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To sleep - perchance to dream instructions


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the instructions for this mod seem a little confusing.

 

Installation: Get A_Note_Easily_Missed_v106 and install it with MO, then merge "To_sleep_-_perchance_to_dream_v1061" with the mod using MO.

 

only A Note Easily Missed is 1.07 which i im guessing is fine to use

 

the real question is do i merge "To_sleep_-_perchance_to_dream_v1061" with the PREVIOUSLY installed "A Note Easily Missed" you are told to install if following instructions

 

OR

 

install "A_Note_Easily_Missed_v107" AGAIN, naming the mod "To sleep - perchance to dream" and then install "To_sleep_-_perchance_to_dream_v1061" into the same folder, merging them?

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thanks for your help!

 

also this instruction appears to be wrong:

 

The Crimson Caravan v1_3

LowRes 
Cleaning 
  • Author: Azar
  • Version: v1.3
  • Notes: Add new buildings and NPCs in Arefu, adds new quests in Arefu and for trading caravans. It VRAM increases usage in Arefu because of the added buildings and NPCs.
  • Installation: Get the Data Files v1_0 Beta - Required and Sound Files v1_0 Beta - Required main files and install with MO, using [Merge] to install the 2nd file into the same mod in MO. When asked extract the BSA. The other main file isn't needed.

Double click the mod in the left pane of MO and select the Optional ESPs tab. Move ArefuExpandedByAzar-Radio.esp to Optional ESPs.

 

 

 

The "other main file" (ESM Files v1_3 Beta - Required) im guessing must be needed, otherwise you cant move the optional ESP (because it dosnt exist) or even clean it (because theres no ESP/ESM file).

Edited by fartflower
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the instructions for this mod seem a little confusing.

 

Installation: Get A_Note_Easily_Missed_v106 and install it with MO, then merge "To_sleep_-_perchance_to_dream_v1061" with the mod using MO.

 

only A Note Easily Missed is 1.07 which i im guessing is fine to use

No, the correct file is "To sleep - perchance to dream v106" Install it then install the update, merging it with the main file. I fixed this in the guide.

 

the real question is do i merge "To_sleep_-_perchance_to_dream_v1061" with the PREVIOUSLY installed "A Note Easily Missed" you are told to install if following instructions

 

OR

 

install "A_Note_Easily_Missed_v107" AGAIN, naming the mod "To sleep - perchance to dream" and then install "To_sleep_-_perchance_to_dream_v1061" into the same folder, merging them?

thanks for your help!

 

also this instruction appears to be wrong:

 

The Crimson Caravan v1_3

LowRes 
Cleaning 
  • Author: Azar
  • Version: v1.3
  • Notes: Add new buildings and NPCs in Arefu, adds new quests in Arefu and for trading caravans. It VRAM increases usage in Arefu because of the added buildings and NPCs.
  • Installation: Get the Data Files v1_0 Beta - Required and Sound Files v1_0 Beta - Required main files and install with MO, using [Merge] to install the 2nd file into the same mod in MO. When asked extract the BSA. The other main file isn't needed.

Double click the mod in the left pane of MO and select the Optional ESPs tab. Move ArefuExpandedByAzar-Radio.esp to Optional ESPs.

 

 

 

The "other main file" (ESM Files v1_3 Beta - Required) im guessing must be needed, otherwise you cant move the optional ESP (because it doesnt exist) or even clean it (because theres no ESP/ESM file).

No, the ESM file is no longer needed. All the plugins needed are now in the Fixes for Crimson Caravan mod. I fixed this in the guide.

Sorry about the errors.

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no need to be sorry, the guide is awesome! i actually did the entire guide just recently, not paying too much close attention to the instructions, mainly so i could learn about modding the fallout games and skyrim plus to quickly test out the mods and see what i liked or didnt like. I am now doing a fresh install.

 

ill let you know in this topic of any other changes that may need to be made as i go along.

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halfway through the guide so far. im going to have a break for a day or two. heres some suggestions so far, its only minor stuff.

