# UIO and Mod Organizer

53 replies to this topic

### #31 rpsgc

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Posted 28 October 2014 - 12:01 PM

Disabling 'The Weapon Mod Menu' takes care of that but the text is not centred because it's using vanilla fonts apparently?

http://i.imgur.com/aRaRwg6.jpg

Edited by rpsgc, 28 October 2014 - 12:05 PM.

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### #32 EssArrBee

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Posted 28 October 2014 - 08:20 PM

UIO is back with an update that fixes the WMM problem.

### #33 Butcher

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Posted 02 November 2014 - 02:53 AM

Has anyone else had issues with One HUD and Project Nevada where the grenade hotkey icon never disappears?

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### #34 GSDFan

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Posted 02 November 2014 - 05:34 AM

I have not seen this and all my hud items go away when nothing is equipped. It may just be a setting in one of the mods. Do you have any other mods in addition to my list? I will look to see if anything stands out in my game.

### #35 Butcher

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Posted 03 December 2014 - 06:32 PM

I managed to fix the problem by reinstalling OHud. By the way OHud has a new update and now requires UIO. Doesn't have a fomod installer anymore. Not sure what else is different. Wonder if this affects the MO install process.

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### #36 vugavavy

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Posted 13 June 2015 - 09:18 PM

Hello,

I am having a problem installing UIO using MO. I have a clean install of Fallout NV and so far have installed NVSE and Fallout 4GB according to the Fear & Loathing in New Vegas Guide instructions. As for mods I have only installed Darnified UI, The MCM, and OneHUD, all according to Gopher's instruction video, and thus I'm pretty sure everything is installed correctly.

The problem is when I installed UIO the extraHUD options (clock, rads, needs, etc) did not appear in my game, as if UIO was never installed. I have tried various things posted in previous posts here such as adding the oHUD.txt to UIO folder, and installing the components of oHUD separately, however nothing seems to be working correctly. Any help on how to fix this is greatly appreciated. I apologize if this has already been answered but from what I read in this thread not much worked for me.

Here is a picture of my MO if it helps: http://i.imgur.com/V2KhVUN.png

Also this is my UIO log if that helps:

*** UI Organizer (v1.31) initializing ***

NVSE version = 04050070
fallout root = D:\Games\Steam\steamapps\common\Fallout New Vegas\
Documents root = C:\Users\*USER*\Documents\

* Darnified UI detected.

--------------------------------
*** Checking supported files ***
--------------------------------

>>>>> Processing file: private\supported.txt
> Checking: arwen\fatigue_hud.xml
> Checking: arwen\strain_hud.xml
> Checking: cyberiandawn\cyberiandawnhud.xml
> Checking: directorschair\directorschair.xml
> Checking: fairypack\fairypack_hud.xml
> Checking: filmgraineffect.xml
> Checking: flashlight_battery.xml
> Checking: fww\weaponwheel.xml
> Checking: hude\hud_e.xml
> Checking: imcnnv\imp.xml
> Checking: jazzisparis\ccchud.xml
> Checking: jazzisparis\firingmodehud.xml
> Checking: jazzisparis\ftahud.xml
> Checking: jazzisparis\heatmeterhud.xml
> Checking: jetpack\b3jetpack_hud.xml
> Checking: jetpack\b3jetpack_hud(darn).xml
> Checking: meleehotkey\meleehotkey.xml
> Checking: neotropic\neotropic_hud.xml
> Checking: neotropic\neotropicweapondisplay_hud.xml
> Checking: pelinor\selectivefire.xml
> Checking: pnx\pnxeohud.xml
> Checking: pnx\pnxhud.xml
! Conditions evaluated as False > Skipping.
> Checking: ppa\ppa_hud.xml
> Checking: primaryneedshud.xml
> Checking: rangefinder.xml
> Checking: sc\sc_hud.xml
> Checking: vera\vera.xml
> Checking: wmm\wmmtrigger.xml
> Checking: wmm\wmm.xml
> Checking: mcm\mcm.xml
> Checking: pnx\pnximplants.xml

---------------------------
---------------------------

* File does not require any patching.

* File does not require any patching.

* File does not require any patching.

* File does not require any patching.

* File does not require any patching.

* File does not require any patching.

* File does not require any patching.

* File does not require any patching.

* File does not require any patching.

* File does not require any patching.

* File does not require any patching.

* File does not require any patching.

* File does not require any patching.

* File does not require any patching.

* File does not require any patching.

* File does not require any patching.

* File does not require any patching.

* File does not require any patching.

+ Appending reference: arwen\strain_hud.xml to: hudmainmenu
+ Appending reference: imcnnv\imp.xml to: hudmainmenu
+ Appending reference: flashlight_battery.xml to: hudmainmenu
+ Appending reference: fairypack\fairypack_hud.xml to: hudmainmenu
+ Appending reference: hude\hud_e.xml to: hudmainmenu
+ Appending reference: ppa\ppa_hud.xml to: hudmainmenu
+ Appending reference: primaryneedshud.xml to: hudmainmenu
> Patching file:

ERROR: Could not decode XML file > Aborting.

