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Testing A World of Pain with Fear and Loathing


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#31 EssArrBee

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Posted 03 September 2014 - 01:59 PM

I don't think you'll miss a ton of stuff without the ILO/NVIP patch. Most of the interiors from NVIP were lit pretty well by the author. You just miss out on the light switches.



#32 Marjuna

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Posted 03 September 2014 - 06:17 PM

True enough. I'd been wondering if one of the supported mods had good enough lighting that I could do without the ILO variable. The light switches are a trifle goofy anyway I think. THANKS, SRB - WILL TRY IT OUT


Edited by Marjuna, 03 September 2014 - 06:18 PM.

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#33 Brainfever

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Posted 09 September 2014 - 09:09 AM

So can anyone confirm if its fine to use AWOP with F&L NV guide? Any major incompatibilities or conflicts?


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#34 EssArrBee

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Posted 09 September 2014 - 12:00 PM

Read all of FamousDeadGuys' comments. Also, remember to get the AWOP version of NVInteriors project and the ILO patch.



#35 FamousDeadGuy

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Posted 16 September 2014 - 10:58 PM

Hey, yeah I am still around, just been learning a lot about modding and working school at the same time. If memory serves, my setup was pretty boss. Shouldn't have any issue with AWOP, except maybe that really weird creepiness of silent conversations.


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#36 thorgal

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Posted 22 October 2014 - 12:47 PM

Out of curiosity , if i wanted to use AWOP with Fear and loathing , where in the load order should i place it ?


Edited by thorgal, 22 October 2014 - 12:48 PM.

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#37 Audley

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Posted 27 October 2014 - 08:15 AM

When I was running AWOP, I installed it directly before New Vegas Interiors Project. Never had any issues with it. I was also running AWOP Balance and Cleanup (highly recommend). LOOT should sort it out pretty easily, though in my Load Order I placed it ABOVE New Vegas Interiors Project.


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#38 thorgal

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Posted 28 October 2014 - 11:50 AM

Thanks .

 

Yeah i figured it should be placed next to interiors as it also adds more places . 


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#39 FamousDeadGuy

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Posted 12 November 2014 - 12:23 PM

So can anyone confirm if its fine to use AWOP with F&L NV guide? Any major incompatibilities or conflicts?

I sure can. Go through the modlist given by essarrbee and make sure that you ****** up the according patches. There will be some weird worldspace conflicts if you don't. Earlier in the thread, i detail a few fixes and compatibility patches that make FL:NV play nice with AWOP.

 

I just finished a fresh FL:NV install and I will be installing my AWOP revisions and testing them again. I know so much more about conflict resolution and Edit now than I did a few months ago, I should be able to provide some actual quality this time.


When I was running AWOP, I installed it directly before New Vegas Interiors Project. Never had any issues with it. I was also running AWOP Balance and Cleanup (highly recommend). LOOT should sort it out pretty easily, though in my Load Order I placed it ABOVE New Vegas Interiors Project.

what mods specifically are you running that are AWOP-specific? I am curious how this would work. I need to hit up RoyBatty and see if i can look at the fixes he made to AWOP...


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#40 Veezy

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Posted 02 December 2014 - 05:53 PM

Famous, any updates.
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#41 Mikaal

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Posted 14 December 2014 - 12:29 PM

A World Of Pain 5.2 available! ::D:


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#42 RoyBatty

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Posted 13 February 2015 - 05:54 AM

5.3 + 5.31 hotfix are available, as well as an updated version of AWOP for Dead Money with two new areas by Dj Mystro himself.

 

Balance and Cleanup is no longer needed (and it's incompatible now), most of that and much much more are already fixed in the main file.

 

Patches for many mods are included, also new ones for Russell and Freeside Open.

 

All dirty edits are removed. DO NOT UDR the tree or you will get a CTD. I keep my mods clean so you don't have to.

 

Over 1000 fixes and a couple hundred hours of work have gone into these. There is a change log on the nexus page.

 

DO NOT UDR in the hotfix patch or you will get the tornado of doom in a couple cells. This will be integrated properly into the next release.

 

Enjoy!


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#43 EssArrBee

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Posted 13 February 2015 - 02:54 PM

Hey Roy, I think the latest version of xEdit ignores the trees when you UDR. It's only available on AFK mods.



#44 Satur9

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Posted 13 February 2015 - 10:56 PM

Hey Roy, I think the latest version of xEdit ignores the trees when you UDR. It's only available on AFK mods.

Yep. You can even clean Vurt's Wasteland Flora Overhaul of UDRs without an issue. I cleaned the fertile version of WFO and it runs fine.

 

I'm tempted to try cleaning the Vault 22 Overhaul, but I'd like to hear if anyone else has tried it first.


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#45 RoyBatty

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Posted 14 February 2015 - 12:38 PM

Yep I know, I am constantly testing the new xEdit and reporting bugs ;)

 

I posted that because most people are still using the .32 release version which doesn't have that fix.


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