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Setting max resolution on my mods?


Halde

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Hi y'all!

 

If I want to cut my mods down to 1024 using DDSopt(all of them), is it as simple as setting constraints to 1024x1024? Or is there more to it?

I'm a rookie DDSopt user, whom has not used DDSopt other than the quick guide.

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In theory then yeah that is all you would have to do. Assuming that all the other settings are also setup properly as per the guide. 

 

But keep in mind that you do not want to simply run ddsopt over everything since some textures will mess up when you alter the compression they are saved in etc. 

 

If you do not want anything higher then 1024, then simply do not install the HDDLC and just use the default textures... almost none of those are higher then 1024 anyways. Most of the larger texture packs also come with 1k optionals for you to use as well if you want to use those instead. 

That is assuming that the reason you want to do it is memory concerns. 

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Yea, I have 2 GB on a mobile graphic card. I don't want to push it.

 

Off-topic, I was wondering though. Is it odd for my modded setup to run with higher FPS than a complete vanilla setup? I just tried running complete vanilla(no HiRes DLC either), with Alternative Start installed, and had a measly 20-25 FPS outdoors. With a complete installment of STEP:Extended and a few more mods, I had 25-35 outdoors. This seems very odd?

 

And a last thing, although as well completly unrelated to the topic. How to make the show VRAM feature work in ENB? Whenever i hit the default f4, I get a 1-2 second freeze, and nothing to show for it.

Edited by Halde
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Shift + enter for the default opening of the GUI in ENB, then find the profile or statistics tab and open i in the enbseries.ini window. The VRAM and poly count etc. will be in one of those. 

 

Probably there are some ini settings that have changed relative to the default vanilla install which cause it. Or perhaps one of the mods offers a more performance freindly version. Or finally there have been some fixes made to some meshes etc. which cause the shadow calculations to become smoother to do for the GPU. Which again will cause an FPS increase. 

 

Adding more mods does not necessarily mean a drop in FPS. 

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If the constraints is sat on 8192x8192, the textures will stay the same size right(assuming none of them surpass 8k LOL)? 

I am optimizing quite a lot of mods, and I want to cap it at 1k. This practically only applies to Improved Vanilla Mountains though, which only exist in a 2k version. Perhaps a few minor mods as well though. 

 

~Sincerely

 

Halde

Edited by Halde
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