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Oblivion

MiniMap - Reboot (by Kyoma)

mod user interfaces

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#1 hishutup

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Posted 06 November 2014 - 05:58 PM

MiniMap - Reboot is a mod adds a minimap to the HUD.

The minimap can be configured via an ini file.

 

You interface with by pressing the (+) and (-) on the numpad to zoom in and out.

If you press the (*) on the numpad then the minimap will switch from main map view and local map view.

 

Requirements

 

 

This mod is already included in Mythic Dawn: Gateway to Oblivion WIP

 



#2 Acleacius

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Posted 17 January 2017 - 08:42 PM

Thanks for your work on this mod !

The Minimap seems to be displaying the swaying (SpeedTree?), of Leaves from the Trees on the Local Map display. It seems to cause at least 5 fps loss, does anyone know how to disable the Vegetation Sway in the MiniMap? Also noticed once it was displaying the water movement when on a ship, though it only happened once. The Tree Sway display is constant.

Thanks for any help.


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#3 hishutup

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Posted 18 January 2017 - 05:56 AM

I don't really know how the map is achieved. I should look into that because I'm now kind of curious.
To answer your question, I have no idea.

I doubt there would be any hit and I'm curious what your testing method was to come to that conclusion?

#4 Acleacius

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Posted 18 January 2017 - 06:09 PM

Thanks for your reply. I'm in game, with the World Map displaying (i.e. no vegetation or water animation present) and then hit * key (default switch) to change to Local Map (i.e. where vegetation and water animation are present), then seeing my frame rate drop.

 

I played with an older version .72a which handled things differently (i.e. before Reboot, same author), it had no vegetation or water animations. I did cause some problems with UI though (using DarN atm). I actually found a command I tried to use to stop the tree animations, with no luck.

set MiniMap.bToggleTrees               to   0        ; 0

 

Thanks for any tips.


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#5 hishutup

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Posted 18 January 2017 - 06:42 PM

That may be a depreciated option.

I looked through the plugin and I couldnt really make anything out of it.
I don't work with GECK scripts all that often.



#6 Acleacius

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Posted 18 January 2017 - 11:39 PM

Yes, it must be depreciated as it didn't have any effect.

 

I've decided atm to use Reboot version because it doesn't break the UI, especially using Oblivion XP. It seems to have the same 5 fps drop, no matter the version. So even though .72a doesn't display animation, it still gets a fps hit. It's a really strange bug, to have water and trees animated on a minimap. It's clearly not intended, since Oblivion Local Map isn't displaying tree and water animations. This is something completely isolated to the current Reboot version. I'll try to look and see if I can find the scripts in the CS.


Edited by Acleacius, 18 January 2017 - 11:40 PM.

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#7 wellden

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Posted 22 January 2017 - 07:29 PM

FWIW...having enjoyed using all of these guides as well as me and coming across this thread and some others, I decided to test with fairly heavily modded Oblivion. I will test some more, but I too have noticed a slight fps increase by uninstalling this mod (minimap reboot). Nexus member forli says he found it incompatible with OBGE, but wasn't sure about OR


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#8 killemloud

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Posted 23 March 2017 - 07:26 PM

Hello please help! I'm searching for an Oblivion solution for the in game clouds. I am currently running Oblivion in virtual reality with full direct 1:1 head tracking however the clouds don't seem to render at quite the right distance. Is there an ini fix that i can tweak the distance of the clouds? Again this is for Oblivon not Skyrim. Skyrim clouds do render correctly.


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#9 Greg

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Posted 23 March 2017 - 09:05 PM

Please post your request in a new topic. This topic is about the MipMap - Reboot mod and has no bearing on your request.



#10 killemloud

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Posted 23 March 2017 - 10:34 PM

Sorry, I cannot find start new topic, cannot find an existing topic in search to address issue
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#11 pt1f4b

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Posted 24 March 2017 - 03:54 AM

Hi killemloud, you'll find the "Start New Topic" button just before this page, on the "Mods" Page, on the right side, after the subforums.


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