot enable an object with an enable state parent.
stack:
    [ (000DC8E1)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC8E1)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:00:11PM] error:  (000DC551): cannot disable an object with an enable state parent.
stack:
    [ (000DC551)].lvlpredatorscript.Disable() - "<native>" Line ?
    [ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:00:17PM] error: DialogueRiverwoodIntroScene (000954D9): attempting to start event scoped quest outside of story manager.
stack:
    [DialogueRiverwoodIntroScene (000954D9)].QF_DialogueRiverwoodIntroScen_000954D9.SetCurrentStageID() - "<native>" Line ?
    [DialogueRiverwoodIntroScene (000954D9)].QF_DialogueRiverwoodIntroScen_000954D9.SetStage() - "Quest.psc" Line ?
    [ (000954DA)].SF_RiverwoodIntroSceneHildeSo_000954DA.Fragment_0() - "SF_RiverwoodIntroSceneHildeSo_000954DA.psc" Line ?
[07/06/2012 - 06:00:26PM] error: DialogueRiverwoodIntroScene (000954D9): attempting to start event scoped quest outside of story manager.
stack:
    [DialogueRiverwoodIntroScene (000954D9)].QF_DialogueRiverwoodIntroScen_000954D9.SetCurrentStageID() - "<native>" Line ?
    [DialogueRiverwoodIntroScene (000954D9)].QF_DialogueRiverwoodIntroScen_000954D9.SetStage() - "Quest.psc" Line ?
    [ (0002BFAC)].SF_MQ102HadvarAlvorScene_0002BFAC.Fragment_35() - "SF_MQ102HadvarAlvorScene_0002BFAC.psc" Line ?
[07/06/2012 - 06:01:02PM] error:  (000C97D2): cannot enable an object with an enable state parent.
stack:
    [ (000C97D2)].ObjectReference.Enable() - "<native>" Line ?
    [C00GiantAttack (000C97D9)].QF_C00GiantAttack_000C97D9.Fragment_0() - "QF_C00GiantAttack_000C97D9.psc" Line ?
[07/06/2012 - 06:01:05PM] error:  (000DC550): cannot enable an object with an enable state parent.
stack:
    [ (000DC550)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC550)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:01:05PM] error:  (000DC551): cannot disable an object with an enable state parent.
stack:
    [ (000DC551)].lvlpredatorscript.Disable() - "<native>" Line ?
    [ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:01:43PM] error:  (000DC54E): cannot enable an object with an enable state parent.
stack:
    [ (000DC54E)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC54E)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:01:55PM] error:  (000DC556): cannot enable an object with an enable state parent.
stack:
    [ (000DC556)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC556)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:02:28PM] Persuade: [Actor < (000DC9E4)>]
[07/06/2012 - 06:02:28PM] [favordialoguescript <DialogueFavorGeneric (0005A6DC)>]Current Skill uses given: 1500.000000 times the Skill Use Multiplier
[07/06/2012 - 06:02:34PM] VM is freezing...
[07/06/2012 - 06:02:34PM] VM is frozen
[07/06/2012 - 06:02:34PM] Saving game...
[07/06/2012 - 06:02:34PM] VM is thawing...
[07/06/2012 - 06:03:30PM] VM is freezing...
[07/06/2012 - 06:03:30PM] VM is frozen
[07/06/2012 - 06:03:30PM] Log closed

 

 

 

 

 

 

Nineth test:

Skyrim Launcher Options:

Ultra plus original High-Res-DLC from Bethesda plus Vano89s optimized Hybrid HD-DLC-version

Ini Options:

uGridsToLoad=9

uExterior Cell Buffer=100

Data:

Posted Image

Comments: Aliasing on stairs , lit up items with shadows cast on them (plus shadow striping/strobing and all that crap)and items on loading screens.  The game felt a little bit laggy, but bearly noticeable only. Maybe lagging/stuttering more than with normal uGrids-settings...

