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ENBSeries (by Boris Vorontsov)


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#16 frihyland

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Posted 21 October 2012 - 11:09 AM

Latest from Boris:

Performance of optimized ssao effect is almost three times faster on my pc, i gonna try the same for other effects


Hallelujah, I may finally be able to run SSAO :D
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#17 ivactheseeker

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Posted 28 November 2012 - 05:36 PM

He improved the performance and quality of SSAO ( although i think he hasn't finish ) and started workings on reflections. here are some screenshots: http://postimage.org/image/r7b0tk9kx/ http://www.flickr.co...ess/8223156393/ http://www.flickr.co...ess/8223157739/ http://postimage.org/image/8mdc3kaoj/ http://postimage.org/image/txaw7tssz/ http://postimage.org/image/6vppoc3rn/ http://postimage.org/image/ys4l63r4j/ not bad :woot:
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#18 Neovalen

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Posted 28 November 2012 - 07:14 PM

Reflections in the latest version are great... loving it with Seasons of Skyrim 2.0preview. 55+ with everything turned on now. Not really playing much, but I had to check it out.
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#19 stoppingby4now

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Posted 28 November 2012 - 07:31 PM

Those reflections look awesome. I remember seeing a screenshot at one point where carpet was even casting reflections. Do you know if this is being worked on, or if it's even possible for him to limit what reflects?

#20 ivactheseeker

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Posted 28 November 2012 - 09:32 PM

Reflections are related to specular maps. You can only tweak the intensity of the reflection for now. Still, they'll probably find a way to balance everything out. As Boris itself said 'This effect only for testing, quality is bad and performance too' . :) here is another screenshot: without reflection http://imageshack.us.../7213/ref2a.jpg with reflection http://imageshack.us.../2972/ref1h.jpg
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#21 JudgmentJay

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Posted 28 November 2012 - 10:08 PM

Wow that is really impressive.
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#22 stoppingby4now

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Posted 28 November 2012 - 10:09 PM

It's still a giant leap forward IMO. Those two screenshots really point out the problem of the current game engine to accurately portray ambient light.

#23 z929669

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Posted 29 November 2012 - 12:42 AM

I am using 0.122 now with SkyRealism, and it works great ...

#24 JudgmentJay

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Posted 29 November 2012 - 01:40 AM

I really can't get over how great those screenshots look. When this gets perfected/optimized I'll definitely move over to the ENB camp.
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#25 rpsgc

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Posted 01 December 2012 - 09:44 AM

Has anyone noticed a decrease in performance with 0.123? I'm using TC's RCReN (SkyRealism) and I merely replaced the .dll I tested it outdoors and I got a 5 fps loss. Wasn't it supposed to increase performance?
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#26 Besidilo

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Posted 01 December 2012 - 01:38 PM

Has anyone noticed a decrease in performance with 0.123? I'm using TC's RCReN (SkyRealism) and I merely replaced the .dll


I tested it outdoors and I got a 5 fps loss. Wasn't it supposed to increase performance?



Have you turned reflections off?
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#27 rpsgc

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Posted 01 December 2012 - 01:42 PM

Has anyone noticed a decrease in performance with 0.123? I'm using TC's RCReN (SkyRealism) and I merely replaced the .dll


I tested it outdoors and I got a 5 fps loss. Wasn't it supposed to increase performance?



Have you turned reflections off?


'EnableReflection=false'

They are off.
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#28 z929669

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Posted 01 December 2012 - 03:52 PM

I actually get a +4-5 FPS increase with ENB 0.122-3 versus 0.119

#29 rpsgc

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Posted 02 December 2012 - 07:45 PM

This is driving me bonkers. I exit Lakeview Manor, turn right towards the slope leading to the lake. I stop and look at the trees near the lake. No ENB -> 42 fps ENB 0.119 -> 35 fps ENB 0.123 -> 26 fps :wallbash: I think I'll stick with 0.119
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#30 z929669

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Posted 02 December 2012 - 10:24 PM

This is driving me bonkers. I exit Lakeview Manor, turn right towards the slope leading to the lake. I stop and look at the trees near the lake.

No ENB -> 42 fps
ENB 0.119 -> 35 fps
ENB 0.123 -> 26 fps


:wallbash:


I think I'll stick with 0.119

I would run your compares against different scenes, as this could be a special case. Also, I am running in CrossfireX, so things may be different.


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