Jump to content
  • 0

MO, CK and multiple profiles.


kayte

Question

I'm doing some research into trying to get my decorated player homes into the CK and making them into mods. I have NO experience with the CK, so I don't know if it's even feasable. The issue I'm wondering about is ..how do I find a player home from one particular profile and get it into the CK with MO? I have four profiles. Do I just make sure the profile containing the house I want to modify in CK is selected in MO? Sorry if it seems a stupid question, I'm clueless about this stuff. I've never tried to use CK before. Thanks for any help.

Link to comment
Share on other sites

3 answers to this question

Recommended Posts

  • 0

Profiles in MO are just lists of installed mods that can be active in the game, so with that in mind, this is what you should look at.

If your player home is just a mod that can be active in any game, ensure that it is active in the left-hand pane and its plugin(s) is(are) active in the right-hand pane. When the CK, loaded from MO, starts that mod will be available for editing.

 

To put this another way, the mods that are available in your game with the selected profile, are the exact same mods loaded into the CK, if you have correctly installed and activated the CK from within MO.

 

Please read the MO wiki to get a better understanding of how to do this.

Link to comment
Share on other sites

  • 0

For any project you got going in the CK simply put the .esp into the overwrite folder. It will be shared among all profiles and the CK will also save any files to this folder if you create them from scratch. Once your project is done move it out of the overwrite folder and into its own directory. 

 

At least that is the way I do it, to keep it simple. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.