 

 

 

[07/06/2012 - 06:05:44PM] Papyrus log opened (PC)
[07/06/2012 - 06:05:44PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[07/06/2012 - 06:05:44PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[07/06/2012 - 06:05:53PM] VM is freezing...
[07/06/2012 - 06:05:53PM] VM is frozen
[07/06/2012 - 06:05:53PM] Reverting game...
[07/06/2012 - 06:05:58PM] Loading game...
[07/06/2012 - 06:05:58PM] VM is thawing...
[07/06/2012 - 06:05:59PM] AbWisp Effect Start on: None
[07/06/2012 - 06:05:59PM] Sending EVP to self and witchlight children ([Actor < (00108FD6)>])
[07/06/2012 - 06:05:59PM] Witchlights are the Following:
[07/06/2012 - 06:05:59PM] --------------------------------
[07/06/2012 - 06:05:59PM] [WitchlightActorScript < (00108FD3)>]
[07/06/2012 - 06:05:59PM] [WitchlightActorScript < (00108FD5)>]
[07/06/2012 - 06:05:59PM] [WitchlightActorScript < (00108FD4)>]
[07/06/2012 - 06:05:59PM] --------------------------------
[07/06/2012 - 06:06:08PM] error:  (000EC18E): cannot enable an object with an enable state parent.
stack:
    [ (000EC18E)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000EC18E)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000ACD80)>]
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000ACD7E)>]
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000B6F69)>]
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] The Starting Weapon is None
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] The Starting Weapon is [ObjectReference < (00035514)>]
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] Doesn't have a starting weapon
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] The Starting Weapon is [ObjectReference < (000B6F6B)>]
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Has a starting weapon
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Handling Starting Weapon
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Disabling physics on [ObjectReference < (00035514)>]
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Moving 0 to the SwordMarker
[07/06/2012 - 06:06:17PM] error:  (000ACD7E): does not have any 3d and so cannot be moved to.
stack:
    [ (00035514)].ObjectReference.MoveToNode() - "<native>" Line ?
    [ (000ACD7F)].WeaponRackActivateSCRIPT.HandleWeaponPlacement() - "WeaponRackActivateSCRIPT.psc" Line ?
    [ (000ACD7F)].WeaponRackActivateSCRIPT.HandleStartingWeapon() - "WeaponRackActivateSCRIPT.psc" Line ?
    [ (000ACD7F)].WeaponRackActivateSCRIPT.OnCellAttach() - "WeaponRackActivateSCRIPT.psc" Line ?
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 06:06:30PM] [MQ102ChatterTrigger < (000AC137)>] triggered by [Actor < (0002BFA2)>]
[07/06/2012 - 06:07:08PM] [MQ102ChatterTrigger < (000AC138)>] triggered by [Actor < (0002BFA2)>]
[07/06/2012 - 06:07:25PM] error:  (000DC8E1): cannot enable an object with an enable state parent.
stack:
    [ (000DC8E1)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC8E1)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:07:25PM] error:  (000847DD): cannot enable an object with an enable state parent.
stack:
    [ (000847DD)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000847DD)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:07:49PM] error:  (000DC550): cannot enable an object with an enable state parent.
stack:
    [ (000DC550)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC550)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:07:49PM] error:  (000DC551): cannot enable an object with an enable state parent.
stack:
    [ (000DC551)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:08:21PM] error: DialogueRiverwoodIntroScene (000954D9): attempting to start event scoped quest outside of story manager.
stack:
    [DialogueRiverwoodIntroScene (000954D9)].QF_DialogueRiverwoodIntroScen_000954D9.SetCurrentStageID() - "<native>" Line ?
    [DialogueRiverwoodIntroScene (000954D9)].QF_DialogueRiverwoodIntroScen_000954D9.SetStage() - "Quest.psc" Line ?
    [ (000954DA)].SF_RiverwoodIntroSceneHildeSo_000954DA.Fragment_0() - "SF_RiverwoodIntroSceneHildeSo_000954DA.psc" Line ?
[07/06/2012 - 06:08:21PM] error: DialogueRiverwoodIntroScene (000954D9): attempting to start event scoped quest outside of story manager.
stack:
    [DialogueRiverwoodIntroScene (000954D9)].QF_DialogueRiverwoodIntroScen_000954D9.SetCurrentStageID() - "<native>" Line ?
    [DialogueRiverwoodIntroScene (000954D9)].QF_DialogueRiverwoodIntroScen_000954D9.SetStage() - "Quest.psc" Line ?
    [ (0002BFAC)].SF_MQ102HadvarAlvorScene_0002BFAC.Fragment_35() - "SF_MQ102HadvarAlvorScene_0002BFAC.psc" Line ?
[07/06/2012 - 06:08:50PM] error:  (000C97D2): cannot enable an object with an enable state parent.
stack:
    [ (000C97D2)].ObjectReference.Enable() - "<native>" Line ?
    [C00GiantAttack (000C97D9)].QF_C00GiantAttack_000C97D9.Fragment_0() - "QF_C00GiantAttack_000C97D9.psc" Line ?
