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v2.2.9.2 Development


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#151 Nebulous112

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Posted 23 November 2015 - 04:05 PM

OK, so now we're finally making sense of it. The description made it too confusing, that's for sure.

That supposed permanent FOV fix is bogus. It violates the following value rules I discovered and added to the STEP Configuration Settings guide:

The fov settings only accept floating point numbers. X is not a number, so the setting will be read as not equaling anything (i.e., blank), which will reset it to its default value, which is 65.

I figured the X would make it blank, and the changing FOV in console, then saving, would overwrite those Xs with real values. I assumed the guy was trying to insert the lines into the INI without any value, perhaps to make the console overwrite and save the lines.

I put the info in about the decimals, etc. because I wasn't sure why he would not just use one X. He used a specific number for each of the three lines, and I believe one of those lines had a decimal place, with more Xs afterward.

I'll see if I can dig up the link.

EDIT: Link I was trying to dig up was in fact the link Z already posted on the previous page, Preserving FOV in Skyrim.

Edited by Nebulous112, 23 November 2015 - 04:36 PM.


#152 Spock

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Posted 23 November 2015 - 04:06 PM

I think it would be best to offer the mathematically correct value for 16:9. I also think that mentioning the shadow lod switching bug and some shadow distance values to fix it would be a good idea.


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#153 DoubleYou

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Posted 23 November 2015 - 04:13 PM

It says in that post to replace the XX with your desired FOV value. ::P:

Well if that the case, than that is EXACTLY what the FOV tweak in the STEP Configuration Settings Guide is (Except for the one setting which the author misplaced into the wrong INI file and INI section)! So that isn't new.

 

I wouldn't be surprised if my FOV INI tweak actually does persist, but that all the naysayers simply had the settings in the wrong places.



#154 z929669

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Posted 23 November 2015 - 04:24 PM

OK, so several of the preceding posts have been updated, so suggest anyone that was here about an hour before this post re-reads the last few posts :P

 

Start here and read on ... feedback/confirmation would be appreciated!


Well if that the case, than that is EXACTLY what the FOV tweak in the STEP Configuration Settings Guide is (Except for the one setting which the author misplaced into the wrong INI file and INI section)! So that isn't new.

 

I wouldn't be surprised if my FOV INI tweak actually does persist, but that all the naysayers simply had the settings in the wrong places.

Could we have confirmation that what we have actually does preserve the setting as one would expect? I don't trust either source 100% at this point!

 

EDIT: oh, and I don't trust the ini value (65) at all and never did. Until I have your confirmation (after testing however you see fit), the only sure way to check/set the fov is via the console ... some have reported that the game adds either 65 or 75 as the INI value, depending on hardware detection, but I am not sure.



#155 DoubleYou

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Posted 23 November 2015 - 04:32 PM

Let's leave that for another day. Right now, let's release 2.2.9.2. FOV 65 console produces no change for me, but fov 75, etc., does. Further testing at a later date.



#156 Nebulous112

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Posted 23 November 2015 - 04:45 PM

Makes sense to leave it if a bunch of testing is needed to determine recommended values. However, regardless of the "correct" values for the settings, if your suggested use of those settings in the Skyrim Enhanced Camera .ini will keep FOV from resetting, then that is phenomenal. I'm excited to try those settings out.

#157 JawZ

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Posted 23 November 2015 - 05:01 PM

While talking about FoV this might be interesting to know;

 

I have tested and confirmed this on my setup.

 

At 1080p and Ultra shadow settings, I can not set a higher FoV than 67 I think it was, above that value the shadows changes quality based on the viewing angle. Same instance occurs in Fallout 4, but with Ultra shadows and 1080p I didn't get until FoV 110. So somehow Bethesda improved it at least.


Edited by JawZ, 23 November 2015 - 05:04 PM.

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#158 sutex

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Posted 23 November 2015 - 05:44 PM

Weather mods

Lightning during Thunder Storms

Supreme Storms

True Storms - Thunder and Rain Redone

Project Reality - Climates Of Tamriel

 

NIGHTS

Realistic Nights

 

These , are not bad , at night in a storm , your going die , if you dont think ahead :)


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