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Testing A World of Pain with Fear and Loathing


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#76 MosAnted

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Posted 02 July 2015 - 03:26 PM

 

I'm not sure what this editing is suppose to do..? Do they remove the interior from one of the mods or the other? Without editing anything, I can still enter both "Gomer's Gas and Go" and "Nipton Road Gas Station" even though they're occupying the same space

 

Essentially you remove the conflicting door from NVInteriors so only the one from AWOP will show up.


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#77 Tirencia

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Posted 02 July 2015 - 03:32 PM

hey Mos do you use Willow 


for anyone that knows when i combine ILO patches i have used ILO - NVInteriors Project - AWOP.esp without errors but when its done making the merged patch both the merged patch and that file are Bold instead of jut the merged patch.  Did I do something wrong


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#78 MosAnted

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Posted 02 July 2015 - 04:41 PM

No I prefer Russell

 

You only need to save the Merged patch, don't save the other ones.


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#79 Idrin

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Posted 02 July 2015 - 04:42 PM

Essentially you remove the conflicting door from NVInteriors so only the one from AWOP will show up.

Why can't both interiors just be there at the same time? I'm sure I can find a reason to explain why the backdoor into the Emergency Railway Station leads to another place then the front door. :)

 

If I understand this correctly, there is only 2 places outside the strip that occupies the same space, right? And what is the conflict in the Strip?


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#80 MosAnted

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Posted 02 July 2015 - 10:41 PM

Why can't both interiors just be there at the same time? I'm sure I can find a reason to explain why the backdoor into the Emergency Railway Station leads to another place then the front door. :)

 

If I understand this correctly, there is only 2 places outside the strip that occupies the same space, right? And what is the conflict in the Strip?

The same doors are used by both mods, so you have one door leading to two different places. that said it's your call if you don't want to use a compatiblity version. People interested in such is because they (me included) don't like such conflicts showing up in their game.

 

I have no idea what kind of conflict did the Strip record provide. I used to think it was the Pappy's Pit Stop/Fiend Hideout but it seems that's not the case.


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#81 MosAnted

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Posted 03 July 2015 - 10:28 AM

Right, so Iwent through the PN-AWOP Hit Point patch and checked all therecords. Forwarded all of the records from AWOP to the patch except base health to bring it in line with AWOP 5.4 Also deleted some unneeded records. If anyone's interested and I don't break any forum rule I can share a link. 


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#82 nexuspolaris

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Posted 14 February 2016 - 02:12 PM

MosAnted: Can you please help me explain the steps i have to take to use AWOP toghether with the FNL steps?


Edited by nexuspolaris, 14 February 2016 - 02:14 PM.

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#83 Tirencia

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Posted 25 July 2016 - 09:25 PM

So after my computer crashing I finally got a new system. I have a ? as before, now that a lot of stuff has been updated, does anyone know if AWOP and Monster Mod still doesn't play nice with FNL, unless you have a patch that fixes stuff like the door from NVInteriors and AWOP. Any help will be appreciated. 


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#84 Veezy

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Posted 30 June 2017 - 09:38 AM

Did anybody find a good way to add in AWOP into FnL?
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