[07/06/2012 - 06:09:02PM] error:  (000DC54E): cannot enable an object with an enable state parent.
stack:
    [ (000DC54E)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC54E)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:09:02PM] error:  (000DC556): cannot enable an object with an enable state parent.
stack:
    [ (000DC556)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC556)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:09:25PM] error:  (000DC5BF): cannot enable an object with an enable state parent.
stack:
    [ (000DC5BF)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC5BF)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC871)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC870)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC86F)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC863)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC862)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC861)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC871)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC873)>]
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC870)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC874)>]
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC86F)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC875)>]
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC863)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC865)>]
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC862)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC866)>]
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC861)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC867)>]
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC871)>] finishing OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC870)>] finishing OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:09:41PM] error:  (000FC863): cannot enable an object with an enable state parent.
stack:
    [ (000FC863)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ?
    [ (000FC863)].WeaponRackActivateSCRIPT.OnCellAttach() - "WeaponRackActivateSCRIPT.psc" Line ?
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC86F)>] finishing OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:09:41PM] error:  (000FC862): cannot enable an object with an enable state parent.
stack:
    [ (000FC862)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ?
    [ (000FC862)].WeaponRackActivateSCRIPT.OnCellAttach() - "WeaponRackActivateSCRIPT.psc" Line ?
[07/06/2012 - 06:09:41PM] error:  (000FC861): cannot enable an object with an enable state parent.
stack:
    [ (000FC861)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ?
    [ (000FC861)].WeaponRackActivateSCRIPT.OnCellAttach() - "WeaponRackActivateSCRIPT.psc" Line ?
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC863)>] The Starting Weapon is [ObjectReference < (000FC86A)>]
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC862)>] The Starting Weapon is [ObjectReference < (000FC869)>]
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC861)>] The Starting Weapon is [ObjectReference < (000FC86B)>]
[07/06/2012 - 06:09:41PM] error:  (000DC546): cannot enable an object with an enable state parent.
stack:
    [ (000DC546)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC546)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC863)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC862)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC861)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 06:09:41PM] error:  (000FC861): cannot enable an object with an enable state parent.
stack:
    [ (000FC861)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ?
    [ (000FC867)].WeaponRackTriggerSCRIPT.OnLoad() - "WeaponRackTriggerSCRIPT.psc" Line ?
[07/06/2012 - 06:09:41PM] error:  (000FC863): cannot enable an object with an enable state parent.
stack:
    [ (000FC863)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ?
    [ (000FC865)].WeaponRackTriggerSCRIPT.OnLoad() - "WeaponRackTriggerSCRIPT.psc" Line ?
[07/06/2012 - 06:09:41PM] error:  (000FC862): cannot enable an object with an enable state parent.
stack:
    [ (000FC862)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ?
    [ (000FC866)].WeaponRackTriggerSCRIPT.OnLoad() - "WeaponRackTriggerSCRIPT.psc" Line ?
[07/06/2012 - 06:09:59PM] Persuade: [Actor < (000DC9E4)>]
[07/06/2012 - 06:09:59PM] [favordialoguescript <DialogueFavorGeneric (0005A6DC)>]Current Skill uses given: 1500.000000 times the Skill Use Multiplier
[07/06/2012 - 06:10:04PM] VM is freezing...
[07/06/2012 - 06:10:04PM] VM is frozen
[07/06/2012 - 06:10:05PM] Saving game...
[07/06/2012 - 06:10:05PM] VM is thawing...
[07/06/2012 - 06:11:08PM] VM is freezing...
[07/06/2012 - 06:11:08PM] VM is frozen
[07/06/2012 - 06:11:08PM] Log closed

