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I'd like to install the STEP patch from The Wasteland Patch Collection

(TWPC) DIFF3-RI-EVE-MMM-WMK-PRA-F3HMG-F3HF-20CWRE-IMPACT-UUF3P-FWE Patch.esp

but I don't have 20th century weapons installed. In the guide it says

Some users prefer to not use 20th Century Weapons since there are so many weapons added, and because there are problems with some of the weapons. Until Deadmano provides an alternate version for some of the major patches in TWPC, a patch that includes 20th Century Weapons can be installed and then the records for the 20th Century Weapons can be removed using xEdit.

I have the files required for xEdit

 

20th Century Weapons -Plus- Reborn Cut Weapons.esp

20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp

20th Century Weapons.esm

 

but I don't know how to remove the references, how can I do it?

 

==

 

Also, some things I noticed while following the guide:

https://wiki.step-project.com/User:Kelmych/Fallout3#Patches

Mod T3TForFWE, it says

To maintain compatibility with RH_IronSights - FOSE use xEdit to add records to a compatibility patch that loads after this mod (this is typically done as part of an overall manually created compatibility patch that loads just before the bashed patch from Wrye Bash)

That means I need to create a new patch right? I applied the modification mentions and made a new esp (MP5ForFWE-fix.esp) by selecting the entries that needed fixing, Right Click=>Copy as override into=>New file. Was this correct?

 

 

 

I installed the Smaller Crosshair, big dot version but it is replaced by Vanilla HUD Remastered later on, this could be considered.

 

 

 

The link in "Fallout 3 My Way - Resources (part 2)" section is

https://www.nexusmods.com/fallout3/mods/2282
lacking an "1" in the end and leads to an irrelevant mod. Very small but why not mention it :P

 

 

 

"Scribe Yearling takes all Pre-War Books" has a "Brisa Almodovar edition" and is recommended by LOOT and I used it instead, should I avoid it and use the normal version?

Edited by Hackerpcs
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By mistake the guide have been overwritten by just the changelog, I'm viewing the just before it version for now
https://wiki.step-project.com/index.php?title=User:Kelmych/Fallout3&oldid=101837
 
On User Recommended Mods section:
-Links to below 2 mods need a little fix:
Enclave Radio Enhanced;
Quieter Nuka-Cola Sign;
-Below mod is hidden with reason "updating"
Metal Boxes Replacer; replaces metal boxes with cardboard boxes


I have started the guide some time in November without finishing due to old GPU failing and had "Another Interior Mod" installed, changelog says
"Updated Installation Instructions for Another Interior Mod, to remove an overwrite of a location in In the Shadow of the Swamp"
but it isn't in the guide now, was it removed?


Generally, should I sort with LOOT after generating the bashed patch with Wrye Flash? Does it matter if I do?


On "Add Bash Tags" section:
I tried first the 3rd option with Generate Tags for Wrye Bash xEdit script:
"The script might add tags that shouldn't be added since they would cause Wrye Flash to overwrite records from some more desirable plugins, but in many cases this is not a problem."
This seems to be the case with "WEP Uniques FWE", if generate bash tags script is used on its plugins this problem will occur on A3-21's plasma rifle (luckily I've randomly had it while doing the guide on an old vanilla save and noticed it):
https://i.imgur.com/cYG3XN5.png
https://i.imgur.com/oadqRPK.png
Should I use the generate bash tags script at all? I noticed the problem after generating tags for all plugins so I think I can't know which tags are good and which aren't, right?

