You should really add a step or at least a mention in where to install DARN UI, stupids like me only realize theres no darn in there after installing MCM or other UI stuff that must go after darn, now gotta revert back a few steps to darnify xD
Seems the nice new metro views are an enhancement to the mod you have converted here? http://www.nexusmods...as/mods/58110/?
Have you released any other version of that? The one in the link seems to have been last updated 2 years ago ^^
I don't mention DARN UI as I do not support it with the guide and it is not intended to be used. Vanilla UI Plus is used instead. The guide is meant to be device agnostic, allowing either mouse or controller. Darn UI is too small for sitting on the couch and playing with a controller. It also doesn't look right given the feel they are going for with the screens.
No updated version of MCI release yet. I will probably do a quick update for 3.0 to fix a couple small things.
Wow Adonis, open Metro cars is really fine work. I'm not ragging here, but if only the doors could be animated, it would be, ummm, sliced bread!
I ride the DC Metro everyday into work, and it's just about as reliable as the TTW version.
Don't worry, those are just placeholders. I'm working with Pixelhate for animations of the metro car and boxcar doors!
I remember I tried modding TTW way back when, but I always had this issue with Fallout 3 that when you get near the areas you go through during the final main quest where Enclave Troopers usually would spawn, they would Spawn continuously when I got near the cell. While I now have significant modding experience since those days, I always wondered what caused this. Was this a vanilla FO3 problem or a TTW problem or a mod that conflicted?
I believe this is a mod conflict, but the last I've heard of this issue has been some time ago now.