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ELEP - Full Vanilla Customizable ENB (by JawZ)


TechAngel85

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Ok thanks.

 

Just thought of another thing that would be required if you decide to use this as your comparison preset base, ENB Adaptation needs to be added for it to work.

 

Simplest way is just adding two lines above // ENB Bloom in enbeffect.fx

    float4 ebloom = tex2D(_s3, _v0.xy);  /// ENBSeries bloom effect
    float4 eadapt = tex2D(_s4, _v0.xy);  /// ENBSeries adaptation effect // This is the code line that needs to be added, preferably in the same location like it's done here
    float4 gCol   = color;               /// Special unaltered ENBSeries color variable for use in the "Before" effect included in Split Screen

// ENB Adaptation
    color.xyz /= eadapt.xyz;    // Applies to everything and can only be customized by the enbseries.ini [ADAPTATION] settings. Mainly for testing and not a good option for proper adaptation behaviour.
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I think it'll work nicely for the compares.

 

In general, you've done a very good job at obtaining your goal. There are three areas that you might want to look into if you're aim is to keep is as close to vanilla as possible:

  1. The sun. You're Procedural Sun is huge! The vanilla sun is about half the size of yours with a large sun glare. Yours is about the size the sun glare from vanilla. HUGE! lol :lol:
  2. The fog around the mountains is blue. In vanilla this fog is light to medium grey. I agree that it could use some fixing, but yours happens to be baby blue and sticks out a bit too much. It really draws the eye when it shouldn't.
  3. The nighttime brightness. You've darkened nights quite a bit and although I actually prefer this and think it's great, it's a bit far off from vanilla if that was your goal. This one was more of an observation than any type of issue. I quite prefer the darker nights and think it's more accurate than what vanilla provides; therefore, this is considered more of a fix imo. But others might disagree.
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Yeah I know it's hard to keep a good balance in between Sunset and Midday, often causes a huge Sun around either 10 AM or 4 PM. I'm working on fixing that for the next version to create a better blend.

 

Well that is an easy fix, both if the Mist is enabled or disabled. Will look into it more closely.

 

I tried to bring in a similarish darkness as I'm used to when there is a full moon with a cloudless sky in real life, not so much keeping the vanilla overall ambient darkness. And I thought that users would actually end up finding Night Eye effects and/or torches useful to see more detailed stuff than how it is in vanilla, really no need for a torch or the Night Eye effect in vanilla because you can see well enough in shadows and similar dark areas.

But if there are requests of having a brighter night version, then I will do such an optional version.

 

Thanks for gicing me some feedback to work on and further improve this preset, and in a fast pace like that.

 

 

Oh and by the way after I've finished and released the ELE - Lite suite on nexus (propably at the end of this week) I will do a "ELEP - Visual Fixes" .esp file that will be totally optional but fix certain issues like the fog seams and other things I know or find that can only be fixed by using a .esp plugin.

Edited by JawZ
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Enable "UseOriginalObjectsProcessing"

 

Otherwise you won't get a clean vanilla look. As soon as you enable ENB processing (Direct, Ambient, Specular, Point lighting, Fog, SSS) it becomes impossible to get consistant vanilla looks across all weathers. When you enable UseOriginalObjectsProcessing you disable ENB's version of, for example, game fog (it's not the same, you'll notice immediately) and you will still run all the effects from the ENB shaders, minus the ENB versions for game lighting.

 

Sky settings will still work, though. Unless you set that to disabled as well.

Edited by prod80
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I have divided the weathers between the weather types that has the most similar visuals between them, so I could customize all ENBSeries settings available when using the Weather System. enbeffect.fx handles the base while the .ini files corrects specific parts of each individual weather type grouping.

 

Enabling UseOriginalObjectsProcessing limits the ENBSeries use to correct the issues I had with vanilla visuals. If a vanilla look is all you want it's better just using the AGCC code, in my opinion. Even though they are the same, in the end it's just a matter of how they are implemented and used. AGCC allows additional shader effects and doesn't disable certain features while still maintaining the vanilla visuals as long as it is left alone in it's default state and has no other code that affects the end results.

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UseOriginalObjectsProcessing is different from UseOriginalPostProcessing.

 

UseOriginalPostProcessing is using the AGCC code part, UseOriginalObjectsProcessing handles the ENB lighting features only. When you enable UseOriginalObjectsProcessing all settings under [ENVIRONMENT] stop to function and Skyrim lighting is brought back into place. In some cases this allows for much better scenes where ENB lighting (which is based on vanilla lighting system) makes a little mess of things. This is clearly visible on weathers like 10a232.

