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#16 HamHands

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Posted 10 May 2016 - 11:20 PM

Can someone help me with this Powered Armor problem? There are so many mods I don't even know where to start to look!

 

The picture is the T-45 Armor, happens with the T-51 and Brotherhood of Steel Power Armor too.

 

 

 

https://imgur.com/Gjj9ITt

 

 

Edit: Please follow link, couldn't figure out thumbnails.

 

 

I just tried on some NCR Salvaged Power Armor and it looks fine.


Edited by HamHands, 11 May 2016 - 12:20 AM.

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#17 EssArrBee

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Posted 11 May 2016 - 10:50 AM

Maybe turn off the Transparency Fix in enblocal.ini.

#18 MonoAccipiter

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Posted 11 May 2016 - 11:00 AM

Try reinstalling aMidianBorn Book of Steel, looks like you have a messed up mesh (with the "glow" set on the mesh instead of by a texture). The Salvaged Power Armor has its textures from NCR Trooper Overhaul.


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#19 HamHands

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Posted 11 May 2016 - 10:00 PM

Try reinstalling aMidianBorn Book of Steel, looks like you have a messed up mesh (with the "glow" set on the mesh instead of by a texture). The Salvaged Power Armor has its textures from NCR Trooper Overhaul.

 

That worked! Thank you very much.

 

Now back to the Wasteland :)


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#20 CreamyRaccoon

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Posted 08 November 2016 - 03:58 PM

I recently started up a new game with F&L and ran across an issue with the police pistol. The textures are broken but I spawned in all other available weapons and they didn't have issues except for the project nevada homemade weapons which cant be fixed. Archive invalidation is also enabled and all of this was on a new clean save.

 

http://imgur.com/a/aHEv2 (screenshots of the police pistol)

 

any and all help is appreciated! 


Edited by CreamyRaccoon, 08 November 2016 - 04:02 PM.

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#21 MonoAccipiter

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Posted 08 November 2016 - 08:02 PM

Looks like a classic case of texture corruption. Either the texture path is set wrong in the mesh, which is unlikely as I can't remember having the problem, or the texture is corrupted. It should be from Weapon Retexture Project, so redownload that.


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#22 CreamyRaccoon

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Posted 09 November 2016 - 03:18 PM

I figured out what was wrong! I installed WMX DLC after WMX WRP causing the broken textures.  Sorry for being a goof :)


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#23 Majorman

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Posted 30 April 2017 - 02:47 AM

I've got the Dead Brahmin Blues. Which simply means that the dead Brahmins due North of Jean Sky Diving are distorted:

 

https://www.dropbox....DuQuYrFBga?dl=0


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#24 EssArrBee

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Posted 30 April 2017 - 05:00 PM

I've got the Dead Brahmin Blues. Which simply means that the dead Brahmins due North of Jean Sky Diving are distorted:

 

https://www.dropbox....DuQuYrFBga?dl=0

Not sure that's the actual texture doing that. It's just a glitch the game does sometimes. Any dead body can do that if it stuck in the ground mesh.



#25 MonoAccipiter

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Posted 30 April 2017 - 07:53 PM

Bug with the ragdolls mod, the already-dead bodies will do that. Especially noticeable with brahmin and nightkin. Activate the scanner in the ragdolls mod MCM menu, and for the few bodies it doesn't catch you can try to drag them a bit.


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#26 Majorman

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Posted 02 May 2017 - 04:53 AM

Thanks, Mono, will try that whenever I return to the area with the sacked caravan and return to report on the proposed fix. Currently my character is too far away from the grotesquely disfigured mutant cows because of "Bad waves of paranoia, madness, fear and loathing, intolerable vibrations in this place." (he-hem keeping with the F&L theme).


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#27 Majorman

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Posted 11 May 2017 - 01:18 AM

I'm back to report on the issue, thanks to Mono it is solved! Activating the scanner in MCM fixes the placement of dead bodies.


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#28 Majorman

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Posted 06 December 2017 - 01:14 AM

Once again I have an issue with meshes I cannot solve on my own, this time it's ALR (Aptom's Legion). Just take a look:

 

https://www.dropbox....Shot21.bmp?dl=0

https://www.dropbox....Shot20.bmp?dl=0

 

These "glitches" (OK, they're penis tattoos) appear only on males wearing Veteran Armors (thus far) for which ALR provides meshes, not textures. Any idea how I can solve the issue? Roberts has a plugin, but ALR does not...


Edited by Majorman, 06 December 2017 - 01:17 AM.

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