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ENB started working then it went down hill.


graem

Question

I did all that I was told in the step tutorial(AMD and whatever else before enboost) and it still does not work for me. No CTD, but I get freezing/long load times in the loading screens. I tried everything in forums and whatver else I can find and no solution if anyone can help me out I be so happy to hear to it.

 

Information

 

Skse works, and the memory patch is working as well, and before enb things would load instantly due to my ssd drive. When I add the injector version of enb (I tried both) either it freezes during load/takes longer to load or somehow passes in a rare occurance. Whats wierd is that it worked for the first time than it started to stop working, why?

 

System

 

 

Motherboard = Z97-A Usb3.1

Memory = 16 gb

Graphics Card = XFX 290X double dissapation (4 Gb Vram)

 

 

enblocal.ini

 

 

 

 

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=true
UseDefferedRendering=false
IgnoreCreationKit=false

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
EnableZPrepass=false

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=256
VideoMemorySizeMb=3968
EnableCompression=false
AutodetectVideoMemorySize=true

[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true

[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=50.0

[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115

[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0

[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false
EnableSubPixelAA=false
EnableTransparencyAA=false

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false

 

 

 

Skyrim.ini

 

 

 

[General]

sLanguage = ENGLISH

uExterior Cell Buffer = 36

uGridsToLoad =11

sIntroSequence =

bUseThreadedParticleSystem = 1

bUseThreadedMorpher = 1

fFlickeringLightDistance = 8192

 

[Display]

fShadowLODMaxStartFade = 1000.0

fSpecularLODMaxStartFade = 2000.0

fLightLODMaxStartFade = 3500.0

iShadowMapResolutionPrimary = 2048

bAllowScreenshot = 1

bUseSunbeams = 1

iDebugTextTopBottomOffset = 19

fSunUpdateThreshold = 2.0

fSunShadowUpdateTime = 0.1

bActorSelfShadowing = 1

bEquippedTorchesCastShadows = 1

iPresentInterval = 1

fDefault1stPersonFOV = 64.0

 

[Audio]

fMusicDuckingSeconds = 6.0

fMusicUnDuckingSeconds = 8.0

fMenuModeFadeOutTime = 3.0

fMenuModeFadeInTime = 1.0

 

[Grass]

bAllowCreateGrass = 1

bAllowLoadGrass = 0

iMinGrassSize = 15

iMaxGrassTypesPerTexure = 7

 

[GeneralWarnings]

SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList = Skyrim - Invalidation.bsa,Skyrim - Misc.bsa,Skyrim - Shaders.bsa,Skyrim - Textures.bsa,Skyrim - Interface.bsa,Skyrim - Animations.bsa,Skyrim - Meshes.bsa,Skyrim - Sounds.bsa,Skyrim - Voices.bsa,Skyrim - VoicesExtra.bsa

sResourceArchiveList2 = Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

bInvalidateOlderFiles = 1

SInvalidationFile =

 

[Combat]

fMagnetismStrafeHeadingMult = 0.0

fMagnetismLookingMult = 0.0

f1PArrowTiltUpAngle = 0.7

f1PBoltTiltUpAngle = 0.7

f3PArrowTiltUpAngle = 0.7

f3PBoltTiltUpAngle = 0.7

 

[Papyrus]

fPostLoadUpdateTimeMS = 500.0

bEnableLogging = 0

bEnableTrace = 0

bLoadDebugInformation = 0

 

[Water]

bReflectLODObjects = 1

bReflectLODLand = 1

bReflectSky = 1

bReflectLODTrees = 1

bAutoWaterSilhouetteReflections = 1

bReflectExplosions = 1

 

[Camera]

fMouseWheelZoomSpeed = 60.0

fOverShoulderCombatAddY = 0.0

fActorFadeOutLimit = 100.0

fOverShoulderHorsePosX = 35.0

fOverShoulderHorseAddY = -72.0

fOverShoulderHorsePosZ = 50.0

fOverShoulderPosZ = 18.0

fOverShoulderPosX = 0.0

fOverShoulderAddY = 0.0

fOverShoulderCombatPosZ = 24.0

f1st3rdSwitchDelay = 0.95

iHorseTransitionMillis = 1

iFPS = 60

 

[interface]

fSafeZoneY = 10.0

fSafeZoneX = 10.0

fSafeZoneYWide = 10.0

fSafeZoneXWide = 10.0

fBookOpenTime = 200.0

 

[VATS]

fVATSCastingAfterKillDelay = 1.2

fVATSRangedPercentSneakKill = 100.0

uVATSRangedPercentGlobal = 100

bVATSForceRanged = 1

bVATSMultipleCombatants = 1

 

Skyrimprefs.ini

 

 

[General]

fBrightLightColorB = 1.0000

fBrightLightColorG = 1.0000

fBrightLightColorR = 1.0000

iStoryManagerLoggingEvent =-1

bEnableStoryManagerLogging =0

 

[imagespace]

bDoDepthOfField =1

iRadialBlurLevel = 2

 