 

But of course on other weathers to opposite applies, always this trade off. But assuming this is about bringing ENB lighting to the vanilla game, pretty irrelevant info to disable the lighting then :) Can be a nice project too to bring ENB fx shaders to the vanilla game

Edited by prod80
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Sorry, I misread the that it was the Object and not PP line last night.

 

Yeah I know, in simplest terms it's similar to how the deferred enable/disable "button" works. Or a mix of that and slight ENBoost only mode. Anyway I misread what was what.

Edited by JawZ
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  • 11 months later...

Hi,

 

I have a brand new STEP 2.2.9.1 Core installation, and I'm looking for a basic ENB mainly to fix interior shadow striping (I get a lot of shadow stripes and ripples on NPC inside buildings). This one seems to be perfect for what I want, but I'm not sure if it is compatible with STEP 2.2.9.1.

 

Am I supposed to install this preset alongside ELE - LITE, or remove the mod?

 

Thanks!

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ELEP was designed for vanilla visuals, but it does work well with ELE - Lite and I run it with complete vanilla game and complete STEP: Extended and with STEP: Extended + my own additions. No technical problems at all.
With v1.3 it will be even more compatible with ELE and use the Dungeon feature I implemented to allow ENB values to be separated between interior and dungeon values. And it will look even better than before, not so washed out as v1.2.2 and older versions did.
 
[spoiler=My complete mod list, STEP: Extended ++]

