Posted 11 July 2012 - 06:19 PM
They're much more noticeable (brighter) in-game.
I (apparently) managed to fix it by disabling AA and enabling FXAA but that can't be the only fix, can it?
Posted 11 July 2012 - 07:01 PM
Posted 11 July 2012 - 07:06 PM
Posted 11 July 2012 - 07:07 PM
well there's your issue. (just kidding, lol)
I have an AMD card (HD 6950).
not sure though, I guess you could try disabling all AA in-game and try forcing some AA modes in CCC
Posted 11 July 2012 - 07:12 PM
Posted 11 July 2012 - 07:34 PM
Posted 11 July 2012 - 07:38 PM
Posted 11 July 2012 - 08:13 PM
As far as the dots go, I use an AMD 6850, 1 Gb, 2-CrossfireX setup and have not seen this. I recommend using the settings described in the pictorial guide on the wiki (that is what I use, without issue).
Posted 12 July 2012 - 06:16 AM
Maybe it could be used as a base to expand STEP's ATI/AMD section? It's a bit sparse.
Especially this part:
Here you have to set the mirror value of the AA and AF setting selected on the CCC, for example if you set AF 16x and AA 8x into the driver panel, you have to set the same Antialiasing and Anisotropic Filter values into the Skyrim Options .
This thing is really important, and is necessary, because with the latest Skyrim patch only using the forced values without also having set the same values in the in-game options won’t work properly.
Posted 12 July 2012 - 08:53 AM
Posted 12 July 2012 - 08:56 AM
Posted 12 July 2012 - 06:57 PM
Posted 12 July 2012 - 07:59 PM
This is a logical analysis. I do not use PP and have never seen this. I wonder if this could be a driver issue? If not, has any texture opt been done?
I haven't seen the dots personally, but if using FXAA or SMAA clears it, then it must be somethign to do with a texture, and possibly an alphatexture. Both of those are full screen post processes shaders, so very small pixels like that will get smoothed out, so whatever is causing the problem will still be there, just not noticeable.
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Posted 12 July 2012 - 08:45 PM
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