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TES5Edit - XCLW Water Height / When to override


Geheiligt

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Hi all, recently been playing around in TES5Edit a lot, and I have a few questions.

 

To start, I have read the Basics of CR here on the STEP wiki, as well as watched a few videos. Where I get unsure is whether or not to forward a blank or edited record.

 

Two (decent?) examples of this question would be Water Height records and USKP records.

 

In general, would it be safe to forward USKP water height adjustments if an overriding mod changes it back to Skyrim.esm values? I suppose the same would go for general USKP adjustments that were overwritten by another mod.*

 

*Taken with a grain of salt, I understand some mods purposefully edit values in order to make the mod work.

 

I realize playing around in TES5Edit could lead to things going horribly wrong, but I want to learn more about resolving conflicts etc. I suppose that's all the questions I have at the moment. If anyone could answer these or point me in the direction of a more in-depth CR wiki/guide I would be much appreciated! As I've said I went over the basic guide here, as well as checked out the creation kit Tes5Edit wiki entry - which seems to be mostly basics and mod cleaning information.

 

Thank you!

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Any other line that isn't Water Height should be looked at as a fix if USKP changes it. Water Height of the two values I gave are read as the same thing by the engine for some reason, so forwarding those does nothing in game. The UP team had it set at whatever it was for SKyrim.esm and then the CK changed it. A lot of modders probably just forward the record without thinking about it, but it doesn't really matter if you do or don't.

 

As for Object Bounds, say a record has some bounds of 3, 5, 6, 2, and 9, but USKP changes them to 6, 4, 4, 8, and 6, then that was the CK doing it, not one of the UP team. If a record has all zero values, but USKP changes them to non-zero values, then it was an UP team member doing it and not the CK.

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Don't mess with Water height. The CK seems to change those values between 0 and -2147483648.000000 and default. They all mean the same thing. Also, unless object bounds are changed from 0, then they are something the CK changed on it's own. 

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I see. My main reason for asking is because, for example, Skyrim.esm and "last mod to overwrite" are both at 0, but USKP and every mod in between are at -2147483648.000000 in a given FormID. I would still leave it be?

 

My assumption is the mod that was used was created without use of USKP, thus any fixes etc were not carried over.

 

Thank you for the quick reply!

 

EDIT: So you can use Object Bounds to determine if it has been changed by CK (leave alone) or done on purpose by (USKP for example) that can bee carried over?

Edited by Geheiligt
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