Do you have 3.0.33?
I think the problem here is that xEdit has a bug where if you check a template flag like "Use AI Packages," the Packages data either doesn't clear or remains accessible via scripts. I'll have to check if the template flags exist before validating the associated elements.
There is no TES3Edit and no BOSS or LOOT for Morrowind. Although there is a Wrye Mash.
What tags are supported for Morrowind
u'Body-F', u'Body-M', u'Body-Size-M', u'Body-Size-F', u'C.Climate', u'C.Light', u'C.Music', u'C.Name', u'C.RecordFlags',
and Oblivion? Anyone?
u'C.Owner', u'C.Water', u'Deactivate', u'Delev', u'Eyes', u'Factions', u'Relations', u'Filter', u'Graphics', u'Hair',
u'IIM', u'Invent', u'Names', u'NoMerge', u'NpcFaces', u'R.Relations', u'Relev', u'Scripts', u'ScriptContents', u'Sound',
u'SpellStats', u'Stats', u'Voice-F', u'Voice-M', u'R.Teeth', u'R.Mouth', u'R.Ears', u'R.Head', u'R.Attributes-F',
u'R.Attributes-M', u'R.Skills', u'R.Description', u'R.AddSpells', u'R.ChangeSpells', u'Roads', u'Actors.Anims',
u'Actors.AIData', u'Actors.DeathItem', u'Actors.AIPackages', u'Actors.AIPackagesForceAdd', u'Actors.Stats',
u'Actors.ACBS', u'NPC.Class', u'Actors.CombatStyle', u'Creatures.Blood', u'Actors.Spells', u'Actors.SpellsForceAdd',
u'NPC.Race', u'Actors.Skeleton', u'NpcFacesForceFullImport', u'MustBeActiveIfImported', u'Npc.HairOnly', u'Npc.EyesOnly'
Just make a Bash patch and if any of those records are not patched correctly, post in the threads I listed previously. I'll tell you if it's not possible to patch something.
Are you able to add more record types under existing tags?
ALCH, AMMO, ARMO, BOOK, MISC, and WEAP all have sound elements that are often changed by mods, but they're not in the documentation under the Sound tag.
There are also a number of record signatures unique to FNV, such as AMEF, CDCK, CHAL, CHIP, CMNY, IMOD, and so on, that aren't in the documentation. Many of these could qualify for the Graphics, Sound, and Names tags, as well as Stats.
Edited by Sharlikran, 11 January 2015 - 02:58 PM.