Choose the most appropriate patches for you Load Order.
UL (Unique Landscapes)
Check00 ROC +UL Imperial Isle
Check00 ROC +UL Skingrad Outskirts
Let the People Drink
Check00 ROC +Let the People Drink
UL + Let the people drink
Uncheck00 ROC +UL Imperial Isle and 00 ROC +Let the People Drink
Check00 ROC +UL Imperial Isle +Let the People Drink
Notes: (if needed)
<short description>
Okay, as you see for the patches even for two different mods telling/showing the user the correct patch is going to be tricky for when there is more patches. Is there a way to have a guided list. For example, when a user is at that location hey/she will see selectable boxes. So that when the user select both UL + Let the people drink that only that only: Check00 ROC +UL Imperial Isle +Let the People Drink shows up. This isn't a big deal with two but when there are many more it'll become cluttered.
Is there a way to apply logic to text to hide/unhide when needed? Is it a feature that could be added or be too difficult?
Is there a way to add logic elements to text?
I'll mock up something to visually explain it later.
The best guided list I can think of is Newegg.com
Where you can pick categories and then individual sub categories. Then give a list of all the things that match.
If this is completely impossible or isn't worth the hassle then i'll look into a new format.
Question
hishutup
First, I am not 100% sure this is the correct location.
Take a look at this first:
Roads of Cyrodiil
Choose the most appropriate patches for you Load Order.
UL (Unique Landscapes)
Check00 ROC +UL Imperial Isle
Check00 ROC +UL Skingrad Outskirts
Let the People Drink
Check00 ROC +Let the People Drink
UL + Let the people drink
Uncheck00 ROC +UL Imperial Isle and 00 ROC +Let the People Drink
Check00 ROC +UL Imperial Isle +Let the People Drink
<short description>
Okay, as you see for the patches even for two different mods telling/showing the user the correct patch is going to be tricky for when there is more patches.
Is there a way to have a guided list. For example, when a user is at that location hey/she will see selectable boxes. So that when the user select both UL + Let the people drink that only that only:
Check00 ROC +UL Imperial Isle +Let the People Drink
shows up. This isn't a big deal with two but when there are many more it'll become cluttered.
Is there a way to apply logic to text to hide/unhide when needed?
Is it a feature that could be added or be too difficult?
Is there a way to add logic elements to text?
I'll mock up something to visually explain it later.
The best guided list I can think of is Newegg.com
Where you can pick categories and then individual sub categories. Then give a list of all the things that match.
If this is completely impossible or isn't worth the hassle then i'll look into a new format.
Edited by hishutupLink to comment
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