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Using Triple Buffering (D3DOverrider) with ENB/FXAA?
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Question
NewYears1978
I know this has been asked many times over the years, and at some point Boris was going to add it to ENB but not sure if that ever happened.
I always use D3DOverrider in my games as it just tends to help smooth things out especially during frame drops.
Anyways, has there been found a way to run D3DOverrider with ENB/FXAA?
Thanks in advance for any help.
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