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[WIP] Mator Smash



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#31 EssArrBee

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Posted 19 March 2015 - 11:57 PM

I can't get to the settings with the newest version.

667410431e.png


Would also automatically run Clean Masters and Sort Masters after script finishes.



#32 Mator

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Posted 20 March 2015 - 12:18 AM

Fixing, one moment.


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#33 Mator

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Posted 20 March 2015 - 12:27 AM

All done.  v0.9.1 up.  Doing continuous testing still, please let me know if you run into anything else that I missed.


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#34 GrantSP

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Posted 20 March 2015 - 12:42 AM

What did I say in the other thread, as soon as a bug is reported a fix comes within hours! (In this case minutes!)

 

I am very much looking forward to see where this ends up. As much as I like WB, and I do, to be able to ditch it and just use a simpler purpose built tool is going to be a godsend.

 

Time to head over to your GitHub repo and clone myself a copy.



#35 EssArrBee

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Posted 20 March 2015 - 02:01 AM

Can't seem to get Keywords to be excluded from ARMO records. WEAP works just fine.

 

Rule:

bd53630162.png

 

WEAP:

b60fffb372.png

 

ARMO:

668b0bc5f3.png



#36 Mator

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Posted 20 March 2015 - 10:48 AM

Testing... will edit.

 

EDIT: Yeah, something seems to be up.  I'll do some more testing and fix this by the end of the day.  Not sure how big the problem is right now.

 

EDIT 2: Actually, I got things to work fine when I made sure to use the settings as specific settings - not global.  That does imply that the global setting may be broken though, so I'll have to check that out.

 

ARMO

gIc9F.png

 

WEAP

gIcbq.png


Edited by Mator, 20 March 2015 - 11:14 AM.

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#37 Mator

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Posted 20 March 2015 - 12:48 PM

Ok, global setting subrecordMode fixed.  v0.9.2 is here.

Will now tackle the issues with element duplication in unsorted arrays.


Edited by Mator, 20 March 2015 - 12:48 PM.

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#38 hellanios

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Posted 20 March 2015 - 01:07 PM

Time for a stupid question,can this be used insted of a bashed patch?I'm interested in using it in FO3.


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#39 Mator

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Posted 20 March 2015 - 01:53 PM

Time for a stupid question,can this be used insted of a bashed patch?I'm interested in using it in FO3.

People keep asking this.  As is stated in the OP, this replaces bashed patch functionality and does more.  The answer is yes.

I don't know exactly what the differences between FO3 and TES5 plugins are, so you may have to toy around to find the right setting for record/subrecord exclusion to keep your game stable.
You may also want to skip certain DLC plugins that aren't automatically skipped via changing the setting on them to "skip".


Edited by Mator, 20 March 2015 - 01:53 PM.

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#40 gpthree

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Posted 20 March 2015 - 02:05 PM

Is the mteFunction.pas file the same one thats in your latest Merge Script download? Which one should I overwrite?


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#41 Mator

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Posted 20 March 2015 - 02:09 PM

Is the mteFunction.pas file the same one thats in your latest Merge Script download? Which one should I overwrite?

Ask yourself-
 
Which was updated last?
Answer: Mator Smash.  (so use the one from Mator Smash)

You can also open the mteFunctions.pas file in a text editor and read the third line to see when it was edited.  The one in Mator Smash says:

{
  matortheeternal's Functions
  edited 3/19/2015

 
whereas the one packaged with Merge Plugins says

{
  matortheeternal's Functions
  edited 3/9/2015


Edited by Mator, 20 March 2015 - 02:10 PM.

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#42 gpthree

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Posted 20 March 2015 - 02:44 PM

Mine says 3/15, but that doesnt change your reply.

 

Thanks


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#43 hishutup

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Posted 31 March 2015 - 10:55 PM

well I decided to give this another go because I had a random small LO and figured why not. There is the same issue where some keywords are being ignored from the Unofficial Patches which you may already know about but here is some images...

19Br0id

19Bs2uu

19BsJUF

1CKJoQY

 

Also is has some identical records.

19Bt6P9

19BthtO

19BtFIB

 

And some random Dialog Topics...

1CKJbgG

 

This is also interesting...

1CKJubt

The random Log Entry seems to be a duplicate of the one above.

1CKJPuI

 

 

Hmm, I wouldnt treat the Texture Lighting and Tint Layers as separate records but forward them as one.

1CKK0pX

 

I know I can set up some rules but I wanted to try everything on default.



#44 Mator

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Posted 01 April 2015 - 10:36 AM

well I decided to give this another go because I had a random small LO and figured why not. There is the same issue where some keywords are being ignored from the Unofficial Patches which you may already know about but here is some images...

Was aware of the MODS alternate texture element not conflict resolving, but not of the VendorItemFoodRaw keyword not conflict resolving. Will need to investigate that with heavy logging. I don't see anything wrong in the third screenshot.
 

Also is has some identical records.

ITPO. Well aware of this. I know why it happens, how users can remove it, and how I could remove them automatically after patching if I wanted to. Don't know how to detect them before patching yet.
 

And some random Dialog Topics...

When the TIFC - Info Count subrecord is skipped those will... not disappear. Again, issue with ITPO stuff.
 

This is also interesting...

The random Log Entry seems to be a duplicate of the one above.

Looks like an issue with GetMasterElement or with non-identical SortKeys. Will have to investigate further.
 

Hmm, I wouldnt treat the Texture Lighting and Tint Layers as separate records but forward them as one.

I know I can set up some rules but I wanted to try everything on default.

There is no "forward as one" logic anywhere in Mator Smash yet.

Rules- you would probably skip certain records/subrecords via rules to resolve some of these problems.


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#45 Mator

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Posted 04 April 2015 - 08:07 PM

v0.9.4 up.  Improvements and stuff, yay.


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