 

 

 

 

 

Tenth test:

Skyrim Launcher Options:

Ultra plus original High-Res-DLC from Bethesda plus Vano89s optimized Hybrid HD-DLC-version

Ini Options:

uGridsToLoad=11

uExterior Cell Buffer=144

Data:

Posted Image

Comments: Aliasing on stairs, lit up items with shadows cast on them (plus shadow striping/strobing and all that crap) and items on loading screens. More lagging/stuttering than with normal uGrids-settings... Game freezed as I closed in on the Whiterun periphery.

 

 

[07/06/2012 - 06:11:38PM] Papyrus log opened (PC)
[07/06/2012 - 06:11:38PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[07/06/2012 - 06:11:38PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[07/06/2012 - 06:11:44PM] VM is freezing...
[07/06/2012 - 06:11:44PM] VM is frozen
[07/06/2012 - 06:11:44PM] Reverting game...
[07/06/2012 - 06:11:51PM] Loading game...
[07/06/2012 - 06:11:51PM] VM is thawing...
[07/06/2012 - 06:11:52PM] AbWisp Effect Start on: None
[07/06/2012 - 06:11:52PM] Sending EVP to self and witchlight children ([Actor < (00108FD6)>])
[07/06/2012 - 06:11:52PM] Witchlights are the Following:
[07/06/2012 - 06:11:52PM] --------------------------------
[07/06/2012 - 06:11:52PM] [WitchlightActorScript < (00108FD3)>]
[07/06/2012 - 06:11:52PM] [WitchlightActorScript < (00108FD5)>]
[07/06/2012 - 06:11:52PM] [WitchlightActorScript < (00108FD4)>]
[07/06/2012 - 06:11:52PM] --------------------------------
[07/06/2012 - 06:11:52PM] error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [ (000997E9)].TrapBear.checkPerks() - "TrapBear.psc" Line ?
    [ (000997E9)].TrapBear.OnTriggerEnter() - "TrapBear.psc" Line ?
[07/06/2012 - 06:11:52PM] warning: Assigning None to a non-object variable named "::temp8"
stack:
    [ (000997E9)].TrapBear.checkPerks() - "TrapBear.psc" Line ?
    [ (000997E9)].TrapBear.OnTriggerEnter() - "TrapBear.psc" Line ?
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:12:04PM] error:  (000EC169): has no 3d, and so cannot have its motion type changed.
stack:
    [ (000EC169)].PhysicsTrap.SetMotionType() - "<native>" Line ?
    [ (000EC169)].PhysicsTrap.OnCellAttach() - "PhysicsTrap.psc" Line ?
[07/06/2012 - 06:12:04PM] error:  (000EC16A): has no 3d, and so cannot have its motion type changed.
stack:
    [ (000EC16A)].PhysicsTrap.SetMotionType() - "<native>" Line ?
    [ (000EC16A)].PhysicsTrap.OnCellAttach() - "PhysicsTrap.psc" Line ?
[07/06/2012 - 06:12:04PM] error:  (000EC16B): has no 3d, and so cannot have its motion type changed.
stack:
    [ (000EC16B)].PhysicsTrap.SetMotionType() - "<native>" Line ?
    [ (000EC16B)].PhysicsTrap.OnCellAttach() - "PhysicsTrap.psc" Line ?
[07/06/2012 - 06:12:04PM] error:  (000EC16C): has no 3d, and so cannot have its motion type changed.
stack:
    [ (000EC16C)].PhysicsTrap.SetMotionType() - "<native>" Line ?
    [ (000EC16C)].PhysicsTrap.OnCellAttach() - "PhysicsTrap.psc" Line ?
[07/06/2012 - 06:12:04PM] error:  (000EC16D): has no 3d, and so cannot have its motion type changed.
stack:
    [ (000EC16D)].PhysicsTrap.SetMotionType() - "<native>" Line ?
    [ (000EC16D)].PhysicsTrap.OnCellAttach() - "PhysicsTrap.psc" Line ?
[07/06/2012 - 06:12:04PM] error:  (000EC16E): has no 3d, and so cannot have its motion type changed.
stack:
    [ (000EC16E)].PhysicsTrap.SetMotionType() - "<native>" Line ?
    [ (000EC16E)].PhysicsTrap.OnCellAttach() - "PhysicsTrap.psc" Line ?
[07/06/2012 - 06:12:04PM] error:  (000EC16F): has no 3d, and so cannot have its motion type changed.
stack:
    [ (000EC16F)].PhysicsTrap.SetMotionType() - "<native>" Line ?
    [ (000EC16F)].PhysicsTrap.OnCellAttach() - "PhysicsTrap.psc" Line ?
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000ACD7E)>]
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000ACD80)>]
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000B6F69)>]
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] The Starting Weapon is [ObjectReference < (00035514)>]