 

 

UHQ Terrain Overhaul
Get optional "Woodsiding for Houses and Rubblepiles" if desired and use [Merge] to combine with the previous file.

perhaps mention to install "Expand Woodsiding", expand a design of your choice, right click on data and choose "set data"


Fallout Street Lights
The mod includes recommendations for Fallout.ini settings.

perhaps mention that if you have followed the ini tweaks earlier in the guide you can ignore the section about ini tweaks

 

Neck Seam Concealer Chains
Installation: Get the main file and the optional file. Install the main file and then use [Merge] when installing the optional file.

there is no optional file to download

 

Rockopolis Rebuilt
do we need to download main and optional? main dosnt have a version number and theres no previous downloads so natural assumption is its 1.0 so get the 1.1 update aswell

 

krzymar Moon Size Tweak
perhaps mention that you install the mod then go to "optional esps" and hide all optional esps except the size you wish to use

 

RobCo Certified Texture
in mod managers settings -> plugins -> fomod installer MUST be set to false before trying to install so a install/selection menu pops up, otherwise it just installs nothing

 

 

minor formatting

Baileys Crossing Metro Opened (title is smaller than usual titles and less space between it and previous mod)
Type3 Armor Replacers "'V2 Business suit patch update" isnt italic text

 

 

but like i said, excellent guide! thanks for your time spent putting it together.

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woops! looks like i was on a older mod organizer, i was on 1.2.18.

 

updated to 1.3.4. just checked, still had to make sure fomod installer was set to false for RobCo Certified Texture though.

 

of the new updates:

 

the Size Variable HD Moon Cycle Texture link still points to krzymar HI-RES Moon page, i think this is the address you want:

 

https://www.nexusmods.com/fallout3/mods/18995/?

 

the "no more dots" mod has a formatting error, clicking on the link in the update section up top dosnt do anything, and the section it actually is in has sorta become a part of Better High Detail map and Icons mod

Edited by fartflower
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I'm still using MO 1.2.18 since it is the last released version, and this is the version in the guide since it is the one I use when testing. I didn't know whether you were using the beta version since I've been waiting a while before recommending it.

 

The guide is fixed, at least until I find find some more mods to add.

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been using the the latest Mod Organizer, aside from some nicer changes to the mods area (it looks much cleaner, and the content list should be helpful to some people i guess) all the changes seem to be under the hood, the usual problem FOMODS described in the guide still exist, and as far as i know theres no problems at all. the LOOT app might not be required now.

 

just some minor corrections/suggestions

 

 

Skill Books Hi-Res Retexture

Installation: Get the main file, "Wasteland Survival Guide Redone"

should be "Wasteland Survival Guide Hi-Res Retexture"



RH_IronSights - FOSE

In the right pane of FO3Edit, change "TX00 - Base Image / Transpareny" to "Weapons\1HandPistol\1stPerson10mmPistol.dds;

two tiny errors, should be

In the right pane of FO3Edit, change "TX00 - Base Image / Transparency" to "Weapons\1HandPistol\1stPerson10mmPistol.dds"


20th Century Weapons

Installation: Download the main file 20thCentuary Weapons - 5.12 (MainRelease) . This mod is not packaged for easy installation by mod managers.

the file is actually named 20th_centuary_weapons_5.12_with_addons


When installing select the 20thCentuary Weapons - 5.12 (MainRelease) folder as the Data folder for MO and install.

the data folder inside the 20thCentuary Weapons - 5.12 (MainRelease) folder should be selected as the Data folder


It is recommended that the CALIBR.esm file be eliminated during installation
so it is recommended that all the plugins that include ALIVE be eliminated during installation

the instances of "eliminated" might be better replaced with "unticked"


RobCo Certified
EVE - Energy Visual Enhancements

in the Robco Certified Section

If EVE is used, get and install using [Merge] the RobCo Certified Omnipatch for Paradox EVE patch from the EVE - Energy Visuals Enhanced page.

and the EVE section

If RobCo Certified is used, get the ""RobCo Certified Omnipatch for Paradox EVE optional file, and install with MO.

should only the RobCo Certified instruction earlier on the guide be followed and the EVE one is just a reminder? or install it twice? might confuse some people

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this ones a bit long, but ive almost finished installing everything in the guide!

