Your PipBoy is supposed to be the one tool that provides you with ALL the vital information about the world you find yourself in. Yet on many occasions it seems to make judgement calls about what is, or isn't, of use as you try to survive in the wasteland.
We've all been there, scrolling through the list of items in our inventories when, although your PipBoy tells you what it is, it gives you a picture of 'junk', as though it's saying; "why did you pick that up?".
Or you see a note but nothing about the contents is shown or anything to indicate what the note actually says. Or after receiving some weapon or armour that looks just like every other piece of armour you have, you have to examine the details to determine if it is worth keeping or not.
Well no more, using DIFF (Descriptive Icons for Fallout 3), means every item found in the wasteland will now be shown in your PipBoy as it appears in the
world. Additionally the icons themselves will have some descriptive text attached to add to the data you need to survive.
Notes or scrolls or other items that should tell you something,will. (still to do.)
Unique weapons or armour will tell you where, or who, it came from and what makes it 'unique'.
EDIT: Above paragraphs are from the description page of the Nexus.
I'm about to make my first graphics mod, well two mods actually, one for Fallout 3 and the other for New Vegas, and I'd like a few suggestions on what should be included.
There are already a couple of mods that do this, Fallout 3 Item Descriptions by Mikael Grizzly, Fallout 3 DLC Item Descriptions by Blakrajder & Pipboy Item Descriptions Mod by weedking are for Fallout 3.
Misc Item Icons - New Vegas by The 3rd Type and DekoMan91 is for FalloutNV, though it lacks descriptions.
The problem I see with those mods though is the weedking mod covers some additional stuff that the other FO3 two don't but in my opinion it is of a poorer quality and needs some attention. Also the Fallout 3 DLC Item Descriptions mod has some glaring mistakes in its descriptions, like schoolboy spelling mistakes and some rather curious grammar.
As a couple of examples, have a look at \textures\dlcpitt\Interface\icons\ and notice the descriptions on these:
apparel_miner_helmet.dds apparel_pittraider_1.dds apparel_pittraider _4.dds weapons_auto axe.dds weapons_infiltrator_rifle.dds
To add to that there are still a number of generic items that still have the 'junk' graphic as their PipBoy icon.
So what I am going to try to do is make a new collection of textures that replaces those from the Pipboy Item Descriptions mod and include fixes of those from the other two using the same style so as to present a uniform look. Additionally I want to change all the 'junk' items to have their own specific icon and description. What I need is some input on any that stand out to you. I'm going through xEdit at the moment and noting any I see but I'm likely to miss some. This is for both the Fallout games so either is fine, so long as its clear which game we're talking about.
The grand idea here is to cover every item that shows up in your PipBoy, in either game, and have it display its own unique icon and description.
What do reckon, good idea or pointless exercise?