I tried then approach no1 by using the tags shown in LOOT (I have the provided userlist.yaml before the update above) but then the rifle becomes a sniper/plasma rifle combination:
https://i.imgur.com/9QtGy5B.png

So I wonder, should/can I avoid adding bash tags on my own at all and leave the default ones while generating the bashed patch? Because that way things seem to work properly
https://i.imgur.com/DH0IkZc.png

https://i.imgur.com/2xpRWjQ.png
By the way by leaving the 247 plugin count without a bashed patch at all the game doesn't launch and just shows a red line


So, by generating a bashed patch without adding any tags at all, some problems I saw:
Protectron's Gaze iron sights not shown correctly:
https://i.imgur.com/GVeIXdN.png
AK47:
https://i.imgur.com/8SH5wVo.png : right click pressed, no right sights
https://i.imgur.com/OZGT2ur.png : firing with right click pressed

Also as I've never used Powered Power Armor before, is it supposed to give this big -10 AGL bonus or something is wrong? It's fully charged
https://i.imgur.com/Hj3eXFD.png
Most of power armors I've tried are -10 AGL except mysteriously for Enclave Hellfire that gives only -3
https://i.imgur.com/Cfpw6tG.png


About the newer edit for Wasteland Patch Collection, it says
"Open xEdit and select only the desired patch. After xEdit' loads any record in the patch that includes a master record from 20th Century Weapons can be removed. When all of these records are removed, run the Clean Masters command in xEdit on the patch plugin and the master reference to 20th Century Weapons will be removed."

Does this mean that it must be done manually, checking one record of the patch at a time to see if it includes 20th century dependency?

Edited by Hackerpcs
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Just double checking, but is anyone else only seeing the "Revision History" of the Clear and Present Danger guide at this time?  For me it starts at the top with February 3rd, 2018, and goes down to August 18th, 2014.  I suspect it's a temporary thing where Kelmych is adjusting this or that, but if anybody really crossed a line with the Man, that well and truly sux.  :'(

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Just double checking, but is anyone else only seeing the "Revision History" of the Clear and Present Danger guide at this time?  For me it starts at the top with February 3rd, 2018, and goes down to August 18th, 2014.  I suspect it's a temporary thing where Kelmych is adjusting this or that, but if anybody really crossed a line with the Man, that well and truly sux.  :'(

Let´s not get dramatic ;) He obviously saved it wrong when updating the guide. You can still access older revisions, eg. https://wiki.step-project.com/index.php?title=User:Kelmych/Fallout3&oldid=101837

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Let´s not get dramatic ;) He obviously saved it wrong when updating the guide. You can still access older revisions, eg. https://wiki.step-project.com/index.php?title=User:Kelmych/Fallout3&oldid=101837

 

Dunno, I have a talent for drama when I'm exhausted, best not to let it go to waste.  But seriously, thank you for the link, I hadn't known how to access that otherwise.  :)

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On the Fallout 3 INI Tweak Guide page, the link to DoubleYou's BethINI (as uploaded by Vuud) is wrong.  Currently it links to a Mod Not Found kinda page.  Correct link (as listed below) goes here.
 
https://www.nexusmods.com/fallout3/mods/21741/?tab=description&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmoddescription%2F%3Fid%3D21741%26preview%3D&pUp=1
 
Currently going through a long night for modding - skimming the guide, linking and downloading, copy'pasting, thorough reading, (rinse, wash, repeat) so I'll update if I find anything else or whatnot.  Truly love the usefulness of this guide for someone that's as absentminded and otherwise technically ignorant as myself.

Edited by SergeTroy
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I, uh, couldn't find a way to edit my prior post, so with apologies, I have a question on the Fallout 3 INI Tweak Guide page ...

 

I think there's a small formatting issue within the Fallout INI section, as [Fonts] and </pre>--> are outside of any box (forget the BBCode or whatnot in describing that formatting, apologies).

 

Also, I'd actually copied this page to a word doc back in ... Nov. 01, 2015; comparing the current page and my copy, I see that the "Rendered Terminal" section is missing, is that intentional?  (I may be using my Post code wrong, I just went with CSS and no starting line number).

[RenderedTerminal]
;from ''Higher Resolution In-Game Rendered Terminal Text''
 fRenderedTerminalZoom=33  ;enable higher resolution text displayed within in-game rendered terminals

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