 

 

KDS Zealotlees ACR with Ironsights

small spelling error

pl;ugin



BatteriesPlus

it might help people to instruct to choose only one of the each of the files starting with these file names:

BatteriesPlus-9volt-
BatteriesPlus-MFCell-
BatteriesPlus-SmECell-

An Example:


Installation: Get the main file and dearchive it using 7zip. Select the battery model desired for the small energy cell (choose one of files starting with "BatteriesPlus-SmECell-") from the BatteriesPlus folder; other mods provide a better cell texture for the other two battery types (file types starting with "BatteriesPlus-MFCell-" and "BatteriesPlus-9volt-"). Copy the desired battery fomod files into the MO install directory. Install the fomod file for the selected batteries with MO.



Vertibird Re-textured

Installation: Choose one of the three main files and install with MO, selecting one of the textures in the file.

this ones a little confusing. when installing the file, do we expand the first folder ex: vertibird_camo_retextured then expand vehicles and make sure only one of the textures is ticked? the readme file seems to indicate all texture files are needed.



Better Booze

Into Better Booze copy a textures folder from one of the Vodka subfolders, one of the Beer subfolders, and a textures folder from each of the two whiskey subfolders.

copying a texture folder from both whiskey folders means one file will be overwritten when copying the second choice, the "whiskeybottle01_n.dds" file (all whiskeys from the two choices have this file with the same name). i assume its fine as all are the same size and look the same. perhaps add something like "when prompted, click overwrite or skip. it dosnt matter which choice" so people dont think somethings wrong



Retextured Labels - Food - Abraxo - Detergent

(select 1024 resolution for those using High Res textures, or 512 for others).

this might be easier to understand (your average person might just make sure only the resolution they wish is ticked)

(right click on the 1024 folder and choose Set data directory for those using High Res textures, or 512 for others)



Tweaked Intercom

this ones gonna need some extra instructions as the mod is packaged incorrectly, something like this:

expand "Intercom01 14-11-2009" then expand "Lord inquisitor" then expand "NIF". Right click on "NIF" and create 3 directorys called "Meshes", "Clutter" and "Consoles". drag the intercom01.nif file into the Consoles folder then drag the Consoles folder into the Clutter folder then drag the Clutter folder into the Meshes folder. Set the NIF directory as data directory.



Robots HD Retexture

i think theres a formatting error with a link here:

(which provides high quality retextures of the robotic toys in [[user:Kelmych/Fallout3# DCInteriors_Project]| DCInteriors Project]],

and when installing the 4kx4k Liberty Prime replacement using the bain installer, it installs it wrong. go into the filetree tab and you'll see theres a folder called "Либерти 4096" with a texture folder in it. Instead, if you wish to install the liberty prime replacement after the other two mods its best to select "no" when asked to install as a bain installer, then expand "Liberty HD Retexture" and right click on "Либерти 4096" and choose set as the data folder

textures/creatures/sentryturret/sentryturret_g.dds
textures/creatures/sentryturret/sentrybot_g.dds
textures/creatures/mistergutsy/mistergutsyweapons_n.dds
textures/creatures/mistergusty/mistergutsyweapons.dds

theres no sentrybot_g.dds file in the sentryturret folder, perhaps you meant sentryturret.dds?

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textures/creatures/sentryturret/sentryturret_g.dds

textures/creatures/sentryturret/sentrybot_g.dds

textures/creatures/mistergutsy/mistergutsyweapons_n.dds

textures/creatures/mistergusty/mistergutsyweapons.dds

 

theres no sentrybot_g.dds file in the sentryturret folder, perhaps you meant sentryturret.dds?

 

That one is actually my bad.  It should be textures/creatures/sentrybot/sentrybot_g.dds

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