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] The Starting Weapon is None
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] Doesn't have a starting weapon
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] The Starting Weapon is [ObjectReference < (000B6F6B)>]
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Has a starting weapon
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] Has a starting weapon
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Handling Starting Weapon
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] Handling Starting Weapon
[07/06/2012 - 06:12:04PM] [default2StateActivator < (000986C2)>] Enabling Collision
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Disabling physics on [ObjectReference < (00035514)>]
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] Disabling physics on [ObjectReference < (000B6F6B)>]
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Moving 0 to the SwordMarker
[07/06/2012 - 06:12:04PM] error:  (000ACD7E): does not have any 3d and so cannot be moved to.
stack:
    [ (00035514)].ObjectReference.MoveToNode() - "<native>" Line ?
    [ (000ACD7F)].WeaponRackActivateSCRIPT.HandleWeaponPlacement() - "WeaponRackActivateSCRIPT.psc" Line ?
    [ (000ACD7F)].WeaponRackActivateSCRIPT.HandleStartingWeapon() - "WeaponRackActivateSCRIPT.psc" Line ?
    [ (000ACD7F)].WeaponRackActivateSCRIPT.OnCellAttach() - "WeaponRackActivateSCRIPT.psc" Line ?
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] Moving 0 to the WarhammerMarker
[07/06/2012 - 06:12:04PM] error:  (000B6F69): does not have any 3d and so cannot be moved to.
stack:
    [ (000B6F6B)].ObjectReference.MoveToNode() - "<native>" Line ?
    [ (000B6F6A)].WeaponRackActivateSCRIPT.HandleWeaponPlacement() - "WeaponRackActivateSCRIPT.psc" Line ?
    [ (000B6F6A)].WeaponRackActivateSCRIPT.HandleStartingWeapon() - "WeaponRackActivateSCRIPT.psc" Line ?
    [ (000B6F6A)].WeaponRackActivateSCRIPT.OnCellAttach() - "WeaponRackActivateSCRIPT.psc" Line ?
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 06:12:04PM] [default2StateActivator < (000986EC)>] Enabling Collision
[07/06/2012 - 06:12:23PM] [MQ102ChatterTrigger < (000AC137)>] triggered by [Actor < (0002BFA2)>]
[07/06/2012 - 06:12:58PM] [MQ102ChatterTrigger < (000AC138)>] triggered by [Actor < (0002BFA2)>]
[07/06/2012 - 06:13:04PM] error:  (000847DD): cannot enable an object with an enable state parent.
stack:
    [ (000847DD)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000847DD)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:13:04PM] error:  (000DC8E1): cannot enable an object with an enable state parent.
stack:
    [ (000DC8E1)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC8E1)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:13:22PM] error:  (000DC5BF): cannot enable an object with an enable state parent.
stack:
    [ (000DC5BF)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC5BF)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:13:27PM] [MQ102ChatterTrigger < (00109C2F)>] triggered by [Actor < (0002BFA2)>]
[07/06/2012 - 06:13:36PM] error:  (000DC54E): cannot enable an object with an enable state parent.
stack:
    [ (000DC54E)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC54E)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:13:36PM] error:  (000DC550): cannot enable an object with an enable state parent.
stack:
    [ (000DC550)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC550)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:13:36PM] error:  (000DC551): cannot disable an object with an enable state parent.
stack:
    [ (000DC551)].lvlpredatorscript.Disable() - "<native>" Line ?
    [ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:13:52PM] [MQ102ChatterTrigger < (000AC139)>] triggered by [Actor < (0002BFA2)>]

