Jump to content


Photo

TES5LODGen (by Ehamloptiran, Sheson, and TES5Edit Team)

lods tes5edit

  • Please log in to reply
6 replies to this topic

#1 EssArrBee

EssArrBee

    Incompatibilism Manager

  • STEP Staff
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 7,721 posts

Posted 05 March 2015 - 03:01 PM

Discussion thread:
TES5LODGen by Ehamloptiran, Sheson, and TES5Edit Team
Wiki Link (coming soon)
 
 
From it's mod page:
 

Trees LOD and Objects LOD generator for Skyrim

Installed a mod that moves or changes trees but they remain unchanged when far way, or you can't see new farm houses from a new shiney villages overhaul when a top of the mountain? Then you need this tool.

Make sure to install TES5LODGen outside of Program files folder, somewhere with write access rights, or run as Administrator.
Run TES5LODGen.exe, wait for it to load your plugins, then select worldspaces to generate LOD (by default only Tamriel worldspace is selected), and click Generate. Wait for it to complete, you can watch progress and check possible errors in messages list. When finished, close the program manually.
TES5LODGen has several options when building LOD, please read technical details below to understand what they do.



#2 Octopuss

Octopuss

    Swears by everything

  • Members
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1,626 posts

Posted 05 March 2015 - 03:03 PM

Could someone explain what's the difference between this and Sheson's project? I don't understand it one bit.


  • 0

#3 EssArrBee

EssArrBee

    Incompatibilism Manager

  • STEP Staff
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 7,721 posts

Posted 05 March 2015 - 03:07 PM

Could someone explain what's the difference between this and Sheson's project? I don't understand it one bit.

From the very bottom of the mod page:

 

Please check DynDoLOD by Sheson for more options when building LOD. It uses the same LODGen process as TES5LODGen, but provides extra meshes for more detailed LOD, dynamic scripted LOD patch for animated meshes, and gives more general control of what and how to include in LOD.



#4 Octopuss

Octopuss

    Swears by everything

  • Members
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1,626 posts

Posted 05 March 2015 - 03:20 PM

I saw that, but it's still pretty confusing. So this is obsolete then and Sheson's mod is superior?


  • 0

#5 EssArrBee

EssArrBee

    Incompatibilism Manager

  • STEP Staff
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 7,721 posts

Posted 05 March 2015 - 03:24 PM

Think of DynDOLOD as a mod that works on top of LODGen. It allows for animated LOD objects to exist by using a patch that it generates from your load order. It also adds in tons of LODs for objects that were missing from the vanilla game. There is a very large readme included in the DynDOLOD download.



#6 Octopuss

Octopuss

    Swears by everything

  • Members
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1,626 posts

Posted 05 March 2015 - 03:37 PM

Allright, thanks.


  • 0

#7 GrantSP

GrantSP

    The antipodean

  • Super Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 4,012 posts

Posted 05 March 2015 - 05:54 PM

In the same way Mator's Merge Plugins Script is superior to the bundled Merge script in xEdit, so to DynDOLOD is to TES5LODGen.





Also tagged with one or more of these keywords: lods, tes5edit

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users