+ Appending reference: mcm\mcm.xml to: startmenu
> Patching file:

-------------------------
*** Checking INI file ***
-------------------------

>>>>> Processing file: Fallout.ini
* File does not require any patching.

-------------------------------------
*** Exiting game: Undoing changes ***
-------------------------------------

Edited by vugavavy, 13 June 2015 - 09:19 PM.

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### #37 Kelmych

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Posted 14 June 2015 - 01:44 AM

For Fallout 3 I found there was a problem with UIO and the Gopher UI mods. Gopher changed aHud for Fallout 3, and the corresponding FNV mod OneHud, around the same time of the last release of UIO. For Fallout 3 I found that UIO had not incorporated this change; it's possible this is also true for the FNV version of UIO. Try using the same fix that I created for the Fallout 3 guide (see my signature block) in the installation instructions for the aHud mod. You'll find the same aHud folder is also present in OneHud. The instructions are:

Right click the OneHUD mod in the left pane of MO, and select Open in explorer
In the "prefabs" folder create a new folder named "darn", then open this new folder
Paste the "hudtemplates_darn.xml" file into this folder, then rename it "hudtemplates.xml".
Close the explorer window.


I can't guarantee it will fix the problem; at some point I may have time to look at the UIO xml and see if it has the same problem as is present in the FO3 version.

Let us know if this works. If it does I'll add it to the FNV guide.

### #38 GrantSP

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Posted 14 June 2015 - 01:58 AM

Well I'll be damned! Although I didn't have the same issue as the OP I decided to examine my XML files and I made the suggested changes and finally my 'grenade icon' disappears along with the rest of my UI. clearly we need to have a close look at what is in each of these files and ensure they are in fact being added into the UIO config.

Nice catch @Kelmych.

### #39 Kelmych

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Posted 14 June 2015 - 03:40 AM

The UIO page now has some better information and I changed the fix for FO3. I read the FNV and FO3 UIO pages are realized that the Onehud FNV and the aHUD and iHUD mods for FO3 are not on the list of supported mods for UIO and need to be added as per the directions on the Nexus page. I created one for FO3 and I'm testing this and then putting it in the guide.

### #40 vugavavy

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Posted 14 June 2015 - 10:12 AM

Hi,
Thanks for replying. I tried what you said but same result. Tried with a previous save file and also tried with a new game just to make sure, but nothing has changed.
So what your saying is oHUD for FNV is not actually supported by UIO? In the Gopher tutorial video it worked fine for him.
Anyways I hope you can figure it out and if you need anything else from me I'll be glad to assist. Thanks.
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### #41 Kelmych

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Posted 14 June 2015 - 07:12 PM

I don't currently have an FNV MO profile I can use to test this myself. In an MO profile in which UIO has run at least once, in the MO\mods directory open up the menus\main\hud_main_menu file in a text editor and post all the lines that start with "<include" that have either "aHUD" or "darn" in the line. I may be able to determine what is happening from this.

By the way, the UIO problem in FO3 is that aHUD expects that the version of this file from aHUD is the one being used by UIO when it starts up. At least in FO3, however, UIO uses a different version of "hud_main_menu.xml".

### #42 vugavavy

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Posted 14 June 2015 - 11:33 PM

Hmm, so I tried to do that, and my "main" folder is empty?? Could that be the reason of my troubles?

Also checked the "overwrite" folder, nothing there.

Edited by vugavavy, 14 June 2015 - 11:36 PM.

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### #43 GrantSP

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Posted 15 June 2015 - 01:28 AM

If you mean this folder: Mod Organizer\mods\UIO - User Interface Organizer\menus\main, no, these are populated at runtime.

On the other hand if you mean this folder: Mod Organizer\mods\UIO - User Interface Organizer\uio\private\menus\main, then there is a problem. Though I imagine you mean the former in which case all is good.

Your 'Overwrite' folder though should contain at least some empty folders after each run.

Are you absolutely sure you have NVSE installed correctly and also have the UIO plugin installed? You should see ui_organizer.dll in the 'Data' tab listed in the NVSE -> Plugins folder.

### #44 vugavavy

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Posted 15 June 2015 - 11:24 AM

Ah yes I did check the wrong folder,  sorry about that.

I meant the overwrite folder did not have the file you mentioned, not nothing at all , it did have empty folders, again my mistake, I apologize.

I am positive NVSE is installed correctly, I used the 'getnvseversion' command to make sure, and the ui_organizer.dll is in the NVSE plugins folder.

After finding the file you mentioned earlier, I searched for "aHUD" and "darn", but nothing came up. I uploaded the file on Dropbox (I did not know how to attach using the forum, sorry) if you want to take a look at it?

Again, I really appreciate you taking the time to help me and I'm sorry for giving you such a hard time.

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### #45 Kelmych

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Posted 15 June 2015 - 10:09 PM

Once I get the basic Fallout NV mods reinstalled I'll see what UIO is doing. I got part of them done yesterday.

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