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Dynamic Distant Objects LOD - DynDOLOD (by Sheson)

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#151 Nozzer66

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Posted 02 January 2017 - 05:37 PM

Not always. Unless you're adding a mod that adds textures to the 'world' ie buildings, plants, mountains etc.


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#152 Chillaxulating

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Posted 16 June 2017 - 04:15 PM

In the STEP instructions for the DDOLOD it states:

Requirements
  1. Latest version of DynDOLOD and DynDOLOD Resources.
  2. Latest version of PapyrusUtil-Modders Scripting Utility Functions
  3. STEP Compilation - This provides the tree billboards to use with STEP. If using different trees than SFO Basic Edition v1.87, then you will need to install those billboards after the STEP Compilation.

 

SFO Billboards for v2.5b (updated)

 
 
I opted for the above and not the basic edition, I cannot seem to find information on how to carry out step three. Do I need to do anything?

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#153 TechAngel85

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Posted 16 June 2017 - 09:38 PM

 

In the STEP instructions for the DDOLOD it states:

Requirements
  1. Latest version of DynDOLOD and DynDOLOD Resources.
  2. Latest version of PapyrusUtil-Modders Scripting Utility Functions
  3. STEP Compilation - This provides the tree billboards to use with STEP. If using different trees than SFO Basic Edition v1.87, then you will need to install those billboards after the STEP Compilation.

 

SFO Billboards for v2.5b (updated)

 
 
I opted for the above and not the basic edition, I cannot seem to find information on how to carry out step three. Do I need to do anything?

 

Just place the v2.5b Billboards after the STEP Compilation in your mod list.



#154 kabepo

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Posted 16 June 2017 - 10:41 PM

I also wondered about billboards when I did the install.

​The DynDOLOD instructions say

"​STEP Compilation - This provides the tree billboards to use with STEP. ..."

​But when I look at http://wiki.step-pro...TEP_Compilation​ and look through the list of mods, there is no billboards mod listed. So where do the tree billboards come from?


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#155 TechAngel85

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Posted 16 June 2017 - 10:53 PM

I also wondered about billboards when I did the install.

​The DynDOLOD instructions say

"​STEP Compilation - This provides the tree billboards to use with STEP. ..."

​But when I look at http://wiki.step-pro...TEP_Compilation​ and look through the list of mods, there is no billboards mod listed. So where do the tree billboards come from?

They're installed with the Compilation and we created our own custom billboards to use with STEP.



#156 RavenWhitehawk

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Posted 29 June 2017 - 11:14 PM

So I Ran DynDOLOD and An Error Came up it Said there was a Duplicate FormID 00009389 in File D6, I am assuming I will have to Remove Duplicate FormID through xEdit but not sure how to do it, Here is the Screen Shot of the Error ...

http://imgur.com/a/veDJL


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#157 TechAngel85

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Posted 30 June 2017 - 08:32 AM

So I Ran DynDOLOD and An Error Came up it Said there was a Duplicate FormID 00009389 in File D6, I am assuming I will have to Remove Duplicate FormID through xEdit but not sure how to do it, Here is the Screen Shot of the Error ...

http://imgur.com/a/veDJL

You shouldn't have the DynDOLOD.esp plugin active when running DynDOLOD. Even if you're re-running the program, you should remove the plugin and allow the program to create a new one.



#158 RavenWhitehawk

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Posted 30 June 2017 - 10:56 AM

You shouldn't have the DynDOLOD.esp plugin active when running DynDOLOD. Even if you're re-running the program, you should remove the plugin and allow the program to create a new one.

I Checked Mod Organizer and Found no DynDOLOD.ESP anywhere, Since the Error Popped up I didn't Transfer the Generated Files to the DynDOLOD Output Mod Folder that was Created so it is Empty. The only other esp's Related to DynDOLOD are the ones that were added by DynDOLOD Resources ... DesyncBirdsOfPrey.esp, SolitudeExterior.esp and WhiterunExterior.esp and those are in their Proper folder.
 

Here is a Link to my DynDOLOD Error Report, it is in OneNote but you Should be able to View it, Maybe this will Help ... Let me Know if this Link Works or Not, it was an experiment to see if I could use OneNote to get you the Log Report

https://1drv.ms/u/s!...WhlBTy7-iWmymwE 

 

 

 


 


Edited by RavenWhitehawk, 30 June 2017 - 10:59 AM.

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#159 TechAngel85

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Posted 30 June 2017 - 11:13 AM

I Checked Mod Organizer and Found no DynDOLOD.ESP anywhere, Since the Error Popped up I didn't Transfer the Generated Files to the DynDOLOD Output Mod Folder that was Created so it is Empty. The only other esp's Related to DynDOLOD are the ones that were added by DynDOLOD Resources ... DesyncBirdsOfPrey.esp, SolitudeExterior.esp and WhiterunExterior.esp and those are in their Proper folder.
 

Here is a Link to my DynDOLOD Error Report, it is in OneNote but you Should be able to View it, Maybe this will Help ... Let me Know if this Link Works or Not, it was an experiment to see if I could use OneNote to get you the Log Report

https://1drv.ms/u/s!...WhlBTy7-iWmymwE

Yes, I was able to see it. Did you happen to do this: Load entire load order in xEdit and check plugins for errors. Fix or remove plugins with errors. ?

 

Just load up xEdit, load all mods, select all mods (you can skip Skyrim and the DLC and USLEEP), right-click on a mod, and select "Check for errors".

 

EDIT:

You can also just search for that formID (00009389) using the search at the top of the plugin list.



#160 RavenWhitehawk

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Posted 30 June 2017 - 11:53 AM

Yes, I was able to see it. Did you happen to do this: Load entire load order in xEdit and check plugins for errors. Fix or remove plugins with errors. ?

 

Just load up xEdit, load all mods, select all mods (you can skip Skyrim and the DLC and USLEEP), right-click on a mod, and select "Check for errors".

 

EDIT:

You can also just search for that formID (00009389) using the search at the top of the plugin list.

 

It Seems the Duplicate FormID is in Skyrim.ESM Should I use xEdit to Clean That ESM, or will it break my Skyrim Game and When I did Check For Errors I saw some Errors that could not be resolved in the Skyrim ESM

I also Searched the FormID using the Search at the Top, but I couldn't do anything to the FormID, I didn't get an Option to Remove it, Though I had an Option to remove a Filter but not to Remove the FormID


Edited by RavenWhitehawk, 30 June 2017 - 11:54 AM.

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#161 TechAngel85

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Posted 30 June 2017 - 12:17 PM

No, you don't clean Skyrim.esm. If that's the only place where the FormID shows up, ensure you don't have anything in your overwrite folder and try to run it again. If you still have issues, you should post a report at the link in your log.



#162 kabepo

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Posted 23 July 2017 - 10:47 PM

For my STEP Core profile I run DynDOLOD and create the two output folders, following the usual STEP instructions.

For my STEP Extended profile, can I reuse the two DynDOLOD output folders created for STEP Core,

or do I need to rerun DynDOLOD? I would prefer to do the DynDOLOD procedure just once for both STEP profiles.

 

Which mods (if any) in STEP Extended, require you to rerun DynDOLOD?


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#163 RavenWhitehawk

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Posted Yesterday, 11:01 PM

Just Curious if Anybody knows why having the DynDOLOD Files Active in my Skyrim Game would make my Skyrim Game unresponsive? ... I can have the STEP LOD Textures generated by TexGen active and Skyrim will be able to run, but when I activate the DynDOLOD Resources and STEP DynDOLOD Output mods Skyrim becomes unresponsive. When I Ran DynDOLOD I had no errors this time.

 


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