# This file was automatically generated by Mod Organizer.
*Unmanaged: HighResTexturePack01
*Unmanaged: HighResTexturePack02
*Unmanaged: HighResTexturePack03
*Unmanaged: Dawnguard
*Unmanaged: Dragonborn
*Unmanaged: HearthFires
*Unmanaged: Falskaar
*Unmanaged: Wyrmstooth
*Unmanaged: summersetisles
*Unmanaged: ELE_Si_Lite
*Unmanaged: Grass_Density
*Unmanaged: ELEWL
-STEP JZ LOD Output
-STEP JZ LOD Textures
-DynDOLOD 1_46
+Wyrmstooth 1_15
+Falskaar 1_1_5
+Tools Output
+Skyrim Better Roads
+Immersive Citizens - AI Overhaul
+Better Vanilla Hair by kebrus v02b
+Dynamic Things
+Tailoring
+Nicer Snowflakes - Realistic
+Eye Normal Map Fix
+HD teeth Normalmap
+HD teeth
+Stone Quarries - Retexture 1024px
+Nirnroot New Revised Version 1K
+SkySight HD Hi-Res Pillow - Smoother Burlap Cotton
+2K HD Pickaxe - Desaturated Medium
+Real Gold Trophies
+Dragonclaws TRANSPARENT with REFRACTIONS v3
+2K (Lite) SkySight Smelter HD
+Mystic Tuning Gloves HD
+Gold Elder Scrolls
+Display Plaques Wood and Padding - 2K
+Display Cases Plain - 2K
+Skygazer 2K HD Constellations (Bright with Nebulae)
+(1K) Skygazer Moons - Masser and Secunda HD Moon
+Transparent and refracting Icicle and Frost Atronach
+DELICIOUS SKYRIM
+Woven Decoratives - HD 1K
+SkySight Skins Ultra HD - Male HIGH_Vanilla_Subsurface
+NPC Overhaul - Version 3
+Equipping Overhaul
+DragonFire - Dragonborn Version
+DragonFire - Tactically Enhanced Breath Shouts
-Dynamic Spells
+Immersive detection of NPC v2.0 (Dark night only)
+Immersive detection of NPC v2.0
+Skyrim Realistic Archery - Frostfall patch
+Skyrim Realistic Archery - Hunterborn patch
+Skyrim Realistic Archery V1.9 GOLD
-Stealth Kills for Followers 1 6 EN
-Spell Charging
+Training Dummies and Targets - Falskaar Edition
+Field Alchemy
+Spell Sneak Attacks
+Swift Potion Reborn
+Death has consequences
-SpellChaining
+Fire and Ice Overhaul - Version 3.2
+Learn Alchemy From Recipes
+Smart Cast
+ReadAndLearnSpeechcraft
-Dynamic Magicka and Stamina Growth V6-0
+Wrath of Nature
+Chemistry - An Alchemy Overhaul
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+Better Fast Travel v3.76 - Loose - Hearthfires
+Better Vampires 6.6
-Magic Duel Reborn - Latest Version - No BSA
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+Drinking Fountains Of Solstheim
+Drinking Fountains of Skyrim
+Morning Fogs Refined
+Windhelm Lighthouse
-Skyrim Bridges
+UniqueBorderGates-All Patch for Point The Way
+UniqueBorderGates-All
+Immersive Laundry Optimized Textures for 0.5
+Immersive Laundry 0.5
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+Book Covers Skyrim - Lost Library - DESATURATED
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+Giant
+Falmer.by.Kajuan
+Draugr
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+Realistic Boat Bobbing
+New Animation for Magic Casting - New Animation for magic cast v0-8
+Alchemy Overhaul Portable Tools
+The Great Book of Alchemy -4 volumes-
+JM BetterAlchemySatchel revision
+EsmeGemDust
+Throwing Weapons Version 6_0_0
+Provincial Courier Service
+Falskaar World Map Clouds V1
+Better Falskaar and Wyrmstooth Maps
+Skyrim Particle Patch
+Moon Phase Affects Brightness at Night for vanilla game
+Skyrim Unbound
+Character Creation Overhaul 1_3_2-21587-1-3-2
+Better Jumping 1.3
+FileAccess Interface for Skyrim Scripts - FISS
+JContainers
+Point The Way
+STEP Pack - Wall
+CCF Compatibilify Patch for Realistic Needs and Diseases
+CCO Compatibility Patch for Frostfall
+Primal Fear 1.5 Dynamic
+TK Recoil
+TK HitStop
+RND merged esp
+Harvest Overhaul
+Cloaks of Skyrim 1-2 Dawnguard
+Hunterborn
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+Fishing In Skyrim
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+Bandolier - Bags and Pouches v1dot2
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-STEP_E - FNIS Output
+FNIS Behavior V5 5 -- ALWAYS necessary
+LeanWolf's Better Shaped Weapons - All in One Installer
-STEP_E - DSR Output
+Dual Sheath Redux
-STEP_E - Bashed Patch
+Realistic Water Two - ENB Textures
+Realistic Water Two
+STEP Extended Patch 2291
+Even Better Quest Objectives
+Wiseman303's Trap Fixes
-When Vampires Attack
+Wet and Cold
+Traps Make Noise - Follower Safety Patch
+Traps Make Noise
+Thieves Guild Requirements
+The Paarthurnax Dilemma
+The Choice is Yours - Dragonborn BETA
+The Choice is Yours - Dawnguard
+The Choice is Yours
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-Drop Lit Torches
-Run For Your Lives
+Oblivion Gates v3 Skyrim and Dawnguard DLC
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+Follower Trap Safety
+00 Dual Wield Parrying SKSE 3 1 beta
+Convenient Horses
+Nausicaa Tweaker 1 2 Main
+ClamsDropPearls
+Bring Out Your Dead
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+Main File --fixed the Normal Crossbow sound--
+Bow sound
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+Smooth blades draw and sheath
+Realistic Wolf Howls final
+LowerVolume
+Improved Combat Sounds V2
+Immersive Skyrim Thunder
+Improved Horse step Sounds v2
+Realistic werewolves - Feral werewolf Sounds
+Dragons Shout with Voice from location
+Dragons Shout with Voice - LOOSE
+Audio Overhaul for Skyrim 2
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+Just the textures
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+SLOD Wine Cellar Full Pack
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+RUSTIC POTIONS and POISONS 1K
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+Smudged Glass Version
+ISW Medium
+HQ Paper
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+Skyrim Performance PLUS - Pine Needles FX