 

 

 

 

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well, there's already 4GB 680's and 670's but there's no plans for 4GB (8GB) 690's since they are kind of limited-edition like the 590's were. besides they're having a hard time keeping the 680's in stock, they're flying off the shelves

 

I could have gone dual 670 or 680 but the 690 has a better frame-metering technique to reduce micro-stutter

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General recommendation for skyrim:

DON'T GO SLI!!!

I still am yet to see any invisible textures, texture stretching, and rainbow textures you've been talking about. are you sure it's not from DDSopt or Optimizer Textures? (I'm not using either)

 

Edit: the only things I've noticed is the lack of HDR and the occasional shimmering over water. that and some weird occasional shadow casting issue, but could be related to a mod.

Edit2: also I noticed flickering land shadows about a week ago too.

Edit3: hmm, now I'm getting some flickering ambient occlusion on the very bottom of certain trees on the mountain path when you exit helgen.

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btw, regarding those shadow issues I was mentioning earlier; I'm semi-convinced it's another SLi bug. but I can't reproduce it by saving, exiting, and re-loading again - it just happens sometimes. (basically standing in a bright sun light somewhere with some flora or trees casting a shadow will occasionally make the shadows draw all over the place and move with you as you walk, instead of being stationary. often occurs in wooded paths, or dungeons with a light hole in the ceiling with shrubs)

 

and this occured with a vanilla/no mods install too.

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Shadows are screwed in SLI and also in surround resolutions. Bethesda screwed the pooch with shadows and it just gets worse with more processing power / usage. As if we didn't already know. :) ENB goes a long way to fixing it but it's not perfect either.

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yeah I've been looking for a good ENB replacement for RCRN and I think I finally found it - ENB Medieval Fantasy. It was taken down off nexus for supposedly copying and modifying someone else's ENB but it really is the best I've seen so far. plus it has SMAA too. (if anyone wants a copy, just PM me for a mediafire link, not sure about the forum rules of posting a link to it here)

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Personally I am using Skyrim Enhanced Shaders right now... will see what I end up with in the end. Been too busy fiddling with my new system! lol

 

Got my GTX 670's up to 2240 max boost (2215 min during bench, my cards run hot.. 80c/81c) and memory up to 3480Mhz. Gained 10fps from when I started benching.

Next step is getting my CPU temps down a little more, think I need to reapply my thermal paste.

 

Loving Skyrim at 58fps (fps cap) with ENB and game maxed out... even if I have to deal with the SLI glitches.

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nice, my 690 only goes to about 1188 max, artifacts past 1200. and memory is stable around 3445 (3500 was artifacting)

 

I tried Skyrim Enhanced Shaders, but it was way too bright for my taste, I'm really loving this new medieval fantasy ENB

 

Edit: not loving it so much anymore, it blurs stuff too much

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I just do it so I don't have to deal with Vsync issues... it's probably not needed but I hate any type of stutter/tearing.

 

Glad I went with the 4GB cards though, my VRAM usage has hit up to 3GB+ with all the maxed out texture mods around... especially in surround res.

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hmm, speaking of shadow bug. I wonder if this ENB setting would fix the shadows casted from flora?

 

ShadowCastersFix=true

 

or maybe ShadowObjectsFix=true does the job already

 

well I'm gonna try them all here.

 

[SHADOW]
ShadowObjectsFix=true
ShadowCastersFix=true
UseBilateralShadowFilter=true
ShadowQualityFix=true
DetailedShadowQuality=1
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regular SSAA does not do a perfect job with Skyrim. Nowhere near perfect. It totally fails to AA most transparent textures like snow on rock or moss on stone, and totally fails to AA the specular highlights on normal maps. SGSSAA does all of that and more.

source

 

they also talk here about SGSSAA blurring skyrim without specifically forcing a compatibility flag and MSAA in Nvidia Inspector instead of in-game, but I haven't noticed that.

 

also, FXAA reduces the aliasing on specular highlights and stuff too, but of course at the cost of blurring. SMAA didn't seem to do as good a job but it had next to zero blurring.

 

I also read somewhere that SGSSAA increases VRAM uses since it has to supersample the entire scene, so it could increase stuttering.

 

On another note, I'm considering getting a pair or triple 4GB 670's since the 690 I bought was apparently stolen. (long story, but I got a refund from eBay and have to send the card back to EVGA). 2GB per GPU is looking less and less appealing the more mods I add :-/

 

Edit: another quote

I can say from personal experience that you can run out of VRAM /w Skyrim and only 2GB. I hit that brick wall with 10-12 texture mods installed. A 4GB card is a godsend to a hardcore Skyrim player.

*sigh*

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For most machines MSAA x4 PP with SSAA x2 from driver is gonna be the sweet spot of performance/quality.

 

On a wimpy machine just the MSAA x2 PP will do, and an uber machine maybe just go SSAA 4x4 and SGSSAA x8 driver or something ludicrous like that. Then you got all the in between combinations.

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