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Random crash when casting a magic spell


Best Answer hishutup , 25 December 2014 - 08:03 PM

you can confirm these correct?

6549a7f1b1.png

81df8621db.png

b46df6dcbb.png

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#16 Eagleman

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Posted 25 December 2014 - 11:01 AM

The overwrite folder stays emtpy if I load a save game and close the game.


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#17 hishutup

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Posted 25 December 2014 - 11:11 AM

did you happen to Move the memoryblockslog log?

Did you launch through MO?



#18 Nozzer66

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Posted 25 December 2014 - 05:15 PM

I add it via MO cause I don't like adding anything to the Data directory permanently. But some people have issues with SKSE plugins and MO apparently.

As long as it works I guess. :-)

Edited by Nozzer66, 25 December 2014 - 05:20 PM.

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#19 hishutup

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Posted 25 December 2014 - 06:12 PM

Its a must have INI file... Why not add it? In my mind its like removing the vanilla BSA from the data and moving forward it to a mod folder.

#20 Eagleman

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Posted 25 December 2014 - 07:04 PM

did you happen to Move the memoryblockslog log?

Did you launch through MO?

 

Yes i did start through MO, as i always do. However there are still no files in the overwrite folder, i dont know what happend.


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#21 hishutup

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Posted 25 December 2014 - 07:18 PM

Is the memory block log still installed?

 

Are you looking in the Overwite\SKSE\Plugins folder



#22 Eagleman

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Posted 25 December 2014 - 07:52 PM

The plugin is still installed, the overwrite folder is emtpy. So nothing in the SKSE\Plugins folder to.


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#23 hishutup

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Posted 25 December 2014 - 08:03 PM   Best Answer

you can confirm these correct?

6549a7f1b1.png

81df8621db.png

b46df6dcbb.png



#24 Nozzer66

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Posted 25 December 2014 - 11:35 PM

Its a must have INI file... Why not add it? In my mind its like removing the vanilla BSA from the data and moving forward it to a mod folder.

 

I think I just said why. I prefer to keep my data folder pristine.


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#25 hishutup

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Posted 25 December 2014 - 11:45 PM

And I gave my opinion on that

*shrugs* 



#26 Galedreas

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Posted 17 November 2017 - 09:41 AM

I had the same issue with a list of more than 250 mods. It was solved marvelously following your suggestions:

- Activate the memory patch directly on the Data/SKSE/skse.ini file (maybe creating it for the first time).

 

[General]
ClearInvalidRegistrations=1

[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

 

- Including the -forcesteamloader in the arguments of SKSE loader in MO.

 

I changed drastically! from a very ugly crash (i had to unplug every time it happened, it was horribly frozen with ugly random pixels) i ended up running a smooth 15h gameplay without a single problem! Kudos to you


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