skwareballz Posted May 18, 2012 Share Posted May 18, 2012 Pannonian just added rocks and mountains https://skyrim.nexusmods.com/downloads/file.php?id=17243 I think they look pretty nice, hopefully this turns into one mod as it grows. Link to comment Share on other sites More sharing options...
Vond Posted May 18, 2012 Share Posted May 18, 2012 Will try that one out, though the fact that it doesn't make use of the bethesda-engine bugfixes for parallax that ENB fixes is a bit sad, doesn't mean it's not good though, we'll see! Link to comment Share on other sites More sharing options...
Vond Posted May 18, 2012 Share Posted May 18, 2012 Ok the mod skwareballz linked has now been updated and now makes use of ENB's parallax bugfixes, excellent! Link to comment Share on other sites More sharing options...
Neovalen Posted May 18, 2012 Share Posted May 18, 2012 Yeah, now I just wonder if it will work with our STEP mountain textures... Link to comment Share on other sites More sharing options...
Vond Posted May 18, 2012 Share Posted May 18, 2012 Just remove the textures part from Pannorians parallox mountains & rocks archive, and it works fine Link to comment Share on other sites More sharing options...
Neovalen Posted May 18, 2012 Share Posted May 18, 2012 Just remove the textures part from Pannorians parallox mountains & rocks archive, and it works fine This was just posted by the mod author:I haven't tested with Skyrim HD, but you can safely delete the mountainslab.n.dds and the mountainslab.dds files in the texture/landscape/mountains folder. The only thing you really need is the 2 files ending with a _p.dds and the meshes assuming that both Skyrim HD and the High res overhaul both uses the same original meshes (I think they do). Basically, download the mod, 1. then unzip it outisde of skyrim. 2. go inside the mod's folder (textures) and delete the mountainslab01 and 02 .dds files as well as the the ones ending with the_n. 3. The only stuff you should have remaining are the 2 files ending with a "_n_p" in the "/textures" folder of this mod. Then copy over both folders (meshes and textures) into your data folder. 4. Don't forget to download and install the latest ENB mod from Boris' website and install it. This procedure will leave any texture mods intact, and allows to have their own textures running. I don't know how it's gonna look like ,soon I will download the mods and test it myself. Don't forget, this is still alpha-stage, meaning it's far from being done. :) Link to comment Share on other sites More sharing options...
frihyland Posted May 18, 2012 Share Posted May 18, 2012 moved to its own thread Link to comment Share on other sites More sharing options...
Spiffyman Posted May 18, 2012 Share Posted May 18, 2012 I am not going to try this one, as the pages says you will take a hit on fps with it. The Whiterun (and new solitude) say there is minimal performance loss. I'd guess that's because these are rock textures, used all over the place, but I don't really know. Link to comment Share on other sites More sharing options...
frihyland Posted May 18, 2012 Share Posted May 18, 2012 It will be similar to the hit you get from SMIM or Parallax Whiterun, etc... it takes more GPU power to render the more complex meshes. Any place that includes a large amount of these more complex meshes is going to lower fps, but its just gonna be specific places not everywhere. Link to comment Share on other sites More sharing options...
MadWizard25 Posted June 14, 2012 Share Posted June 14, 2012 Different author than the other parallax mods, but does pretty much the same thing. Atm its just a suggestion, if anyone wants to check it out. Ill provide some screenshots this weekend once i have the time to reviewhttps://skyrim.nexusmods.com/mods/17243 Link to comment Share on other sites More sharing options...
LeetMiniWheat Posted July 15, 2012 Share Posted July 15, 2012 this mod also conflicts with all the wet rocks files from W.A.T.E.R. meshes/landscape/rocks/wetrocks/ not sure which to keep though Link to comment Share on other sites More sharing options...
frihyland Posted July 15, 2012 Share Posted July 15, 2012 Wet rocks effects are included in this iirc. Link to comment Share on other sites More sharing options...
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