[Display]

iBlurDeferredShadowMask =5

fInteriorShadowDistance =3000.0000

fShadowDistance =8000.0000

iShadowMapResolutionSecondary = 4096

iShadowMapResolutionPrimary = 4096

iShadowSplitCount = 2

iMaxAnisotropy =0

fLeafAnimDampenDistEnd =4600.0000

fLeafAnimDampenDistStart =3600.0000

fTreesMidLODSwitchDist =10000000.0000

fGamma =1.0000

fDecalLOD2 =1500.0000

fDecalLOD1 =1000.0000

fSpecularLODStartFade =2000.0000

fShadowLODStartFade =200.0000

fLightLODStartFade =3500.0000

iTexMipMapMinimum =0

iTexMipMapSkip =0

iWaterMultiSamples =0

iMultiSample =0

iShadowMode =4

bTreesReceiveShadows =1

bDrawLandShadows =1

bFull Screen =0

iSize H =1152

iSize W =2048

fMeshLODFadePercentDefault =1.2000

fMeshLODFadeBoundDefault =256.0000

fMeshLODLevel2FadeTreeDistance =2048.0000

fMeshLODLevel1FadeTreeDistance =2844.0000

fMeshLODLevel2FadeDist =10000000.0000

fMeshLODLevel1FadeDist =10000000.0000

iScreenShotIndex =2

bShadowMaskZPrepass =0

bMainZPrepass =0

iMaxSkinDecalsPerFrame =25

iMaxDecalsPerFrame =100

bFloatPointRenderTarget =1

sD3DDevice = "AMD Radeon R9 200 Series"

bFXAAEnabled =0

iShadowMapResolution =8192

fShadowBiasScale =1.0000

iShadowMaskQuarter =4

iAdapter = 0

iShadowFilter =3

bShadowsOnGrass =1

bTransparencyMultisampling =0

bDeferredShadows =1

bDrawShadows =1

 

[Grass]

b30GrassVS =0

fGrassStartFadeDistance =18000.0000

fGrassMaxStartFadeDistance =7000.0000

fGrassMinStartFadeDistance =0.0000

 

[MAIN]

bGamepadEnable =1

bCrosshairEnabled =1

fHUDOpacity =1.0000

bSaveOnPause =1

bSaveOnTravel =1

bSaveOnWait =1

bSaveOnRest =1

fSkyCellRefFadeDistance =150000.0000

 

[GamePlay]

bShowFloatingQuestMarkers =1

bShowQuestMarkers =1

iDifficulty =2

 

[interface]

bDialogueSubtitles =1

bGeneralSubtitles =1

fMouseCursorSpeed =1.0000

bShowCompass =1

 

[Controls]

fGamepadHeadingSensitivity =1.0000

fMouseHeadingSensitivity =0.0125

bAlwaysRunByDefault =1

bInvertYValues =0

bGamePadRumble =1

bMouseAcceleration = 0

bUseKinect =0

 

[Particles]

iMaxDesired =950

 

[saveGame]

fAutosaveEveryXMins =15.0000

 

[AudioMenu]

fAudioMasterVolume =1.0000

fVal7 =1.0000

uID7 =0

fVal6 =1.0000

uID6 =0

fVal5 =1.0000

uID5 =0

fVal4 =1.0000

uID4 =0

fVal3 =1.0000

uID3 =94881

fVal2 =0.4000

uID2 =466532

fVal1 =1.0000

uID1 =554685

fVal0 =0.8000

uID0 =1007612

 

[Clouds]

fCloudLevel2Distance =262144.0000

fCloudLevel1Distance =32768.0000

fCloudLevel0Distance =16384.0000

fCloudNearFadeDistance =9000.0000

 

[TerrainManager]

fTreeLoadDistance =75000.0000

fBlockMaximumDistance =250000.0000

fBlockLevel1Distance =70000.0000

fBlockLevel0Distance =35000.0000

fSplitDistanceMult =1.5000

bShowLODInEditor =0

 

[NavMesh]

fObstacleAlpha = 0.5000

fCoverSideHighAlpha = 0.8000

fCoverSideLowAlpha = 0.6500

fEdgeFullAlpha = 1.0000

fEdgeHighAlpha = 0.7500

fEdgeLowAlpha = 0.5000

fTriangleFullAlpha = 0.7000

fTriangleHighAlpha = 0.3500

fTriangleLowAlpha = 0.2000

fLedgeBoxHalfHeight = 25.0000

fEdgeDistFromVert = 10.0000

fEdgeThickness = 10.0000

fPointSize = 2.5000

 

[Trees]

bRenderSkinnedTrees =1

uiMaxSkinnedTreesToRender =20

 

[Decals]

uMaxDecals =1000

bDecals = 1

bSkinnedDecals = 1

uMaxSkinDecals = 100

uMaxSkinDecalsPerActor = 60

bDecalsOnSkinnedGeometry = 1

iMaxDecalsPerFrame = 256

 

[LOD]

fLODFadeOutMultObjects =25.0000

fLODFadeOutMultItems =25.0000

fLODFadeOutMultActors =25.0000

fLODFadeOutMultSkyCell =1.0000

 

[Launcher]

bEnableFileSelection = 1

bShowAllResolutions = 1

uLastAspectRatio = 3

 

[blurShaderHDR]

bDoHighDynamicRange = 1

 

[blurShader]

bUseBlurShader = 0

 

[Water]

iWaterReflectHeight =2048

iWaterReflectWidth =2048

bUseWaterDisplacements =1

bUseWaterRefractions =1

bUseWaterReflections =1

bUseWaterDepth =1

 

skse.ini

 

 

[General]
ClearInvalidRegistrations=1

[NotPlacebo].
GiveFirstBornToSheson=1

[Memory]
Enable=1
MemBlock1=512
MemBlock2=512
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

[Display]
iTintTextureResolution=512  ; other values could be 1024 2048 4096

[Debug]
WriteMinidumps=1

[interface]
EnableContainerCategorization=1

 

memory log for skse

 

logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
512MB    256MB

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changing the screen resolution to 1920 - 1080 seems to have help quite a bit, and removing and adding tweaks using the stability guide seem to have help me out. not sure if it will start to degrade if I continue the step mods, but we will see, any suggestiosn to improve my setup will help me out alot. Thanks for the help, I really appreciate it.

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