Revenge of the enemies adds flavor tithe game by adding new skills to enemies, but I'm uncertain of how balanced it is. I'm thinking of removing it. One thing I noticed, and this might apply to my play style only: crafting doesn't level naturally. The only way I've found to level crafting is to craft stuff that you are not going to use. This means that I craft lots of daggers until I reach max level in crafting. This also means I reach a higher level without leveling any combat skills and combat will be much harder. After approximately level 30 the game gets much easier. I am now going to add back the mods from the hardcore section of this pack. But I'll try without revenge of the enemies. The main reason is its compatibility issues. Even though I have resolved all of them it conflicts with many mods that people might want to use. I'm also going to try the mods harplus suggested, combat evolved as well as the mod that lowers the backpedling speed. I'm also going to check out the morrowloot patch that gpthree suggested, but that fits one of my other packs. Lastly I'm going to try to create an OBIS - Morrowloot patch and add OBIS to this pack if I succeed (it's more time consuming than hard, but there are more scripted utilities available now than last I tried).
My time has been limited lately unfortunately so this might take a week or two.
I really wish I had more time to play Skyrim as well, or I'd be able to help out more with the suggestions. From CrushBoss:
My mod isn't balanced when combined with High Level Enemies, however, many players run it with Combat Evolved. You will face really tough opponents with both mods in your load order. I was level 10 and encountered a level 22 boss which wiped the floor with me (with HLE installed). I have since removed HLE just so that I can judge properly balancing with Combat Evolved. I also had to remove several other mods that I would have otherwise run if I wasn't a mod author and was constantly tweaking balancing. You may be best off with the "Combat Evolved - No Magic or Spell changes" version if SPERG overhauls magic. I've never run it personally. You may also have to lower your game difficulty setting. I'm not telling you to drop any of your mods (don't get me wrong). Combat Evolved is pretty balanced on it's own and additional difficulty mods can upset the balance.
However, CrushBoss seems to have since contradicted this. Later post:
I don't run SkyRe EnemyScaling but I do run High Level Enemies, SIC, and Revenge of the Enemies which is equivalent to EnemyScaling (plus more). I have to build my own compatibility patch for these mods and my load order.
I don't really know what would be best for the pack without more playtesting. I'm also interested in Animal Tweaks, because the author is correct that animals, trolls, and giants don't provide much challenge for most of your playthrough past a certain point. I've had bad luck in the past running both HLE and Combat Evolved, so I'm considering dropping High Level Enemies for my own game: then the game will get relatively easy in the end-game, but at this point I'm not sure how much I care. Might be a good tradeoff, if Combat Evolved is decent. The last time I tried using both High Level Enemies and Combat Evolved together I found combat to be unnecessarily annoying.
Edited by Harpalus, 04 May 2015 - 11:07 AM.