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+Running with a bow 3rd person
+Wonders of Weather
+NoMaaM Breathing Idles BBB
+MintyLightningModV23 Loose Files
+Improved Weapon Impact - clean version by RPSGC
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+DROPS v3 x512
+Deadly Spell Impacts
+Dawnguard Rune Weapons FXS Replacer
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+BetterTurnAnimationOnlyOnePose1
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+Ultimate HD Torch MedRes - 1024x1024
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+Corrected Wrecked Version
+Nightingale Prime HD - Leather Version
+Ultimate HD Torch by rheadude compatible
+Greatsword Sheaths and Scabbards Redux
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+Skyrim Weapon DeLARPification Project
+Gemling Queen Jewelry
+Elemental Staffs 1K Main Cleaned
+Closer Quivers and Longer Arrows
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+Explosive Bolts Visualized
+Better Circlets MD 1K V1o1
+aMidianBorn Stormcloak officer
+aMidianBorn Imperial Light 1dot1 2k
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+Staff of Magnus Hotfix
+Bonemold Hotfix
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+aMidianBorn Book of Silence - Dragonborn DLC
+aMidianBorn Book of Silence - Creatures
+aMidianBorn Book of Silence - Armors
+amb bladeofwoe mesh fix
+aMidianBorn Blade of Woe
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+Better Males - Faces - GeonoxFaces
+XCE - Dawnguard
+XCE
+Wiseman303's Critter Fixes
+Dawnguard Rewritten - Arvak
+- SLF Hair - Rough Hair - Lite 1K
+PondFish
+children dirt skin
+Realistic Hair
+Improved Foot Wraps for females
+Fraost Atronach HD
+Female Vampires Have Fangs
+Cover Khajiits
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+Better Freckles
+Better Beast Races-2 00-Lite
+Bellyache HD Dragon Replacer Final
+Beards - Normal Resolution
+83Willows 101BUGs V4 1 LowerResolution
+Bellyaches Animal and Creature Pack
+Whitrun Trellis Texture 1024
+Vivid Landscapes - SMIM compatibility patch
+Vivid Landscapes - Tundra Moss Revised - yellow
+Visible Windows
+TreesHD Skyrim variation HIGH NEW
+The Ruffled Feather - Enhanced Distant Terrain
+The Ruffled Feather
+The Beauty of Skyrim - Dungeons 1k
+Skyrim Improved Puddles 1024 BAIN
+Lanterns Of Skyrim - All In One - MCM Special Edition
+Improved Vanilla Mountains HD
+Hybrids Hires Plant and Herb Retexture
+HQ Snow Texture 2 7 1 1024 Loose
+HiRes Road Signs Version 3 Worn Text
+HQLODs - Meshes Hi-Res
+Hd Enhanced Terrain and Map snow 1024x1024 Version
+No glowing eyes version
+Footprints v1 00 - Legendary
+Farmhouse Chimneys - Falskaar
+Farmhouse Chimneys
+Enhanced Night Skyrim v04 Low Stars
+Embers HD
+Dragon Chiseled
+aMidianBorn Whiterun 1k
+aMidianBorn Solstheim Land 1K
+aMidianBorn Farmhouse 1k
+aMidianBorn Caves and Mines 1k
+A Quality World Map and Solstheim Map - With Roads
+HQ FOOD-INGREDIENTS 1-6 PerformanceRepack
+Tobes Highres Textures 1 2
+HD Misc
+STEP Texture Compilation
+Skyrim HD v1 5 LITE - Landscape
+Serious HD Retexture LANDSCAPE 1024px
+Static Mesh Improvement Mod
+SkyFalls and SkyMills 3.3.2 Update
+SkyFalls + SkyMills
+Ultimate HD Fire Effects -Medium Resolution-
+RSE Medium
+Ruins Clutter Improved
+Viewable Faction Ranks Dawnguard and Dragonborn
+SmallerCursor
+SkyUI
+SSIRT v1.3
+RaceMenu v3-2
+Main Menu Spinning Skyrim Emblem Average Speed
+Fertigo Pro Font
+Lore-Based Loading Screens 1 1 Release
+Time on loading
+Immersive HUD - iHUD
+HQ3DMap - Normals Original
+HQ3DMap - Meshes Hi-Res
+Easier Lockpicking 1 2 - Nordic Locks
+Better MessageBox Controls
+Better Dialogue Controls
+XPMS
+Realistic Force
+Complete Crafting Overhaul
+Weapons and Armor Fixes Remade
+Trade And Barter - Hearthfire
+Smart Souls
+Skyrim Project Optimization - Full Version
+Relighting Skyrim
+Paralyze
+Invisibility Eyes Fix
+Improved Closefaced Helmets
+Guard Dialogue Overhaul
+Fuz Ro Doh
+ELE - Lite
+Enchantment Reload Fix
+DCF plugin
+Dead Body Collision
+Cutting Room Floor
+Consistent Older People 30 All NPCs BOYD Compatible
+Clothing and Clutter Fixes
+Brawl Bugs - Compatibility Edition
+bowlegged jump fix
+Appropriately Attired Jarls
+STEP Vanilla Optimized Textures - Standard Varsion
+Unofficial High Resolution Patch
+Unofficial Dragonborn Patch
+Unofficial Hearthfire Patch
+Unofficial Dawnguard Patch
+Unofficial Skyrim Patch
+Cell Stabilizer
+SKSE INI settings
+PapyrusUtil - Scripting Utility Functions

 


 
But if you want complete vanilla visuals with only the Shadow feature active, ELEP isn't it. For that you would be fine with this setup;
https://www.mediafire.com/download/24pue79mewqdy2l/Complete_Vanilla_ENBSeries_v0.279.7z
 
Only thing you need to add to the above preset is the ENBSeries v0.279 binary file, d3d9.dll. No other files are necessary.

Edited by JawZ
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I know it's kinda off topic, but since I saw EO in your modlist.

 

I really think people should start using AllGearedUp instead of Equipping Overhaul and DSR (sorry Neo), but AllGearedUp can simply replace both mods and it's simplier, it can show up to 2 favorite weapons of each type (they doesn't need to be equipped like DSR does) and let's you choose the slots you want, just like DSR, but within game, on the fly, in a MCM menu. You can easily mimic the DSR effect by simply assigning only 2 slots (one for right arm, one for left+ shield)

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