7hr08ik Posted November 10, 2014 Share Posted November 10, 2014 Is this a good idea? https://www.nexusmods.com/skyrim/mods/59829/? Discuss Mod created by GrandBulwark. It appears that he has gone through the procedure for fixing "57 navmeshes cannot be undeleted". But im wondering is this gonna cause issues? We've all been running skyrim for a long time now. And I've seen the procedures for fixing "cannot undelete" navmeshes in mods. But I've never seen anyone say about this for the DLC's. Would this cause issues with mods? Would the fixed navmeshes cause problems with mods that add buildings/towns/trees/quests/npcs? Link to comment Share on other sites More sharing options...
7hr08ik Posted November 10, 2014 Author Share Posted November 10, 2014 Loot puts it quite low in the list....after Run For Your Lives. Obviously it has quite a few cell records. Thinking it should probably go somewhere at the top, before Cutting Room Floor? Link to comment Share on other sites More sharing options...
DoubleYou Posted November 10, 2014 Share Posted November 10, 2014 Don't use it. It will not help. The author's intentions are good, but it will not work and will instead, ironically, cause CTD at the locations of the deleted navmeshes. Link to comment Share on other sites More sharing options...
7hr08ik Posted November 10, 2014 Author Share Posted November 10, 2014 Thats what i thought Link to comment Share on other sites More sharing options...
DoYouEvenModBro Posted November 12, 2014 Share Posted November 12, 2014 Isn't he the guy who started that giant fight on here about Memclean a while ago? Link to comment Share on other sites More sharing options...
Aiyen Posted November 12, 2014 Share Posted November 12, 2014 Keep this on track please. Link to comment Share on other sites More sharing options...
DanielCoffey Posted November 12, 2014 Share Posted November 12, 2014 It appears that the mod has been deleted from the Nexus (at least under that ID). Link to comment Share on other sites More sharing options...
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