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T3nd0's Perkus Maximus (by T3nd0)

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#1 hellanios

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Posted 10 November 2014 - 08:11 PM

http://www.nexusmods...im/mods/59849/?

 

It's really here guys!!!!


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#2 hishutup

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Posted 10 November 2014 - 09:07 PM

I think... I am going to download skyrim again.

Here are some patches

PerMa Compatibility and PaMa Patches (PCaPP)

didn't think that there needed to be a new topic but there you go


#3 keithinhanoi

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Posted 11 November 2014 - 02:10 AM

...and here we go again - preparing for another onslaught of mindless "Is XXX compatible with PerMa?" in every mod's comments thread.

 

Unrelated to that - I wonder if the release date timing was intentional...


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#4 MDarkbladeM

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Posted 11 November 2014 - 05:30 AM

Release date timing was intentional. I remember PerMa getting delayed so it would get the 11th of November release date.


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#5 hishutup

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Posted 11 November 2014 - 06:20 AM

why would November 11th have any significance?



#6 darkside

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Posted 11 November 2014 - 06:24 AM

Anniversary of Skyrim release. 11/11/11
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#7 swiftfoxmark2

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Posted 11 November 2014 - 10:47 AM

Looks pretty good overall, but I'm not going to use it until the Civil War Overhaul 4.0 is released.  I'd have to start over with a new character in both cases anyway....

 

EDIT: and I'm an idiot.  Just check and Civil War Overhaul is also updated to 4.01 now.


Edited by swiftfoxmark2, 11 November 2014 - 10:49 AM.

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#8 Neovalen

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Posted 11 November 2014 - 12:49 PM

The thing with PerMa is it pretty much "locks you in" once you start a game. The patch on long load orders can take a full hour to run. Keep this in mind if you like adding or changing things often.
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#9 Darth_mathias

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Posted 11 November 2014 - 01:01 PM

i might consider perkus maxiimus in few months time when the teethning issue are done current i am doing a SR:LE with Reqiuem and really enjoying the diffent playstyle i normally use Skyre so I have been keeping an eye out of Perkus maximus to be released.


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#10 Smile44

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Posted 11 November 2014 - 03:43 PM

I went out to the shops while PaMa was running it was just about done by the time I returned. Looks great though and seems to play well, though level up screen was very slow to load. Then again I have gone overboard on mods again without actually trying to go overboard if you get my drift. I guess SoT is always going to be one mod too many without cutting out a lot of other stuff.

 

::):


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#11 TehKaoZ

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Posted 11 November 2014 - 04:03 PM

Looks like it's more compatible than SkyRe was, still I'm terrified to try any sweeping overhaul like this because of the amount of compatibility that needs to be generated.  I remember being baffled by the things you needed compatibility patches for with SkyRe. Maybe one day...


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#12 SolSeptem

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Posted 11 November 2014 - 04:32 PM

I'm asking this here because I couldn't really find an answer on the STEP forums and this seems as good a place as any. If this is inappropriate here, sorry and please direct me to a more fitting spot.

 

PerMa is rather specific about its load order, as can be seen here. The suggestions seems sort of logical, considering the amount of items that are added all in all with all the required mods.

 

However, the order is quite different from STEP Core's suggested load order, and also quite different of a default LOOT sort. I'm currently trying to force PerMa's load order by adjusting the global priority of all the mods it mentions, and then I find I run into conflicts with the meta-rules that STEP Core has you add in LOOT. However, I can't really evaluate why a lot of those rules were added in the first place, since they often concern seemingly unrelated mods (for example, amidianContentAdddon.esp having to be loaded after BetterQuestObjectives.esp). So I don't really know how important those relations actually are.

 

Which load order should I follow? STEP or PerMa?


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#13 Nearox

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Posted 11 November 2014 - 06:41 PM

I read on the fb beta page that PerMa/PaMa esp's have been added to the LOOT masterlist so you can simply follow that (and download any necessary comp patches from the perma/pama patch mod page).

Also for those wondering, virtually all relevant STEP & SRLE mods are compatible either via the PaMa patcher tool or via external patches released on nexus.
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#14 SolSeptem

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Posted 12 November 2014 - 02:55 AM

I read on the fb beta page that PerMa/PaMa esp's have been added to the LOOT masterlist so you can simply follow that (and download any necessary comp patches from the perma/pama patch mod page).

Thanks for the reply, but it doesn't really answer my question. LOOT itself states in no uncertain terms that is not the end-all-be-all and that you always have to tweak some esp positions. If that's the case, how true are the assertions made in the PerMa suggested load order? I mean claims like "all stuff that adds items/spells goes before CCOR and after Cutting Room Floor". Because that rule seems logical, if you think about what CCOR does.

 

However, if I use LOOT with STEP CORE and it's associated user-created meta rules, I get item mods all over the place. But if I try to fix that with new meta rules, I get other mods at weird places in the load order due to the rules STEP already had me add. However, in contrast with the suggested load order from PerMa, I don't see the merit in several of the meta rules that STEP mandates. See my example in the previous post. There might be reasons but I haven't found any explanations for them yet.  So how important are those STEP meta rules, really, and should I overwrite them to adhere to PerMa suggestions for load order?


Edited by SolSeptem, 12 November 2014 - 03:09 AM.

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#15 TehKaoZ

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Posted 12 November 2014 - 10:57 AM

@keithinhanoi

 

LoL you were right on the mark. Actually most of it are people requesting patches without actually knowing if it needs a patch

 

"Requesting patch for PerMa, if it needs it"


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