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Fallout3

Descriptive Icons for Fallout 3 (by MistakenMystic)

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#16 GrantSP

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Posted 25 February 2015 - 07:52 PM

I've got a question that I hope can be answered here. Although my icons show up nicely in the PipBoy, when they are shown in the inventory screens of storage containers, they clip over the graphic line in the bottom left. I know it isn't the size of the *.dds that is doing it, I have carefully used the same size, so what would be causing that? Does there have to be a fixed area of blank space around each graphic element inside the *.dds?

Using the screenshots above as guide the part of the icon that appears above the "Repair R" line is what clips over. There must be some blank space needed.

If anyone knows the desired amount needed, it would greatly appreciated. For now I'll redo them with some different spacing and see what happens.



#17 GrantSP

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Posted 11 March 2015 - 10:13 PM

Question:

Do you consider Broken Steel to be an essential DLC, one that just about everyone should have?

 

The reason why I ask is as I'm now moving on to provide all the descriptions for all the weapons, including uniques, I've noticed that 'Fallout 3 Item Descriptions' overrides the specs for Colonel Autumn's laser pistol. That pistol has some changes in Broken Steel compared to the original.

I want to provide a description to that pistol also but am torn whether to make a DLC version as an addon or just go with an all-in-one plugin that covers all.

 

EDIT:

Same thing applies to Eugene's minigun.

 

EDIT:

I think I'll just go with a separate DLC plugin and textures. There's probably a whole lot of other stuff in the other DLC that can go in there as well.


Edited by GrantSP, 11 March 2015 - 10:35 PM.


#18 Kelmych

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Posted 12 March 2015 - 12:04 AM

The FO3 guide is for the GOTY edition with all DLC since it's hard to see why at the current cost (especially during a sale) users wouldn't have the version with all DLC. Moverover, at least for me, Broken Steel is especially important since without it the ending is rather disappointing.



#19 GrantSP

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Posted 12 March 2015 - 12:56 AM

The FO3 guide is for the GOTY edition with all DLC since it's hard to see why at the current cost (especially during a sale) users wouldn't have the version with all DLC. Moverover, at least for me, Broken Steel is especially important since without it the ending is rather disappointing.

That's a very good point.

Time for another rethink. Nearly there, all the misc items are done and every item formally using the 'junk' icon now has it's own icon, except the mutilated body parts, not sure what I'll do there.

All the armour from the base game is in and every base weapon is done, just now adding in the uniques and then it's the few minor items from the DLC.

 

Afterr that, FalloutNV.



#20 Kelmych

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Posted 12 March 2015 - 01:09 AM

So people actually take the mutilated body parts into their inventory ...



#21 GrantSP

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Posted 12 March 2015 - 02:26 AM

So people actually take the mutilated body parts into their inventory ...

Exactly my reasoning. Still mulling over whether to create them or not. Currently heavily leaning toward not doing it.



#22 EssArrBee

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Posted 12 March 2015 - 02:54 AM

So people actually take the mutilated body parts into their inventory ...

Wait... you mean that you don't?  :dry:



#23 Kelmych

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Posted 12 March 2015 - 12:30 PM

They can be fairly heavy ...

#24 GrantSP

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Posted 12 March 2015 - 05:45 PM

Apparently there is a good reason to use those body parts!

Just found an old mod called "Sellable Body Parts" by Cliffworms that allows you to sell those parts to Doc Barrows in the Chop Shop. This mod kicks in after he asks you to "donate" your body for experiments.

 

Ah, decisions, decisions.



#25 GrantSP

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Posted 07 April 2015 - 02:03 AM

Well I've finally pulled my finger out and released what I've got so far.

Its by no means a complete work, I keep fiddling with it and don't get anything finished. As you will see it is at version 0.4 already, changed my mind on a number of aspects with this and it has undergone a complete re-write twice already.

 

It's my first release, so be gentle with me.

 

If I could edit this thread to reflect the new mod I would do that rather than starting a new thread, if one of the mods could tell me how to do that.

 

Descriptive Icons for Fallout 3



#26 Kelmych

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Posted 07 April 2015 - 04:08 PM

I'll start testing it; sounds great! I edited the topic for you; you might want to edit the original post and add the pointer there to where it can be downloaded.





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